The Wiki for Tale 7 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Test of the Critic

From ATITD7
Revision as of 14:35, 27 February 2016 by Tesa (talk | contribs) (→‎Principles)
Jump to navigationJump to search
English Deutsch français magyar Türkçe


  Test of the  
Critic
Discipline
Requirements
  • Level 11
Principles
  • Unknown
Demonstration
  • Demonstrated by ?? in ?? on ??.


In the Test of the Critic you must evaluate and judge as many works of Art and Music as possible. Those that judge the most advance in the Discipline of Harmony.

Principles

Note: if all items show Done and you still don't have your level check judgement hints again

Demonstrate the Principle

The Test of critic must be petitioned by an Initiate of Harmony after the following tests have been unlocked:

Details

Scoring

This test is based on Art projects you judge, such as Beetle Gardens, Pyrotechnic Shows, and Mosaics. Similar to the Test of Reason, you get a new test menu that will tell you your Critic score. Scoring is based on how many peer judges you have for each piece you judge, and scores update after Test advances (usually Sunday/Monday).

Scoring is based on a hash table (similar to petitions). Your score will be less than, or equal to, the total number of unique people who have voted on the same puzzles as you. You can get "rotated out" of a puzzle but your score will never decrease. In theory, the highest score possible is 1020 (255 per puzzle type) but this is highly unlikely to be achieved.

Note: You get credit for puzzles you've judged prior to starting the test (so all those puzzles you've played before the test opened weren't a waste). You do not, however, get credit for beetle garden judging.

Judging Hints

When you sign up for the test, you get a new option in your special menu, Meditate on Judgement Hints. These hints do not impact your score, they just give you an idea as to how well you're judging works. The only time you need to check this menu for the test is for principles. Beyond that, you don't need to check the hints unless you want to see how you're judging works in relation to the rest of Egypt.

The requirement to check hints *after* test advances is again in effect, which means it is best to sign up for this test as soon as possible (or at least before the Sunday night passes for any given week).

Checking your Judgment Hints is done in Self -> Special.

If you have also started the Test of Reason, the Judgment Hints will list both Thought and Art pieces.

Passing

The player with the highest score each week passes the test. If there is a tied score, the pass is retained to the following week.

Passes

See Test Pass History.