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Difference between revisions of "User:Nisu Bastet/macro/quarry"

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(New page: == AHK Macro == ;Quarry macro from T3 ;need to adjust end timer <pre> ^+m:: ;Strg Shift m marmor marble ;Position of this quarry worker: 1 through 4 myPosition := 1 ; ich bin der ers...)
 
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
 
== AHK Macro ==
 
== AHK Macro ==
  
 
;Quarry macro from T3
 
;Quarry macro from T3
 
;need to adjust end timer
 
;need to adjust end timer
 
+
; ...
 
<pre>
 
<pre>
  
  
  
^+m:: ;Strg Shift m marmor marble
+
^+m:: ;Strg Shift m   marmor marble
;Position of this quarry worker: 1 through 4
+
;Position of this quarry worker: 3 through 4
myPosition := 1 ; ich bin der erste der in der alphabetischen reihenfolge klicken muss
+
myPosition := 3 ; change this for your position in alpha order
 
 
 
;The y coordinate of each dash (coords relative to window)
 
;The y coordinate of each dash (coords relative to window)
/*
+
y1 := 104 ;gildenquarry +16
y1 := 95 ;plus 27 mit titelbar (68)
+
y2 := 120
y2 := 111 ;plus  mit titelbar
+
y3 := 136
y3 := 127 ;plus  mit titelbar
+
y4 := 152
y4 := 143 ;plus  mit titelbar
 
*/
 
y1 := 111 ;gildenquarry +16
 
y2 := 127
 
y3 := 143
 
y4 := 159
 
  
Loop
+
Loop,
 
{
 
{
 
   IfWinActive, eGenesis Client
 
   IfWinActive, eGenesis Client
 
   {
 
   {
     if ( endTimer() = 0 and GetKeyState("LButton") = 0 )
+
PixelGetColor, endu01, 18, 937 ; endu red
 +
      Sleep, 400
 +
     if ( endu01 != 0x0000FF and GetKeyState("LButton") = 0 )
 
     {
 
     {
       BlockInput, MouseMove
+
       BlockInput, MouseMove    
      MouseGetPos, MouseX, MouseY
 
     
 
 
       ;An empty part of the quarry window where it will click to refresh the window
 
       ;An empty part of the quarry window where it will click to refresh the window
 
       MouseClick, right, 70, 57, 1, 0
 
       MouseClick, right, 70, 57, 1, 0
;      MouseMove, MouseX, MouseY, 0
 
 
       BlockInput, MouseMoveOff
 
       BlockInput, MouseMoveOff
 
       Sleep, 400
 
       Sleep, 400
Line 163: Line 154:
 
         count -= 1
 
         count -= 1
 
       }
 
       }
 
;    ToolTip, lastPixel: %lastPixel%`nposition1: %position1%`nposition2: %position2%`nposition3: %position3%`nposition4: %position4%`nclickPosition: %clickPosition%, 500, 0, 5
 
 
        
 
        
 
       if ( lastPosition1 != position1 or lastPosition2 != position2 or lastPosition3 != position3 or lastPosition4 != position4 )
 
       if ( lastPosition1 != position1 or lastPosition2 != position2 or lastPosition3 != position3 or lastPosition4 != position4 )
 
       {
 
       {
        eatFish()
+
      MouseClick, right, 34, y%clickPosition%, 1, 0 ;clicks quarry
 
 
;      MouseGetPos, MouseX, MouseY
 
 
 
        MouseClick, right, 34, y%clickPosition%, 1, 0 ;clicks quarry
 
;        MouseMove, MouseX, MouseY, 0
 
 
       }
 
       }
 
       lastPosition1 := position1
 
       lastPosition1 := position1
Line 186: Line 170:
  
  
 
 
eatFish()
 
{
 
  PixelGetColor, color, 199, 911  ;checks endurance
 
;geschicke kleinziehen aber nicht schliessen
 
  PixelGetColor, color2, 257, 898  ;checks if food avaible
 
;konsume gegrillten fisch neben geschicke fenster unten
 
  if ( color != 0 and color2 = 0 )
 
  {
 
    MouseGetPos, MouseX, MouseY
 
    MouseClick, right, 354, 902, 1, 0
 
    MouseMove, MouseX, MouseY, 0
 
    return 1
 
  }
 
  return 0
 
}
 
 
 
endTimer()
 
{
 
WinGetPos, , , w, h, eGenesis Client
 
  ImageSearch, , , w-300, 0, w, 200, end.png
 
  if ErrorLevel = 0 ;bild da
 
  {
 
    return 1
 
  }
 
  if ErrorLevel = 1 ;bild nicht da
 
  {
 
    return 0
 
  }
 
  return 2
 
}
 
;end marmor macro inclusiv function
 
  
  
 
</pre>
 
</pre>

Latest revision as of 12:38, 19 May 2010

AHK Macro

Quarry macro from T3
need to adjust end timer
...



