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Difference between revisions of "User:Caigan/Cabbage Grow Macro"
From A Tale in the Desert
Jump to navigationJump to search (New page: I'll put a graphic up here later. I'll warn again, this is very ugly code, and works maybe 50% of the time. If it doesn't work the first time, move a bit, reload the macro, and try again....) |
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| Line 714: | Line 714: | ||
End | End | ||
| − | MousePos 745, 479 | + | //MousePos 745, 479 |
| − | +28, +41 | + | //+28, +41 |
| − | MousePos 773, 520 | + | //MousePos 773, 520 |
| − | +134, +0 | + | //+134, +0 |
| − | MousePos 907, 520 | + | //MousePos 907, 520 |
| − | MousePos 839, 451 | + | //MousePos 839, 451 |
| − | MousePos 839, 588 | + | //MousePos 839, 588 |
//MousePos 74, 46 //Plant Button Position | //MousePos 74, 46 //Plant Button Position | ||
Latest revision as of 14:27, 30 January 2009
I'll put a graphic up here later.
I'll warn again, this is very ugly code, and works maybe 50% of the time. If it doesn't work the first time, move a bit, reload the macro, and try again.
//Caigan's Cabbage Grower Macro
//
//Instructions
//1. Turn off Lighting and Shadows
//2. Have 4 cabbage seeds and lots of jugs of water in inventory.
//3. Pin Plant menu in upper left.
//4. Use F8 twice and zoom in all the way. Hit Alt + L to lock camera.
//5. Plant a cabbage.
//6. Hit the small left button twice on the build menu
//7. Place mouse on the section of cabbage shown in the graphic on my wiki user page. (upper left corner of the top most cabbage)
//Then Alt-Tab to AC Tool and hit F2
Constants
CurrentLevel = 4
TotalLevel = 20
NewMouseX = 0
NewMouseY = 0
Cabbage1 = 1
Cabbage2 = 1
Cabbage3 = 1
Cabbage4 = 1
CabbageHor = 2
CabbageVer = 2
CabbageSet = NoValue
CabbageDead = 0
ErrorColor = 0
//Replace this X,Y with the location of your overwater error box OK button
ErrorX = 838
ErrorY = 619
End
Constructs
CornerstoneX = List
CornerstoneY = List
Cabbage1Color = List
Cabbage1PosX = List
Cabbage1PosY = List
Cabbage2Color = List
Cabbage2PosX = List
Cabbage2PosY = List
Cabbage3Color = List
Cabbage3PosX = List
Cabbage3PosY = List
Cabbage4Color = List
Cabbage4PosX = List
Cabbage4PosY = List
End
ListAdd CornerstoneX, {MouseX}
ListAdd CornerstoneY, {MouseY}
ListAdd Cabbage1PosX, CornerstoneX[1]
ListAdd Cabbage1PosY, CornerstoneY[1]
ListAdd Cabbage1PosX, 0
ListAdd Cabbage1PosY, 0
ListAdd Cabbage1PosX, 0
ListAdd Cabbage1PosY, 0
ListAdd Cabbage1PosX, 0
ListAdd Cabbage1PosY, 0
ListAdd Cabbage1PosX, 0
ListAdd Cabbage1PosY, 0
ListAdd Cabbage2PosX, 0
ListAdd Cabbage2PosY, 0
ListAdd Cabbage2PosX, 0
ListAdd Cabbage2PosY, 0
ListAdd Cabbage2PosX, 0
ListAdd Cabbage2PosY, 0
ListAdd Cabbage2PosX, 0
ListAdd Cabbage2PosY, 0
ListAdd Cabbage2PosX, 0
ListAdd Cabbage2PosY, 0
ListAdd Cabbage3PosX, 0
ListAdd Cabbage3PosY, 0
ListAdd Cabbage3PosX, 0
ListAdd Cabbage3PosY, 0
ListAdd Cabbage3PosX, 0
ListAdd Cabbage3PosY, 0
ListAdd Cabbage3PosX, 0
ListAdd Cabbage3PosY, 0
ListAdd Cabbage3PosX, 0
ListAdd Cabbage3PosY, 0
ListAdd Cabbage4PosX, 0
ListAdd Cabbage4PosY, 0
ListAdd Cabbage4PosX, 0
ListAdd Cabbage4PosY, 0
