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Difference between revisions of "User:Kabasto"

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Other ideas,but can only carry 1 petition at a time >.<
 
Other ideas,but can only carry 1 petition at a time >.<
  
******self note, change to tree nursery idea when i wake up
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Tree Nursery Tech - PASSED
  
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Upon research,this would unlock a new building which would serve 2 purposes.
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1) This building (Tree Nursery) would allow up to 5 trees to be "planted"(would be part of the building,rendered outside of it) to allow X amount of wood to be harvested from the building every 3 T-minutes. This should start at 1 wood per tree,but through seeding different types of trees(seeds through universities?) and cross breeding species of trees(amount and variations of trees, I'll leave the logistics to Teppy ^.^),and adding fertilizer could eventually be upped to 15 wood per tree per 3 Teppy minutes. A further upgrade of the nursery (via saws made on an anvil and gearboxes, and whatever else Teppy wants to throw in there) would allow an "automatic" wood gathering process to be started that would collect the wood automatically for 3 Teppy hours. After X amount of "auto-harvests" the blade would need to be reinstalled.
  
Automated wood gathering machine.
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2) There would also be an option to plant,care for,and breed "decorative" trees. These trees would offer no wood, and would perform much like lilies. The nursery would be required to breed different kinda and colors of "decorative" trees, that could then be planted in Formal Gardens, or anywhere else lilies can also be planted. These should "grow" out of a planter,or base of some kind to differentiate them completely from wood producing trees. 
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Mead Tech-
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This would create the discovery of gathering yeast(randomly) while gathering mushrooms and would allow for the mixing of honeys,herbs, and yeast to create mead. The end results would be a +7 to one stat and a (up to)-7 for 2 stats(to add balance and a difference from incense) for the best of meads. Poorly made meads, or incorrectly made meads could negatively affect multiple stats for varying amounts of time (probably through the mixing of herbs that "counter" each other stat wise being considered a "bad" mix) Any herbs added after reaching the +7 to one stat would be a waste and would only further to add to the -x for stats. There would also be a fermentation time required which would start only after the last herb was added. Duration should also be factored in,perhaps longer duration by using less herbs, so the goal would be to make a +7 stat mead with the fewest herbs possible. The stats gained/lost would stack with already in place stat gains/losses(food/insence/aqua towers. Mead could be attached to tests (like beer is for festivals)
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Loadable Forges and Casting Boxes-
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The intent with this research is to eliminate "forge sitting". Too many times have we been stuck at our camp babysitting forges and being unable to do much else. With this tech, you will gain the option to load the forge with a certain amount of materials (ores and CC), with "hopper" upgrades to allow more to be made at a firing. You select what you want to make, and are then free to continue doing your business. This is would making producing resources in these building more efficient and free up valuable time to work on other projects.  
  
This tech would allow for a new building, to be placed within 1 coord of a tree, to automatically gather 1 wood per 3 teppy minutes. There would be an upgrade to allow for 2 wood every 3 teppy minutes. There would be a max load of 5,000(before upgrade) and 8,000 wood (after upgrade). Having such high capacity amounts should discourage people from building multiple machines.
 
  
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Equestrian care and travel.
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This would,upon research, grant the ability to capture,care for,and breed horses. Once "tamed" and "trained" a horse would be rideable, increasing movement speed over road and off road. Wildly captured(or starter) horses would provide little benefit, requiring selective breeding to get horses with more speed increase benefit, along with proper feeding and training techniques. (certain "breeds" of horse would benefit more from diferant kinds of training. This would be implemented by having a tamed horse have multiple options to train with and only 1 or 2 granting any benefit.) You would also have to care for and feed the horse to build its "Tame" level to 100% (much like beetles,just adding in that you need to actually care for the horse via menu options).
 
  
In order to be ride-able,Horses would also need to have shoes put on them (made at an anvil). Low quality shoes would add a small penalty to the horse's movement speed. (Another option is to make shoes in a forge, but require a "farrier" skill that would level up much like sheet glass).
 
  
This would also add a new building "Horse Stable" to the game,from which all the interaction would take place.
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Travel by waypoint,exp site,CS,and spouse would not be possible while a character is mounted to add balance.
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Equestrian care and travel.  
  
