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Difference between revisions of "Test of the Ritual Tattoo"

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# Find an herb on your list. Set the mortar down beside it and add the herb to the mortar. Rename the mortar so you know which herb it holds.  
 
# Find an herb on your list. Set the mortar down beside it and add the herb to the mortar. Rename the mortar so you know which herb it holds.  
 
#* These must be fresh herbs - you cannot use previously picked ones.
 
#* These must be fresh herbs - you cannot use previously picked ones.
# From this point on, you can add the resin whenever. '''HINT - Add all the resin it asks for, you won't be able to do more later.'''
+
# From this point on, you can add the resin whenever. '''HINT - Add all the resin it asks for, you won't be able to do more later.  Don't hit MAX though, just put in the exact amount asked for.'''
 
# Go to a location that matches the requirement and add the gem.
 
# Go to a location that matches the requirement and add the gem.
 
# Turn in at the same UBody you got the list from.  
 
# Turn in at the same UBody you got the list from.  

Revision as of 02:15, 1 March 2016

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  Test of the  
Ritual Tattoo
Discipline
Requirements
  • Level 14
Principles
  • Ask for Pigment Mortar requirements (UBody)
  • Make a Pigment Mortar
  • Pick up a Pigment Mortar
  • Place the Mortar on the ground
  • Add a fresh herb to the Pigment Mortar
  • Add a Resin to the Pigment Mortar
  • Add Powdered Gems to the Pigment Mortar
  • Turn in Mortar perfectly matching any one requirement
Demonstration
  • Demonstrated by ?? in ?? on ??.


PigmentMortar.pngAltar's Blessing.jpgResin.pngTopaz.png

University Text

You begin the test of the Ritual Tattoo.

This is the eighth test in the discipline of the Human Body

What you'll need

Passing the Principle

Turn in 1 Pigment Mortar into which you've added the correct Herb, Resin, and Powdered Gem at the correct location.

Explanation

  1. Go to any UBody and get a list of requirements. This list will give you 7 combinations of herb, resin, gem, and location. You need to do any 4 of these 7.
    • If you don't like those requirements for whatever reason, you can go to a different UBody and get a different list, but you can only do this once per Egypt month (11 real days), per UBody.
    • If you try to get a list at the same university in the same month, you get a message stating you have to wait till next month. So you cannot see all the lists before picking the one you want.
  2. Find an herb on your list. Set the mortar down beside it and add the herb to the mortar. Rename the mortar so you know which herb it holds.
    • These must be fresh herbs - you cannot use previously picked ones.
  3. From this point on, you can add the resin whenever. HINT - Add all the resin it asks for, you won't be able to do more later. Don't hit MAX though, just put in the exact amount asked for.
  4. Go to a location that matches the requirement and add the gem.
  5. Turn in at the same UBody you got the list from.
    • You must turn in mortars in sets of 4 to get the point.
    • You can check your mortars at the UBody to see if you did it right but you only pass the current list if you have all four complete mortars on you.
  6. Repeat until you have completed 7 lists.

Zotep: Every time you finish 7 focus points, the number of mortars that need to be completed increases by 1, so focus points 8 through 14 need 5 completed mortars, focus point 15 needs 6 completed mortars (that's as far as I have gone).

Example

Mortar Requirements

  • Fresh Butterroot
  • 4 Hawthorn Resin
  • Powdered Diamond
  • On Dirt, Near a Large Stone

Steps

  1. First find a Butterroot herb.
    1. Drop the mortar next to it
    2. Click on the herb, add it to the mortar.
    3. (Rename the mortar and) pick up the mortar.
  2. Add four Hawthorn resin.
  3. Go to a place on dirt, near a large stone, and add the powdered diamond.

Now you have one complete mortar.

Passing the Test

You must complete seven sets of four pigment mortars in order to pass the test. For each set submitted to the University, you will receive a tattoo and a Focus point.

Notes

  • The following list of herb rarities may be helpful in determining which requirements are reasonable: Herb Rarities
  • The timeframe for being able to request a second tattoo requirements list from the same UBody is once per Egypt month.
  • Not all tattoo requirements are possible.
  • Please when adding locations list the exact coords for what can be lit up. I have been all over Egypt with past and current info from others looking for a location that has the reqs of On a Hilltop and At the Base of a Cliff and i honestly think that those two reqs together cannot be obtained. Thankies muchly!

Location Requirements

Good tool for tattoo on Cagiel's site: http://atitd.sharpnetwork.net/atitd/tattoo.asp

T7 Location Table (moved to a separate page due to size)

Please list anything deemed impossible to find below:

Demonstrating the Test

Note: The required herbs and resins has recently changed.

To open the Test of the Ritual Tattoo you require:

  • 1 Powdered Opal
  • 1 Powdered Sapphire
  • 1 Powdered Emerald
  • 1 Powdered Ruby
  • 1 Powdered Diamond
  • 1 Nubian Liquorice
  • 1 Lavender Scented Thyme
  • 1 Lemon Basil
  • 1 Medicago
  • 1 Blood Blossom
  • 1 Lilia
  • 1 Tagetese
  • 1 Blue Tarafern
  • 1 Red Pepper Plant
  • 1 Homesteader's Palm
  • 1 Yigory
  • 1 Verdant Squill
  • 1 Crimson Lettuce
  • 1 Dalchini
  • 1 Common Basil
  • 1 Finlow
  • 1 Vanilla Tea Tree
  • 1 Creeping Black Nightshade
  • 1 Squill
  • 1 Bull's Blood
  • 1 Golden Sun
  • 1 Delta Palm Resin
  • 1 Savaka Resin
  • 1 Elephantia Resin
  • 1 Windriver Palm Resin
  • 1 Chakkanut Tree Resin
  • 1 Ash Palm Resin
  • 1 Cinnar Resin
  • 1 Phoenix Palm Resin
  • 1 Razor Palm Resin
  • 1 Butterleaf Tree Resin
  • 1 Tapacae Miralis Resin
  • 1 Tiny Oil Palm Resin
  • 1 Hokkaido Resin
  • 1 Anaxi Resin
  • 1 Umbrella Palm Resin
  • 1 Bottle Tree Resin
  • 1 Bloodbark Resin
  • 1 Trilobellia Resin
  • 1 Giant Cricklewood Resin
  • 1 Cerulean Blue Resin
  • 1 Stout Palm Resin

Guilds/Tattoo Requirements