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Difference between revisions of "User:Casino/Test Ideas"

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*Test of Building Bridges:
 
*Test of Building Bridges:
The Test of Building Bridges is not a unique idea, however my thoughts are just a bit different. The Test would entail a building group of 5 to 7 allowing for multiple passes throughout the test. It's root action is to locate a spot in a region, and a spot that crosses a waterway/river/penninsula and would allow for safe and easy passage for all citizens, saving countless unecessary trips out of the way to reach a key destination.
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The Test of Building Bridges is not a unique idea, however my thoughts are just a bit different. The Test would entail a building group of 5 to 7 allowing for multiple passes throughout the test. It's root action is to locate a spot in a region, a spot that crosses a waterway/river/penninsula and would allow for safe and easy passage for all citizens, saving countless unecessary trips out of the way to reach a key destination.
  
Here's the Deal: The building group using the same *widget* that's used in the building of an Aqueduct would locate a spot to span their *Bridge* once it has been surveyed, it would be constructed using Spun wires, treated boards and metal, rope, nails, canvas, raeli tiles, pipes, cables and paint(the amount of each material will be determined by the span length and height of the Bridge)
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Here's the Deal: The building group using the same *widget* that's used in the building of an Aqueduct, they would locate a spot to span their *Bridge* once it has been surveyed, it would be constructed using various types of spun wires, treated boards and metal, rope, nails, canvas, raeli tiles, pipes, cables and paint(the amount of each material type will be determined by the span length and height of the Bridge)
  
Ok, heres the good part, crossing the Bridge will be similar to using a short/long range ferry ride :) it will ask for a tithe/toll which in turn glorifies the bridge constantly improving its grandjuer and beauty, so in other words, if the placement of said *Bridge* is put in a spot that would be heavy travelled(if the team has done their homework) it will be a sight to see! As well that glory and passage trips/crossings would be the basis of a pass score.
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Ok, heres the good part, crossing the Bridge will be similar to using a short/long range ferry ride :) it will ask for a tithe/toll which in turn glorifies the bridge constantly improving its grandjuer and beauty, so in other words, if the placement of said *Bridge* is put in a spot that would be heavy traveled(if the team has done their homework) it would become a sight to see, due to the fact it changes it's appearance as the tithes/tolls are added to it, thus, it is that glory and passage (trips/crossings) that could be used in the score calculation of passing the test.
  
Now considering the use of alts, and we don't want to discourage the use of them, but installing a one time point or score will count only once towards the toll numbers or count, so gaming the test would be made more difficult.
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Now considering the use of alts, and we don't want to discourage the use of them, but installing a one time point or scoring *hash*  will make gaming the test more difficult.
  
So, in a nutshell, the bridge that is getting used the most, and was placed well, will ultimately score and pass their team of builders, in the new Test of Building Bridges!
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So, in a nutshell, the bridge that is getting used the most, with it's placement well planned, will ultimately score and pass their team of builders, in the new Test of Building Bridges!
  
 
One footnote: So much Lag is created around Permanent Bridge crossings in the game, especially near chariot stops, this test and it's function will i believe allow for more access to areas that would not normally be inhabited, thus reducing the *clusters* of building around regional Propers :)
 
One footnote: So much Lag is created around Permanent Bridge crossings in the game, especially near chariot stops, this test and it's function will i believe allow for more access to areas that would not normally be inhabited, thus reducing the *clusters* of building around regional Propers :)

Revision as of 05:57, 12 June 2010

Architecture Tests Casino's Suggestion

  • Test of Building Bridges:

The Test of Building Bridges is not a unique idea, however my thoughts are just a bit different. The Test would entail a building group of 5 to 7 allowing for multiple passes throughout the test. It's root action is to locate a spot in a region, a spot that crosses a waterway/river/penninsula and would allow for safe and easy passage for all citizens, saving countless unecessary trips out of the way to reach a key destination.

Here's the Deal: The building group using the same *widget* that's used in the building of an Aqueduct, they would locate a spot to span their *Bridge* once it has been surveyed, it would be constructed using various types of spun wires, treated boards and metal, rope, nails, canvas, raeli tiles, pipes, cables and paint(the amount of each material type will be determined by the span length and height of the Bridge)

Ok, heres the good part, crossing the Bridge will be similar to using a short/long range ferry ride :) it will ask for a tithe/toll which in turn glorifies the bridge constantly improving its grandjuer and beauty, so in other words, if the placement of said *Bridge* is put in a spot that would be heavy traveled(if the team has done their homework) it would become a sight to see, due to the fact it changes it's appearance as the tithes/tolls are added to it, thus, it is that glory and passage (trips/crossings) that could be used in the score calculation of passing the test.

Now considering the use of alts, and we don't want to discourage the use of them, but installing a one time point or scoring *hash* will make gaming the test more difficult.

So, in a nutshell, the bridge that is getting used the most, with it's placement well planned, will ultimately score and pass their team of builders, in the new Test of Building Bridges!

One footnote: So much Lag is created around Permanent Bridge crossings in the game, especially near chariot stops, this test and it's function will i believe allow for more access to areas that would not normally be inhabited, thus reducing the *clusters* of building around regional Propers :)

Worship Tests Casino's Suggestion

Test of The Bountiful Harvest


Test would need 4 - 7 priests to begin the test by building a sacrifical fire at a common altar.

Once completed they would all receive a vision/set of instructions to travel to a common altar

at a specific spot/region of egypt.


NOTE: a guild or open PM will be needed because all aspirant priests will need to communicate

once they arrive at their prospective altars, and once there they will a perform their required visions.)


Example: grow flax/veggies/barley/wheat etc...once completed they will sacrifice their bountiful harvests at

the common altar then meditate. They would all regroup at the original altar and repeat this process 3 times as

they will get a different vision everytime. This will take anywhere from 3 to 6 hours and each vision level can

be done at different times , giving flexibility in the test but, must be completely finished in 1 24 hour rl day.