Implementation could be done via having the different breeds add to your spd/dex and could be modeled via the same method appearances are (it would be it's own separate "appearance" for each character model/horse model) No mounting animation would be required, it would be a "select horse to ride" from the "stable" and either the UI is reloaded or whatever is already in place when you change appearance, or whatever way airships are done now. For further balance, some actions that require dex/spd would not be able to be done while mounted.
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Not doable due to rendering issues.
  
 
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If you choose to use one of these ideas to start a petition while I'm working on a different one please /chat me, and give me proper credit in your petition.
 
If you choose to use one of these ideas to start a petition while I'm working on a different one please /chat me, and give me proper credit in your petition.

Latest revision as of 07:12, 26 July 2010

Hi folks, I'm located in cozy Stillwater and am relatively new to the game.

Check out my research petition for a "cart" which allows for higher carrying capacity (and scales with levels)

On hand

Legal Opinion: Research


item transportation cart

Thiw would allow a researchable, buildable cart (limit 1 per player) that could be scaled up with higher skill points to allow extra carrying capacity.

At skill level 1(should be researchable early), an extra 1000 bulk/weight, level 2, an extra 2,000, and level 4 an extra 5,000. (see below for my idea on level 3)

Higher level carts would be required to be built (disassembling the old one first) and would have higher scaling material requirements.

To balance, while using a cart a player would experience a small slowdown of movement speed, until level 3 is obtained at which point the slowdown would be negated.

The cart Should be "parkable" at ones CP,perhaps requiring a building addon or outside building to park it,so as to not clutter Egypt with abandoned carts.

Other ideas,but can only carry 1 petition at a time >.<

Tree Nursery Tech - PASSED

Upon research,this would unlock a new building which would serve 2 purposes. 1) This building (Tree Nursery) would allow up to 5 trees to be "planted"(would be part of the building,rendered outside of it) to allow X amount of wood to be harvested from the building every 3 T-minutes. This should start at 1 wood per tree,but through seeding different types of trees(seeds through universities?) and cross breeding species of trees(amount and variations of trees, I'll leave the logistics to Teppy ^.^),and adding fertilizer could eventually be upped to 15 wood per tree per 3 Teppy minutes. A further upgrade of the nursery (via saws made on an anvil and gearboxes, and whatever else Teppy wants to throw in there) would allow an "automatic" wood gathering process to be started that would collect the wood automatically for 3 Teppy hours. After X amount of "auto-harvests" the blade would need to be reinstalled.

2) There would also be an option to plant,care for,and breed "decorative" trees. These trees would offer no wood, and would perform much like lilies. The nursery would be required to breed different kinda and colors of "decorative" trees, that could then be planted in Formal Gardens, or anywhere else lilies can also be planted. These should "grow" out of a planter,or base of some kind to differentiate them completely from wood producing trees.


Mead Tech-

This would create the discovery of gathering yeast(randomly) while gathering mushrooms and would allow for the mixing of honeys,herbs, and yeast to create mead. The end results would be a +7 to one stat and a (up to)-7 for 2 stats(to add balance and a difference from incense) for the best of meads. Poorly made meads, or incorrectly made meads could negatively affect multiple stats for varying amounts of time (probably through the mixing of herbs that "counter" each other stat wise being considered a "bad" mix) Any herbs added after reaching the +7 to one stat would be a waste and would only further to add to the -x for stats. There would also be a fermentation time required which would start only after the last herb was added. Duration should also be factored in,perhaps longer duration by using less herbs, so the goal would be to make a +7 stat mead with the fewest herbs possible. The stats gained/lost would stack with already in place stat gains/losses(food/insence/aqua towers. Mead could be attached to tests (like beer is for festivals)


Loadable Forges and Casting Boxes-

The intent with this research is to eliminate "forge sitting". Too many times have we been stuck at our camp babysitting forges and being unable to do much else. With this tech, you will gain the option to load the forge with a certain amount of materials (ores and CC), with "hopper" upgrades to allow more to be made at a firing. You select what you want to make, and are then free to continue doing your business. This is would making producing resources in these building more efficient and free up valuable time to work on other projects.




Equestrian care and travel.

Not doable due to rendering issues.

If you choose to use one of these ideas to start a petition while I'm working on a different one please /chat me, and give me proper credit in your petition.