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Difference between revisions of "Test of Prophet"

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{{7}} ''Information was copied from T5''
 
 
{{Languages}}
 
{{Languages}}
 
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{{Sidebar Test
Each week, predict one player that will go on to pass many Tests. Scoring is direct, so there is no harm in prophesying the same players as other Prophets. All prophecies are made at an [[Essence of Harmony]].
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|prefix      = Test of the
 
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|name        = Prophet
== Principles ==
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|discipline  = Harmony
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|level        =  
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|requirements =  
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*
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|principles =
 
* Make your first Prophecy
 
* Make your first Prophecy
 
* Make a Second Prophecy
 
* Make a Second Prophecy
 
* Review your Prophecies at an Essence of Harmony
 
* Review your Prophecies at an Essence of Harmony
 
* Get at least one Prophecy Point
 
* Get at least one Prophecy Point
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|demo name  =
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|demo region =
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|demo date  =
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}}
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 +
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Each week, predict one player that will go on to pass many Tests. Scoring is direct, so there is no harm in prophesying the same players as other Prophets. All prophecies are made at an [[Essence of Harmony]].
 +
  
 
=== Demonstrate the Principle ===
 
=== Demonstrate the Principle ===
 
The test of the Prophet can be petitioned by someone who has built an [[Essence of Harmony]].
 
The test of the Prophet can be petitioned by someone who has built an [[Essence of Harmony]].
 +
  
 
== Test ==
 
== Test ==
  
 
The object of this test is to guess who will pass the most tests (principles do not count) in the shortest amount of time.  You can make a guess by choosing a player once per week. If you did not start the test the week it was unlocked you may then make a new choice every twenty-four hours until you have as many people chosen as the people who started the first week do.  
 
The object of this test is to guess who will pass the most tests (principles do not count) in the shortest amount of time.  You can make a guess by choosing a player once per week. If you did not start the test the week it was unlocked you may then make a new choice every twenty-four hours until you have as many people chosen as the people who started the first week do.  
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You cannot predict yourself and you cannot change or delete a prediction. Be careful when selecting - betting on someone who quits a few days later (or typoing a name) blocks one of your prophecy slots forever.  
 
You cannot predict yourself and you cannot change or delete a prediction. Be careful when selecting - betting on someone who quits a few days later (or typoing a name) blocks one of your prophecy slots forever.  
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'''You gain 1 point for each test the person passes after you pick them. Points continue to accumulate as your picks pass more tests. The top seven scores will pass each week, with ties held over to the following week.'''
 
'''You gain 1 point for each test the person passes after you pick them. Points continue to accumulate as your picks pass more tests. The top seven scores will pass each week, with ties held over to the following week.'''

Revision as of 02:59, 7 December 2015

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  Test of the  
Prophet
Discipline
Requirements
Principles
  • Make your first Prophecy
  • Make a Second Prophecy
  • Review your Prophecies at an Essence of Harmony
  • Get at least one Prophecy Point
Demonstration
  • Demonstrated by in [[Region/|]] on .



Each week, predict one player that will go on to pass many Tests. Scoring is direct, so there is no harm in prophesying the same players as other Prophets. All prophecies are made at an Essence of Harmony.


Demonstrate the Principle

The test of the Prophet can be petitioned by someone who has built an Essence of Harmony.


Test

The object of this test is to guess who will pass the most tests (principles do not count) in the shortest amount of time. You can make a guess by choosing a player once per week. If you did not start the test the week it was unlocked you may then make a new choice every twenty-four hours until you have as many people chosen as the people who started the first week do.


You cannot predict yourself and you cannot change or delete a prediction. Be careful when selecting - betting on someone who quits a few days later (or typoing a name) blocks one of your prophecy slots forever.


You gain 1 point for each test the person passes after you pick them. Points continue to accumulate as your picks pass more tests. The top seven scores will pass each week, with ties held over to the following week.

Passes

(this needs to be updated still)

See Test Pass History.