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Difference between revisions of "User:Moses/law"

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  Egyptian Transportation Improvement Act – Part 1 (Roads)
 
  Egyptian Transportation Improvement Act – Part 1 (Roads)
 
 
  *Each region will be divided into a grid.  Small regions 9 areas, Medium regions 15 area, and large regions 21  
 
  *Each region will be divided into a grid.  Small regions 9 areas, Medium regions 15 area, and large regions 21  
 
  areas.
 
  areas.
 
 
  *Each of these regions main roads (red roads on the map) will be able to be upgraded to 4 different levels;  
 
  *Each of these regions main roads (red roads on the map) will be able to be upgraded to 4 different levels;  
 
  slate/brick/tile/concrete.  
 
  slate/brick/tile/concrete.  
 
 
  *Depending on the easiest way to implement this each area will have a donation drop off or else you can donate  
 
  *Depending on the easiest way to implement this each area will have a donation drop off or else you can donate  
 
  at the chariot stop to the area you want to upgrade.
 
  at the chariot stop to the area you want to upgrade.
 
 
  *Each area will require X number of resource to improve the road, where X is determined by the Devs as a  
 
  *Each area will require X number of resource to improve the road, where X is determined by the Devs as a  
 
  reasonable amount to improves the roads.  (ie – if there is only 100 cords of road in that area the  
 
  reasonable amount to improves the roads.  (ie – if there is only 100 cords of road in that area the  
 
  requirement would be less than an area with 200 cords of roads)
 
  requirement would be less than an area with 200 cords of roads)
 
 
  *After each upgrade the road will become easier to run on, meaning a bonus to run speed will be give on the  
 
  *After each upgrade the road will become easier to run on, meaning a bonus to run speed will be give on the  
 
  roads in that area.  (slate 1-2.5%, brick 3-4.5%,  tile 5-7.5%, concrete 8-10%)
 
  roads in that area.  (slate 1-2.5%, brick 3-4.5%,  tile 5-7.5%, concrete 8-10%)

Revision as of 22:29, 6 December 2009

Law

Egyptian Transportation Improvement Act – Part 1 (Roads)
*Each region will be divided into a grid.  Small regions 9 areas, Medium regions 15 area, and large regions 21 
areas.
*Each of these regions main roads (red roads on the map) will be able to be upgraded to 4 different levels; 
slate/brick/tile/concrete. 
*Depending on the easiest way to implement this each area will have a donation drop off or else you can donate 
at the chariot stop to the area you want to upgrade.
*Each area will require X number of resource to improve the road, where X is determined by the Devs as a 
reasonable amount to improves the roads.  (ie – if there is only 100 cords of road in that area the 
requirement would be less than an area with 200 cords of roads)
*After each upgrade the road will become easier to run on, meaning a bonus to run speed will be give on the 
roads in that area.  (slate 1-2.5%, brick 3-4.5%,  tile 5-7.5%, concrete 8-10%)