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Difference between revisions of "Talk:Ecology Research"

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* So far I've found some  differences of acidity only next to iron mine. It was 501 in there. I've also tested the areas where growing flax, rotting dung, doing metal works and just middle of the camp and got the acidity lvl 1.[[User:Aleena|Aleena]]
 
* So far I've found some  differences of acidity only next to iron mine. It was 501 in there. I've also tested the areas where growing flax, rotting dung, doing metal works and just middle of the camp and got the acidity lvl 1.[[User:Aleena|Aleena]]
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* A while ago I thought my sheep had stopped producing I tested the area near them and got 8k roughly acidity dropping down at 40 coords away- I overheard convo which led me to believe removing dung from pens helped so started doing that and sure enough acid fell til a few days ago it was back to 0. Now today I re test and its 12k I've been removing dung daily so I dont think it is the cause. Two things I dont do that frequently at camp occur to me is make cc and firepits out of those two I feel, but obviously haven't tested, its the firepit usage or perhaps a combination of both. Would like to see if anyone has firepit in use and tests regularly and has no acidity in area. Coincidentally I dont think sheep had stopped producing was just a lull not acid related. Flax still grows on the 12k spot though I don't regularly grow it in camp but about 100 coords north - if it is from flax growth then it does indeed travel. --[[User:Trillian|Trillian]] 17:17, 7 January 2009 (EST)

Revision as of 22:17, 7 January 2009

  • Hi! I'm curious about acidity and eager to see research into it. How high is "high acidity"? What does the acidity level actually effect? I've seen an areas acidity approach 50k but still been able to grow flax there. I've seen that same areas acidity drop by half the next day (it's a busy area, I don't know if a building or resource like dung may have caused the high & it's removal caused it's drop). I've also seen the acid area drop down to 0 in a very short distance. I didn't have much cabbage juice at the time so I didn't get detailed testing done. I was too busy being shocked at the 48k+ acidity & thinking to myself that I'll need to grow more cabbages so I can test better.
    • The high acidity I saw before has dropped down to around 5k & hovered around that level for a while now. I've no idea what caused it to spike so high in the first place, as I said, it's a busy area. To do any useful testing I'd have to find a remote location. I remember someone saying that they thought growing nile green raised the acidity and growing carrots lowered it. But I'm really only vaguely recalling something from chat a few days ago. AmisiBastet

  • So far I've found some differences of acidity only next to iron mine. It was 501 in there. I've also tested the areas where growing flax, rotting dung, doing metal works and just middle of the camp and got the acidity lvl 1.Aleena

  • A while ago I thought my sheep had stopped producing I tested the area near them and got 8k roughly acidity dropping down at 40 coords away- I overheard convo which led me to believe removing dung from pens helped so started doing that and sure enough acid fell til a few days ago it was back to 0. Now today I re test and its 12k I've been removing dung daily so I dont think it is the cause. Two things I dont do that frequently at camp occur to me is make cc and firepits out of those two I feel, but obviously haven't tested, its the firepit usage or perhaps a combination of both. Would like to see if anyone has firepit in use and tests regularly and has no acidity in area. Coincidentally I dont think sheep had stopped producing was just a lull not acid related. Flax still grows on the 12k spot though I don't regularly grow it in camp but about 100 coords north - if it is from flax growth then it does indeed travel. --Trillian 17:17, 7 January 2009 (EST)