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Test of the Bedouin

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Revision as of 07:04, 13 September 2015 by Somebob (talk | contribs)
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  Test of the  
Bedouin
Discipline
Requirements

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Principles

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Demonstration
  • Demonstrated by ?? T7N.png in [[Region/?? T7N.png|?? T7N.png]] on ?? T7N.png.



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Tale 1 information
  • Information on this page has been lifted from Tale 1
  • Do not assume any information on this page is valid for Tale 7
  • If you can confirm that everything on the page is valid for Tale 7, please edit this page, and remove {{T7}} from the top of the page.
  • If you can confirm some of the information is valid for Tale 7, place the symbol T7ok small.gif next to that item with the {{7ok}} tag
  • If there's only a small portion that isn't verified, please add the symbol T7N.png next to the portion that is not verified.
  • Once this page is fully updated with Tale 7 information, please remove this stub
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Test Description and Info Copied from the Tale1(!) Wiki, and corrected with what I can confirm.

Visit a University of Body to begin the Test of the Bedouin. Once you have begun the test, you may anoint common altars with cactus sap.

Every altar records the last three people to anoint it. Every minute, every altar gives one point to each of those three people. Every three game days, at between 6:55AM and 8:50AM T7N.png, the top two point scorers for that time period receive one point of Dexterity and a message in your calendar saying "You have placed in the top 2 Bedouin. You have done this N times"T7ok small.gif (If one of the top scorers already has seven points of Dexterity, they receive the message but no additional Dexterity.)T7N.png

A player passes the Test of the Bedouin when they have received seven points of Dexterity.T7N.png

Map of Common Altars

These altars locations are confirmed for T7

Map

This map uses the CondMap template, if this map imports data from other maps please edit those. Please see Maps for further details and links to all raw data pages