The Wiki for Tale 7 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Difference between revisions of "Test of Prophet"

From ATITD7
Jump to navigationJump to search
m
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{7}} ''Information was copied from T5''
 
 
{{Languages}}
 
{{Languages}}
 
+
{{Sidebar Test
Each week, predict one player that will go on to pass many Tests. Scoring is direct, so there is no harm in prophesying the same players as other Prophets. All prophecies are made at an [[Essence of Harmony]].
+
|prefix      = Test of the
 
+
|name        = Prophet
== Principles ==
+
|discipline  = Harmony
 +
|level        = 2
 +
|requirements =
 +
|principles =
 
* Make your first Prophecy
 
* Make your first Prophecy
 
* Make a Second Prophecy
 
* Make a Second Prophecy
 
* Review your Prophecies at an Essence of Harmony
 
* Review your Prophecies at an Essence of Harmony
 
* Get at least one Prophecy Point
 
* Get at least one Prophecy Point
 +
|demo name  =
 +
|demo region =
 +
|demo date  =
 +
}}
 +
[[File:EssenceOfHarmony.png|300px]]
  
=== Demonstrate the Principle ===
+
==University Text==
The test of the Prophet can be petitioned by someone who has built an [[Essence of Harmony]].
+
''Each week, predict one player that will go on to pass many Tests. Scoring is direct, so there is no harm in prophesying the same players as other Prophets. All prophecies are made at an [[Essence of Harmony]].''
 
 
== Test ==
 
  
'''Verified for T7 so far:'''
+
==Overview==
You can make a new prophecy every 4 days 70 minutes.
+
The '''Test of Prophet''' is the fourth [[Tests|test]] in the disciple of [[Harmony]].
  
'''Old info from T5:'''
+
The object of this test is to guess who will pass the most tests (principles do not count) in the shortest amount of time. You can make a guess by choosing a player once per week. If you did not start the test the week it was unlocked you may then make a new choice every twenty-four hours until you have as many people chosen as the people who started the first week do.  
You can make as many predictions as there have been weeks since the Test began (e.g. in the 11th week, you can have a maximum of 11 prophecies). You can make a new prophecy every 24 hours until you have as many prophecies as weeks since the Test began, thereafter you can only make one new one per week. This lets people that started late or missed a few weeks catch up with everyone else to some extent.  
 
  
 +
==Passing the Principle==
 
You cannot predict yourself and you cannot change or delete a prediction. Be careful when selecting - betting on someone who quits a few days later (or typoing a name) blocks one of your prophecy slots forever.  
 
You cannot predict yourself and you cannot change or delete a prediction. Be careful when selecting - betting on someone who quits a few days later (or typoing a name) blocks one of your prophecy slots forever.  
  
You gain 1 point for each test the person passes after you pick them. Points continue to accumulate as your picks pass more tests. The top seven scores will pass each week, with ties held over to the following week.
+
== Scoring ==
 +
You gain 1 point for each test the person passes after you pick them. Points continue to accumulate as your picks pass more tests.  
  
Some people were having trouble so I tried to make a simplified version. - Larynth
+
== Passing the Test == 
 +
The top seven scores will pass each week, with ties held over to the following week.
  
The object of this test is to guess who will pass the most tests in the shortest amount of time. You can make a guess by choosing a player once per week. If you did not start the test the week it was unlocked you may then make a new choice every twenty-four hours until you have as many people chosen as the people who started the first week do.
+
See [[Test Pass History]] or or http://julianatdeltona.com/atitd/PassedTests.aspx
  
The best strategy is to find players who have committed to the game, i.e. they’ve passed their initiations. If you pick a player who then quits without passing any tests you receive no points. In this case that person will, however, always take up a slot, of which you have a limited number. So, ask around and see who is planning on passing a test soon.  (Principles do not count.)
+
=== Demonstration ===
 
+
The test of the Prophet can be petitioned by someone who has built an [[Essence of Harmony]].
In order to pass this test you must be one of the top 7 scoring players for the week. Points are assigned for each test passed by one of your choices. The more test each passes, the more points you gain for having chosen them. So if your first choice passed 3 tests you would get 3 points for them etc.
 
 
 
== Passes ==
 
''(this needs to be updated still)''
 
 
 
See [[Test Pass History#Test of the Prophet|Test Pass History]].
 
  
 
{{TestsNav|Harmony}}
 
{{TestsNav|Harmony}}
 +
[[Category:Tests]]

Latest revision as of 16:14, 9 April 2016

English Deutsch français magyar Türkçe


  Test of the  
Prophet
Discipline
Requirements
Principles
  • Make your first Prophecy
  • Make a Second Prophecy
  • Review your Prophecies at an Essence of Harmony
  • Get at least one Prophecy Point
Demonstration
  • Demonstrated by in [[Region/|]] on .


EssenceOfHarmony.png

University Text

Each week, predict one player that will go on to pass many Tests. Scoring is direct, so there is no harm in prophesying the same players as other Prophets. All prophecies are made at an Essence of Harmony.

Overview

The Test of Prophet is the fourth test in the disciple of Harmony.

The object of this test is to guess who will pass the most tests (principles do not count) in the shortest amount of time. You can make a guess by choosing a player once per week. If you did not start the test the week it was unlocked you may then make a new choice every twenty-four hours until you have as many people chosen as the people who started the first week do.

Passing the Principle

You cannot predict yourself and you cannot change or delete a prediction. Be careful when selecting - betting on someone who quits a few days later (or typoing a name) blocks one of your prophecy slots forever.

Scoring

You gain 1 point for each test the person passes after you pick them. Points continue to accumulate as your picks pass more tests.

Passing the Test

The top seven scores will pass each week, with ties held over to the following week.

See Test Pass History or or http://julianatdeltona.com/atitd/PassedTests.aspx

Demonstration

The test of the Prophet can be petitioned by someone who has built an Essence of Harmony.