ListAdd Cabbage4PosX, 0
ListAdd Cabbage4PosY, 0
ListAdd Cabbage4PosX, 0
ListAdd Cabbage4PosY, 0
ListAdd Cabbage4PosX, 0
ListAdd Cabbage4PosY, 0
ListAdd Cabbage1Color, 0
ListAdd Cabbage1Color, 0
ListAdd Cabbage1Color, 0
ListAdd Cabbage1Color, 0
ListAdd Cabbage1Color, 0
ListAdd Cabbage2Color, 0
ListAdd Cabbage2Color, 0
ListAdd Cabbage2Color, 0
ListAdd Cabbage2Color, 0
ListAdd Cabbage2Color, 0
ListAdd Cabbage3Color, 0
ListAdd Cabbage3Color, 0
ListAdd Cabbage3Color, 0
ListAdd Cabbage3Color, 0
ListAdd Cabbage3Color, 0
ListAdd Cabbage4Color, 0
ListAdd Cabbage4Color, 0
ListAdd Cabbage4Color, 0
ListAdd Cabbage4Color, 0
ListAdd Cabbage4Color, 0
MousePos 91, 18
Delay 100
LeftClick
Delay 400
//Keys {F4}
Compute Cabbage1PosX[2] = Cabbage1PosX[1] - 15
Compute Cabbage1PosX[3] = Cabbage1PosX[2] - 18
Compute Cabbage1PosX[4] = Cabbage1PosX[3] - 20
Compute Cabbage1PosX[5] = Cabbage1PosX[4] - 20
Compute Cabbage1PosY[2] = Cabbage1PosY[1] - 0
Compute Cabbage1PosY[3] = Cabbage1PosY[2] - 0
Compute Cabbage1PosY[4] = Cabbage1PosY[3] - 0
Compute Cabbage1PosY[5] = Cabbage1PosY[4] - 0
Compute Cabbage2PosX[1] = CornerstoneX[1] + 202
Compute Cabbage2PosX[2] = Cabbage2PosX[1] + 15
Compute Cabbage2PosX[3] = Cabbage2PosX[2] + 17
Compute Cabbage2PosX[4] = Cabbage2PosX[3] + 20
Compute Cabbage2PosX[5] = Cabbage2PosX[4] + 20
Compute Cabbage2PosY[1] = CornerstoneY[1] + 59
Compute Cabbage2PosY[2] = Cabbage2PosY[1] - 0
Compute Cabbage2PosY[3] = Cabbage2PosY[2] - 0
Compute Cabbage2PosY[4] = Cabbage2PosY[3] - 0
Compute Cabbage2PosY[5] = Cabbage2PosY[4] - 0
Compute Cabbage3PosX[1] = CornerstoneX[1] + 89
Compute Cabbage3PosX[2] = Cabbage3PosX[1] - 0
Compute Cabbage3PosX[3] = Cabbage3PosX[2] - 0
Compute Cabbage3PosX[4] = Cabbage3PosX[3] - 0
Compute Cabbage3PosX[5] = Cabbage3PosX[4] - 0
Compute Cabbage3PosY[1] = CornerstoneY[1] - 80
Compute Cabbage3PosY[2] = Cabbage3PosY[1] - 15
Compute Cabbage3PosY[3] = Cabbage3PosY[2] - 20
Compute Cabbage3PosY[4] = Cabbage3PosY[3] - 21
Compute Cabbage3PosY[5] = Cabbage3PosY[4] - 21
Compute Cabbage4PosX[1] = CornerstoneX[1] + 84
Compute Cabbage4PosX[2] = Cabbage4PosX[1] - 0
Compute Cabbage4PosX[3] = Cabbage4PosX[2] - 0
Compute Cabbage4PosX[4] = Cabbage4PosX[3] - 0
Compute Cabbage4PosX[5] = Cabbage4PosX[4] - 0
Compute Cabbage4PosY[1] = CornerstoneY[1] + 155
Compute Cabbage4PosY[2] = Cabbage4PosY[1] + 15
Compute Cabbage4PosY[3] = Cabbage4PosY[2] + 16
Compute Cabbage4PosY[4] = Cabbage4PosY[3] + 19
Compute Cabbage4PosY[5] = Cabbage4PosY[4] + 19
Procedure Error
// LoadRGB $ErrorX, $ErrorY
// Set ErrorColor = {RGBRed}
//
// If $ErrorColor > 230
// If $ErrorColor < 250
// MousePos $ErrorX, $ErrorY
// Pause 100
// RightClick
// Pause 100
// Set Cabbage$CabbageDead = 5
// End
// End
// If $ErrorColor = 0
// MousePos $ErrorX, $ErrorY
// Pause 100
// RightClick
// Pause 100
// Set Cabbage$CabbageDead = 5
// End
End
//BlackOkay
//MousePos 842, 621
//SeedLocations
//1 - R 208
//MousePos 791, 526
//Keys {F4}
Delay 500
LoadRGB Cabbage1PosX[2], Cabbage1PosY[2]
Set Cabbage1Color[1] = {RGBGreen}
LoadRGB Cabbage2PosX[2], Cabbage2PosY[2]
Set Cabbage2Color[1] = {RGBGreen}
LoadRGB Cabbage3PosX[2], Cabbage3PosY[2]
