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Difference between revisions of "Test of Empty Hand"

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     |name = Empty Hand
 
     |name = Empty Hand
 
     |discipline = Thought
 
     |discipline = Thought
     |level = ?
+
     |level = 20
 
     |principles =
 
     |principles =
*Design an [[[Empty Hand Puzzle]]] and open it for judging
+
*Design an [[Empty Hand Puzzle]] and open it for judging
 
*Tear down your Empty Hand Puzzle, OR do the following:
 
*Tear down your Empty Hand Puzzle, OR do the following:
 
**Have 7 judges solve and rate your Empty Hand
 
**Have 7 judges solve and rate your Empty Hand
Line 18: Line 18:
 
[[File:EmptyHand.png|500px]]
 
[[File:EmptyHand.png|500px]]
  
== Overview ==
+
== University Text ==
 
''Design an Empty Hand Puzzle, and invite others to solve your creation.  They will rate your puzzle on how clever and satisfying the solution is.  Remember that only people who actually solve it will qualify as judges.''
 
''Design an Empty Hand Puzzle, and invite others to solve your creation.  They will rate your puzzle on how clever and satisfying the solution is.  Remember that only people who actually solve it will qualify as judges.''
  
The '''Test of Empty Hand''' is the sixth [[Tests|test]] in the discipline of [[Thought]].
+
==Overview==
 +
The '''Test of Empty Hand''' is the sixth [[Tests|test]] in the discipline of [[Thought]].  This was originally designed to be a done as a group effort and is probably the most expensive of all the thought challenges.
  
 
==Passing the Principle==
 
==Passing the Principle==
 
Build, design and open an [[Empty Hand Puzzle]] for judging OR solve 3 recent winning puzzles.
 
Build, design and open an [[Empty Hand Puzzle]] for judging OR solve 3 recent winning puzzles.
  
+
== Solving a Puzzle ==
=== Cost to build the tower frame===
+
We no longer have a 'learning mode' option, so here is an attempt to explain how to play an Empty Hand puzzle.
*100 [[requires::Papyrus Paper|Papyrus Paper for bookkeeping]]
 
*10 [[requires::Ink|Ink for bookkeeping]]
 
*1000 [[requires::Concrete|Concrete for foundation]]
 
*20 [[requires::Clay Lamp|Clay Lamps to hold oil lights]]
 
*100 [[requires::Cut Stone|Cut Stone for structure]]
 
*10 [[requires::Copper Sheeting|Copper Sheeting for Roof]]
 
*600 [[requires::Treated Wood|Pliable Rotproof boards for entry truss]]
 
*600 [[requires::Treated Wood|Rigid Rotproof boards for storage truss]]
 
*600 [[requires::Treated Wood|Hard but pliable boards for impact frame]]
 
*600 [[requires::Treated Wood|Pliable Termite Resistant boards for base]]
 
*100 [[requires::Steel Cable|Steel Cable for the Crane]]
 
*5000 [[requires::Oil|Oil for lubrication reservoir]]
 
*1000 [[requires::Leather|Leather for cable tracks]]
 
*250 [[requires::Rope|Rope for secondary mechanics]]
 
*25 [[requires::Iron Bar|Iron bars for superstructure]]
 
*75 [[requires::Zinc|Pure Zinc as protective coating]]
 
 
 
=== Cost for each block upgrade (4 minimum)===
 
Costs as of T3. Please update for T7.
 
*4 Random Marble type
 
*4 Random Marble type
 
*24 bearings
 
*4 canvas
 
*4 cut gem:Eyelet, any type
 
*4 bolts
 
*8 washers
 
*1 gearbox, random, up to 3-output
 
 
 
 
 
Built in a [[Medium Construction Site]] Under Test Menu
 
  
===[[How to design the Empty Hand Tower]]===
+
#When you start the puzzle, the top line shows what blocks you start with.  There are arrow options to the left (<<) and to the right (>>).  Sliding the blocks in either direction lets you position them on the track to the HOME position.
  
 +
#Transformations are the steps shown below the top line.  These let you change one group of blocks to a different group of blocks.  When you hit play, the display area in the bottom section shows all seven possible transformations that can ever occur.
  
== Solving a Puzzle ==
+
#Find the END TRANSFORMATION below that changes a group of blocks to nothing. That is your final goal.  You win by getting rid of all blocks.
See http://www.atitd.org/wiki/tale3/Tests/Test_Of_Empty_Hand/How_To_Play
 
  
*There are two factors involved:
+
#Now you have to figure out a way to change the starter group of blocks to the END TRANSFORMATION groupThis usually takes 4 or 5 steps.
**Transformations - which change the blocks from what they are now to what they will be.   
 
**Positions - which are where the blocks are placed on the track
 
  
*The goal is to change groups of blocks to other groups of blocks (via transformations) until you can clear the track.
+
#A transformation only works if the pieces starting from the HOME position match one of the options in the display area.
  
*When you hit play, the display area in the bottom section shows all seven possible transformations that can ever occur.
+
#Don't forget to claim your win in the upper left corner!
  
