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Difference between revisions of "User:Cegaiel/Macros/Plane/Code"
From A Tale in the Desert
< User:Cegaiel | Macros | Plane
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| Line 1: | Line 1: | ||
<pre> | <pre> | ||
| − | |||
;Ctrl+P to pause script and Ctrl+P again to resume | ;Ctrl+P to pause script and Ctrl+P again to resume | ||
;The AHK icon in system tray will turn red while paused. | ;The AHK icon in system tray will turn red while paused. | ||
;Ctrl+R to reload script | ;Ctrl+R to reload script | ||
;Date: 10/02/2010 | ;Date: 10/02/2010 | ||
| + | ;Last Update: 1/19/2012 - Speeded it up and added delay variable so you can change if needed. | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | ;This is how many boards it will plane, if you resume past the initial stopping point | ||
| + | DefaultResumingCounter = 50 | ||
| + | |||
| + | |||
| + | ;Increase value to slow the movement down. 100 is 1/10 of a second, 1000 is 1 second | ||
| + | |||
| + | Delay = 100 | ||
| + | |||
| + | |||
| + | |||
| − | |||
| − | |||
| − | |||
Resuming = 0 | Resuming = 0 | ||
| − | |||
| Line 39: | Line 49: | ||
Gui, Add, Button, default gMineSetLoops, OK | Gui, Add, Button, default gMineSetLoops, OK | ||
| − | Gui, Show | + | Gui, Show, x0 y25 |
MineNum = 0 | MineNum = 0 | ||
| Line 80: | Line 90: | ||
Gui, Add, Text, vMineCycleText, 5s to drag out of way from the benches`n`n`n`n`n | Gui, Add, Text, vMineCycleText, 5s to drag out of way from the benches`n`n`n`n`n | ||
Gui, Font, norm | Gui, Font, norm | ||
| − | Gui, Show | + | Gui, Show, x0 y25 |
GuiControl, Text, MineCycleText, 5s to drag out of way from the benches`n`n`n`n`n | GuiControl, Text, MineCycleText, 5s to drag out of way from the benches`n`n`n`n`n | ||
| Line 92: | Line 102: | ||
} | } | ||
| − | + | SetDefaultMouseSpeed,0 | |
| + | SetMouseDelay,-1 | ||
| + | |||
| Line 112: | Line 124: | ||
MinePosY := MineY%MineNum% | MinePosY := MineY%MineNum% | ||
MouseMove, %MinePosX%, %MinePosY%, 0 | MouseMove, %MinePosX%, %MinePosY%, 0 | ||
| − | Sleep, | + | Sleep, 100 |
Send {P} | Send {P} | ||
| − | Sleep, | + | Sleep, %Delay% |
MineNum++ | MineNum++ | ||
Boards++ | Boards++ | ||
| Line 120: | Line 132: | ||
if Resuming = 1 | if Resuming = 1 | ||
{ | { | ||
| − | GuiControl, Text, MineCycleText, Boards: %Boards% of %NumPulls%`n`n`n`n`nMaking %ResumingCounter% more boards... | + | GuiControl, Text, MineCycleText, Boards: %Boards% of %NumPulls%`n`n`n`n`nMaking |
| + | |||
| + | %ResumingCounter% more boards... | ||
ResumingCounter -- | ResumingCounter -- | ||
} else { | } else { | ||
| Line 129: | Line 143: | ||
if Boards = %NumPulls% | if Boards = %NumPulls% | ||
{ | { | ||
| − | GuiControl, Text, MineCycleText, Boards: %Boards% of %NumPulls%`n`nAll Done, pausing script...`nHit Ctrl+P to Resume (if quota not met)`n`nMakes %DefaultResumingCounter% more boards... | + | GuiControl, Text, MineCycleText, Boards: %Boards% of %NumPulls%`n`nAll Done, pausing script...`nHit Ctrl+P to Resume (if |
| + | |||
| + | quota not met)`n`nMakes %DefaultResumingCounter% more boards... | ||
Resuming = 1 | Resuming = 1 | ||
ResumingCounter := DefaultResumingCounter | ResumingCounter := DefaultResumingCounter | ||
| Line 140: | Line 156: | ||
{ | { | ||
ResumingCounter := DefaultResumingCounter | ResumingCounter := DefaultResumingCounter | ||
| − | GuiControl, Text, MineCycleText, Boards: %Boards% of %NumPulls%`n`nAll Done, pausing script...`nHit Ctrl+P to Resume (if quota not met)`n`nMakes %DefaultResumingCounter% more boards... | + | GuiControl, Text, MineCycleText, Boards: %Boards% of %NumPulls%`n`nAll Done, pausing script...`nHit Ctrl+P to Resume (if |
| + | |||
| + | quota not met)`n`nMakes %DefaultResumingCounter% more boards... | ||
PAUSE | PAUSE | ||
} | } | ||
| Line 158: | Line 176: | ||
return | return | ||
} | } | ||
| + | |||
| + | |||
| + | ^r::reload | ||
| + | ^p::Pause | ||
</pre> | </pre> | ||
Latest revision as of 04:14, 20 January 2012
;Ctrl+P to pause script and Ctrl+P again to resume
;The AHK icon in system tray will turn red while paused.
