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Difference between revisions of "User:Tut Bastet"

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(Replacing page with '<googlemap height ="500" lat="0" lon="0" zoom="1" controls="medium" type="game"> </googlemap>')
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<googlemap height ="500" lat="0" lon="0" zoom="1" controls="medium" type="game">
 
<googlemap height ="500" lat="0" lon="0" zoom="1" controls="medium" type="game">
 
</googlemap>
 
</googlemap>
 
<script>
 
// This file adds a new circle overlay to GMaps2
 
// it is really a many-pointed polygon, but look smooth enough to be a circle.
 
var CircleOverlay = function(latLng, radius, strokeColor, strokeWidth, strokeOpacity, fillColor, fillOpacity) {
 
this.latLng = latLng;
 
this.radius = radius;
 
this.strokeColor = strokeColor;
 
this.strokeWidth = strokeWidth;
 
this.strokeOpacity = strokeOpacity;
 
this.fillColor = fillColor;
 
this.fillOpacity = fillOpacity;
 
}
 
 
// Implements GOverlay interface
 
CircleOverlay.prototype = GOverlay;
 
 
CircleOverlay.prototype.initialize = function(map) {
 
this.map = map;
 
}
 
 
CircleOverlay.prototype.clear = function() {
 
if(this.polygon != null && this.map != null) {
 
this.map.removeOverlay(this.polygon);
 
}
 
}
 
 
// Calculate all the points and draw them
 
CircleOverlay.prototype.redraw = function(force) {
 
var d2r = Math.PI / 180;
 
circleLatLngs = new Array();
 
var circleLat = this.radius * 0.014483;  // Convert statute miles into degrees latitude
 
var circleLng = circleLat / Math.cos(this.latLng.lat() * d2r);
 
var numPoints = 40;
 
 
// 2PI = 360 degrees, +1 so that the end points meet
 
for (var i = 0; i < numPoints + 1; i++) {
 
var theta = Math.PI * (i / (numPoints / 2));
 
var vertexLat = this.latLng.lat() + (circleLat * Math.sin(theta));
 
var vertexLng = this.latLng.lng() + (circleLng * Math.cos(theta));
 
var vertextLatLng = new GLatLng(vertexLat, vertexLng);
 
circleLatLngs.push(vertextLatLng);
 
}
 
 
this.clear();
 
this.polygon = new GPolygon(circleLatLngs, this.strokeColor, this.strokeWidth, this.strokeOpacity, this.fillColor, this.fillOpacity);
 
this.map.addOverlay(this.polygon);
 
}
 
 
CircleOverlay.prototype.remove = function() {
 
this.clear();
 
}
 
 
CircleOverlay.prototype.containsLatLng = function(latLng) {
 
// Polygon Point in poly
 
if(this.polygon.containsLatLng) {
 
return this.polygon.containsLatLng(latLng);
 
}
 
}
 
 
CircleOverlay.prototype.setRadius = function(radius) {
 
this.radius = radius;
 
}
 
 
CircleOverlay.prototype.setLatLng = function(latLng) {
 
this.latLng = latLng;
 
}
 
 
circle = new CircleOverlay(map.getCenter(), circleRadius, "#336699", 1, 1, '#336699', 0.25);
 
map.addOverlay(circle);
 
</script>
 

Revision as of 06:51, 30 March 2010