^+m:: ;Strg Shift m   marmor marble
;Position of this quarry worker: 3 through 4
myPosition := 3 ; change this for your position in alpha order
;The y coordinate of each dash (coords relative to window)
y1 := 104 ;gildenquarry +16
y2 := 120 
y3 := 136 
y4 := 152 

Loop, 
{
  IfWinActive, eGenesis Client
  {
 PixelGetColor, endu01, 18, 937 ; endu red
      Sleep, 400
    if ( endu01 != 0x0000FF and GetKeyState("LButton") = 0 )
    {
      BlockInput, MouseMove      
      ;An empty part of the quarry window where it will click to refresh the window
      MouseClick, right, 70, 57, 1, 0
      BlockInput, MouseMoveOff
      Sleep, 400


      yCount := 0
      Loop, 4
      {
        yCount += 1
  
        ;163 is the x coordinate of the beginning of the -- dash after 'Eastern'
        count := 164
        Loop, 14
        {
          PixelGetColor, color%count%, count, y%yCount%
          count += 1
        }

        ;same as above
        count := 164
        match := 0
        Loop, 14
        {
          if ( match = 4 and color%count% != 0 )
          {
            lastPixel := count - 1
          }
          if ( color%count% = 0 )
          {
            match += 1
          }
          else
          {
            match := 0
          }
          count += 1
        }
    
        position%yCount% := 0
    
        ; Here the numbers 166, 171, 173, and 175 are the x coords of the *last* pixel of each dash...
        ; 166 is the dash after Eastern, 171 after Western, 173 after Northern, 175 after Southern 
; mel: x+4-3 y+34
        
        if ( lastPixel = 167 ) ;east
        {
          position%yCount% := 0
        }
        if ( lastPixel = 174 ) ;north
        {
          position%yCount% := 4
        }
        if ( lastPixel = 176 ) ;south
        {
          position%yCount% := 8
        }
        if ( lastPixel = 172 ) ;west
        {
          position%yCount% := 12
        }
        PixelGetColor, color1, lastPixel+3, y%yCount%-4
        PixelGetColor, color2, lastPixel+3, y%yCount%+4
        PixelGetColor, color3, lastPixel+3, y%yCount%+1
        PixelGetColor, color4, lastPixel+2, y%yCount%+3

        if ( color1 = 0 and color2 = 0 )
        {
          position%yCount% += 1
        }
        if ( color1 != 0 and color2 = 0 )
        {
          position%yCount% += 2
        }
        if ( color3 = 0 )
        {
          position%yCount% += 3
        }
        if ( color4 != 0 )
        {
          position%yCount% += 4
        }

      }

    
      count := 16
      place := 5
      Loop, 16
      {
        if ( position1 = count )
        {
          place -= 1
          if ( place = myPosition )
          {
            clickPosition := 1
            break
          }
        }
        if ( position2 = count )
        {
          place -= 1
          if ( place = myPosition )
          {
            clickPosition := 2
            break
          }
        }
        if ( position3 = count )
        {
          place -= 1
          if ( place = myPosition )
          {
            clickPosition := 3
            break
          }
        }
        if ( position4 = count )
        {
          place -= 1
          if ( place = myPosition )
          {
            clickPosition := 4
            break
          }
        }
        count -= 1
      }
      
      if ( lastPosition1 != position1 or lastPosition2 != position2 or lastPosition3 != position3 or lastPosition4 != position4 )
      {
       MouseClick, right, 34, y%clickPosition%, 1, 0 ;clicks quarry
      }
      lastPosition1 := position1
      lastPosition2 := position2
      lastPosition3 := position3
      lastPosition4 := position4
    }
  }
  Sleep, 1000
}
return