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Difference between revisions of "ThistleGuide"

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Thistles are complex items. Each thistle has 7 different vitamins, which can be -(X<22),~ (22>=X<80) or + (X>80). You control these amounts by adding Nit(Dung) and Pot(Saltpeter), and then controlling the amount of Water, Oxygen and Light available. The actual reactions are (will be put) below.--(nb the T3 wiki is most use immediately, don't seem to be differences yet)--
 
Thistles are complex items. Each thistle has 7 different vitamins, which can be -(X<22),~ (22>=X<80) or + (X>80). You control these amounts by adding Nit(Dung) and Pot(Saltpeter), and then controlling the amount of Water, Oxygen and Light available. The actual reactions are (will be put) below.--(nb the T3 wiki is most use immediately, don't seem to be differences yet)--
  
NOTE: Thistles are different from previous tales. Each 'void cycle' lasts one egyptian week, and each region has a different set of void samples. At least, the hash that controls them is 'partly based on the current region name. - Apophis'. ''(Note: this is currently believed not to be true. Voids appear to be constant across Egypt. Per an Aug. 1, 2009 conversation with Teppy, he seems to remember it as a feature that was discussed and rejected. --[[User:Numaris|Numaris]])'' ''In which case Silk is now obscenely stupidly difficult. We have much less variation/week (1/7th) and no method to 'default' on cages, short of ripping them down and not getting any glass back (as I understand it). IMO that's a really stupid game mechanic. If the regional voids idea was put forward and rejected, why were the other nerfs (which I believe regionals was supposed to counter) carried through? A single 'nerf' to thistles I could understand, but a *triple* nerf? C'mon now... --[User:Orrin|Orrin]]'' The change was designed to stop the brute forcing of silk production and encourage understanding. Added to which the fact that silk farms no longer cycle, and give diminishing returns on silk, means that silk itself will be much rarer to come by.
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NOTE: Thistles are different from previous tales. Each 'void cycle' lasts one egyptian week, and each region has a different set of void samples. At least, the hash that controls them is 'partly based on the current region name. - Apophis'. ''(Note: this is currently believed not to be true. Voids appear to be constant across Egypt. Per an Aug. 1, 2009 conversation with Teppy, he seems to remember it as a feature that was discussed and rejected. --[[User:Numaris|Numaris]])'' The change was designed to stop the brute forcing of silk production and encourage understanding. Added to which the fact that silk farms no longer cycle, and give diminishing returns on silk, means that silk itself will be much rarer to come by.
  
 
Voids changed on the morning of Ahket I-20.
 
Voids changed on the morning of Ahket I-20.

Latest revision as of 16:37, 4 August 2009

Thistles

Thistles are complex items. Each thistle has 7 different vitamins, which can be -(X<22),~ (22>=X<80) or + (X>80). You control these amounts by adding Nit(Dung) and Pot(Saltpeter), and then controlling the amount of Water, Oxygen and Light available. The actual reactions are (will be put) below.--(nb the T3 wiki is most use immediately, don't seem to be differences yet)--

NOTE: Thistles are different from previous tales. Each 'void cycle' lasts one egyptian week, and each region has a different set of void samples. At least, the hash that controls them is 'partly based on the current region name. - Apophis'. (Note: this is currently believed not to be true. Voids appear to be constant across Egypt. Per an Aug. 1, 2009 conversation with Teppy, he seems to remember it as a feature that was discussed and rejected. --Numaris) The change was designed to stop the brute forcing of silk production and encourage understanding. Added to which the fact that silk farms no longer cycle, and give diminishing returns on silk, means that silk itself will be much rarer to come by.

Voids changed on the morning of Ahket I-20.