*A transformation only works if the pieces starting from the 'home' position match one of the options in the display area.
+
*http://www.atitd.org/wiki/tale3/Tests/Test_Of_Empty_Hand/How_To_Play
 +
*http://www.atitd.org/wiki/tale2/The_Test_Of_Empty_Hand
  
*Usually, the top transformation in the display area is the final goal and provides an option to clear the track.
+
==Passing the Test==
 
+
Two people can pass each week. See [[Test Pass History]] or http://julianatdeltona.com/atitd/passedtests.aspx.
See [[Test Pass History#Test of the Empty Hand|Test Pass History]].
 
  
 
== Empty Hand Tower Locations ==
 
== Empty Hand Tower Locations ==
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(PinBlX) 1372, -1146, Xaxyx 7L 1372, -1146
 
(PinBlX) 1372, -1146, Xaxyx 7L 1372, -1146
 
(PinBlX) 1568, 2880, Odis RP 1568, 2880
 
(PinBlX) 1568, 2880, Odis RP 1568, 2880
 +
(PinBlX) 1384, 3174, Sabuli RP 1384, 3174
 
Non Passed Empty Hand - Indicated by White Push Pin
 
Non Passed Empty Hand - Indicated by White Push Pin
 
(PinWhX) 1064, -5623, Rahu SE 1064, -5623
 
(PinWhX) 1064, -5623, Rahu SE 1064, -5623
(PinWhX) 1384, 3174, Sabuli RP 1384, 3174
+
(PinWhX) 1611, 2976, Porthos RP 1611, 2976
 
+
(PinWhX) 1379, -1090, Xasis 7L 1379, -1090
  
 
Handy Chariot Stops
 
Handy Chariot Stops
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| SE || 1064, -5623 || Rahu || No || Shemu III-20 ||  || By SE chariot
 
| SE || 1064, -5623 || Rahu || No || Shemu III-20 ||  || By SE chariot
 
|-
 
|-
| RP || 1384, 3174 || Sabuli || No || Peret I-24 || 2016-3-23 || By RP S.Worship
+
| RP || 1384, 3174 || Sabuli || Yes || Peret I-24 || 2016-3-23 || By RP S.Worship
 
|-
 
|-
 +
| RP || 1611, 2976 || Porthos || No || Peret II-22 || || N of RP chariot
 +
|-
 +
| 7L || 1379, -1090 || Xasis || No || Shemu III-27 || || Just north of 7L Chariot
 +
|-
 +
 
|}
 
|}
 +
 +
==Demonstration Required==
 +
[[Gearbox Design]]
  
 
{{TestsNav|Thought}}
 
{{TestsNav|Thought}}

Latest revision as of 18:55, 2 June 2016

  Test of the  
Empty Hand
Discipline
Requirements
  • Level 20
Principles
  • Design an Empty Hand Puzzle and open it for judging
  • Tear down your Empty Hand Puzzle, OR do the following:
    • Have 7 judges solve and rate your Empty Hand
    • Design rated Good by most judges
  • All of the above, OR solve three recent winning Empty Hand Puzzles
Demonstration
  • Demonstrated by Arame in SE on 7-Nov-2015.


EmptyHand.png

University Text

Design an Empty Hand Puzzle, and invite others to solve your creation. They will rate your puzzle on how clever and satisfying the solution is. Remember that only people who actually solve it will qualify as judges.

Overview

The Test of Empty Hand is the sixth test in the discipline of Thought. This was originally designed to be a done as a group effort and is probably the most expensive of all the thought challenges.

Passing the Principle

Build, design and open an Empty Hand Puzzle for judging OR solve 3 recent winning puzzles.

Solving a Puzzle

We no longer have a 'learning mode' option, so here is an attempt to explain how to play an Empty Hand puzzle.

  1. When you start the puzzle, the top line shows what blocks you start with. There are arrow options to the left (<<) and to the right (>>). Sliding the blocks in either direction lets you position them on the track to the HOME position.
  1. Transformations are the steps shown below the top line. These let you change one group of blocks to a different group of blocks. When you hit play, the display area in the bottom section shows all seven possible transformations that can ever occur.
  1. Find the END TRANSFORMATION below that changes a group of blocks to nothing. That is your final goal. You win by getting rid of all blocks.
  1. Now you have to figure out a way to change the starter group of blocks to the END TRANSFORMATION group. This usually takes 4 or 5 steps.
  1. A transformation only works if the pieces starting from the HOME position match one of the options in the display area.
  1. Don't forget to claim your win in the upper left corner!

Passing the Test

Two people can pass each week. See Test Pass History or http://julianatdeltona.com/atitd/passedtests.aspx.

Empty Hand Tower Locations


Region Coordinates Designer Passed Build Date Date Recognized Remarks
RP 1555, 2838 ThePheonix Yes Peret II-14 2015-11-27 By RP chariot
SE 1043, -5628 Arame Yes Peret II-15 2015-11-27 By SE chariot
7L 1372, -1146 Xaxyx Yes Shemu I-29 2016-01-04 By 7L chariot
RP 1568, 2880 Odis Yes Shemu I-25 2016-01-04 By RP chariot
SE 1064, -5623 Rahu No Shemu III-20 By SE chariot
RP 1384, 3174 Sabuli Yes Peret I-24 2016-3-23 By RP S.Worship
RP 1611, 2976 Porthos No Peret II-22 N of RP chariot
7L 1379, -1090 Xasis No Shemu III-27 Just north of 7L Chariot

Demonstration Required

Gearbox Design