;Ctrl+R to reload script
;Date: 10/02/2010
;Last Update: 1/19/2012 - Speeded it up and added delay variable so you can change if needed.
;This is how many boards it will plane, if you resume past the initial stopping point
DefaultResumingCounter = 50
;Increase value to slow the movement down. 100 is 1/10 of a second, 1000 is 1 second
Delay = 100
Resuming = 0
IfWinExist eGenesis Client
{
WinActivate
InputBox, NumPulls, Boards, How many boards do you want to plane?
Gui, +AlwaysOnTop +ToolWindow
Gui, Font, bold
Gui, Add, Text, vMineNumText, Recording bench positions
Gui, Font, norm
Gui, Add, Text,,
( LTrim
Hover and middle-click (Click mouse-wheel) on each carpentry bench, one by one,
until you've clicked on all the benches you want to use.
AFTER setting middle clicking all your benches, then click the OK button.
(Drag this box out of the way if any benches are hidden)
)
Gui, Add, Button, default gMineSetLoops, OK
Gui, Show, x0 y25
MineNum = 0
Boards = 0
WinGet, GameWinHandle, ID, eGenesis Client
loop
{
WinActivate
CoordMode, Mouse, Relative
KeyWait, MButton, D
KeyWait, MButton
MouseGetPos, TestX, TestY, WinHandle
if (WinHandle = GameWinHandle)
{
Gosub, MineRecord
}
else
{
Gui, Destroy
break
}
}
return
MineRecord:
MineNum++
MouseGetPos, MineX%MineNum%, MineY%MineNum%
GuiControl, Text, MineNumText, %MineNum% benches captured
TotalBenches := MineNum
return
MineSetLoops:
Gui, Submit
Gui, Destroy
Gui, +AlwaysOnTop +ToolWindow
Gui, Font, bold
Gui, Add, Text, vMineCycleText, 5s to drag out of way from the benches`n`n`n`n`n
Gui, Font, norm
Gui, Show, x0 y25
GuiControl, Text, MineCycleText, 5s to drag out of way from the benches`n`n`n`n`n
seconds = 5
;You got 5 seconds to drag the status window out of the way
Loop, %seconds%
{
GuiControl, Text, MineCycleText, %seconds%s countdown, drag window out of way`n`n`nMake sure chat is MINIMIZED!
seconds --
Sleep 1000
}
SetDefaultMouseSpeed,0
SetMouseDelay,-1
loop
{
MineNum = 1
loop, %TotalBenches% {
WinActivate, eGenesis Client
MinePosX := MineX%MineNum%
MinePosY := MineY%MineNum%
MouseMove, %MinePosX%, %MinePosY%, 0
Sleep, 100
Send {P}
Sleep, %Delay%
MineNum++
Boards++
if Resuming = 1
{
GuiControl, Text, MineCycleText, Boards: %Boards% of %NumPulls%`n`n`n`n`nMaking
%ResumingCounter% more boards...
ResumingCounter --
} else {
GuiControl, Text, MineCycleText, Boards: %Boards% of %NumPulls%
}
if Boards = %NumPulls%
{
GuiControl, Text, MineCycleText, Boards: %Boards% of %NumPulls%`n`nAll Done, pausing script...`nHit Ctrl+P to Resume (if
quota not met)`n`nMakes %DefaultResumingCounter% more boards...
Resuming = 1
ResumingCounter := DefaultResumingCounter
PAUSE
}
if ResumingCounter = 0
{
ResumingCounter := DefaultResumingCounter
GuiControl, Text, MineCycleText, Boards: %Boards% of %NumPulls%`n`nAll Done, pausing script...`nHit Ctrl+P to Resume (if
quota not met)`n`nMakes %DefaultResumingCounter% more boards...
PAUSE
}
}
}
Gui, Destroy
Gui, Add, Text,, Middle-click on this window to end the script.
Gui, Show
return
}
^r::reload
^p::Pause