Set Cabbage3Color[1] = {RGBGreen}
LoadRGB Cabbage4PosX[2], Cabbage4PosY[2]
Set Cabbage4Color[1] = {RGBGreen}
//MousePos 59, 122 // Down Position
MousePos 85, 162 // Cancel Build if present
Delay 100
RightClick
Delay 300
MousePos 74, 46 //Plant Button Position
Delay 100
RightClick
Delay 300
MousePos 38, 103 //Left Position
Delay 100
RightClick
Delay 200
MousePos 38, 103 //Left Position
Delay 100
RightClick
Delay 200
MousePos 36, 160 // Build Button
Delay 100
RightClick
Delay 300
MousePos 74, 46 //Plant Button Position
Delay 100
RightClick
Delay 300
MousePos 83, 102 // Right Position
Delay 100
RightClick
Delay 200
MousePos 83, 102 // Right Position
Delay 100
RightClick
Delay 200
MousePos 36, 160 // Build Button
Delay 100
RightClick
Delay 300
MousePos 74, 46 //Plant Button Position
Delay 100
RightClick
Delay 300
MousePos 59, 77 // Up Position
Delay 100
RightClick
Delay 200
MousePos 59, 77 // Up Position
Delay 100
RightClick
Delay 200
MousePos 36, 160 // Build Button
Delay 100
RightClick
Delay 300
MousePos 74, 46 //Plant Button Position
Delay 100
RightClick
Delay 300
MousePos 59, 122 // Down Position
Delay 100
RightClick
Delay 200
MousePos 59, 122 // Down Position
Delay 100
RightClick
Delay 200
MousePos 36, 160 // Build Button
Delay 100
RightClick
Delay 300
//Water Left
MousePos Cabbage1PosX[1], Cabbage1PosY[1]
Delay 100
RightClick
Delay 250
Compute NewMouseX = Cabbage1PosX[1] + 40
Compute NewMouseY = Cabbage1PosY[1] + 15
MousePos $NewMouseX, $NewMouseY
Delay 100
RightClick
Delay 250
//Water Right
MousePos Cabbage2PosX[1], Cabbage2PosY[1]
Delay 100
RightClick
Delay 250
Compute NewMouseX = Cabbage2PosX[1] + 40
Compute NewMouseY = Cabbage2PosY[1] + 15
MousePos $NewMouseX, $NewMouseY
Delay 100
RightClick
Delay 250
//Water Up
MousePos Cabbage3PosX[1], Cabbage3PosY[1]
Delay 100
RightClick
Delay 250
Compute NewMouseX = Cabbage3PosX[1] + 40
Compute NewMouseY = Cabbage3PosY[1] + 15
MousePos $NewMouseX, $NewMouseY
Delay 100
RightClick
Delay 250
//Water Down
MousePos Cabbage4PosX[1], Cabbage4PosY[1]
Delay 100
RightClick
Delay 250
Compute NewMouseX = Cabbage4PosX[1] + 40
Compute NewMouseY = Cabbage4PosY[1] + 15
MousePos $NewMouseX, $NewMouseY
Delay 100
RightClick
Delay 250
While $CurrentLevel < $TotalLevel
//Keys {F4}
Delay 400
//Cabbage Left
If $Cabbage1 = 1
LoadRGB Cabbage1PosX[2], Cabbage1PosY[2]
//Cabbage 1 - Level 1
If Cabbage1Color[1] = {RGBGreen}
Else
MousePos Cabbage1PosX[1], Cabbage1PosY[1]
Delay 100
RightClick
Delay 250
Compute NewMouseX = Cabbage1PosX[1] + 40
Compute NewMouseY = Cabbage1PosY[1] + 15
MousePos $NewMouseX, $NewMouseY
Delay 100
RightClick
Delay 250
Compute Cabbage1 = $Cabbage1 + 1
LoadRGB Cabbage1PosX[2], Cabbage1PosY[2]
Set Cabbage1Color[1] = {RGBGreen}
//Keys {F4}
End
End
//Cabbage 1 - Level 2
If $Cabbage1 = 2
LoadRGB Cabbage1PosX[2], Cabbage1PosY[2]
If Cabbage1Color[1] = {RGBGreen}
Else
MousePos Cabbage1PosX[2], Cabbage1PosY[2]
Delay 100
RightClick
Delay 250
Compute NewMouseX = Cabbage1PosX[2] + 40
Compute NewMouseY = Cabbage1PosY[2] + 15
MousePos $NewMouseX, $NewMouseY
Delay 100
RightClick
Delay 250
Compute Cabbage1 = $Cabbage1 + 1
LoadRGB Cabbage1PosX[2], Cabbage1PosY[2]
Set Cabbage1Color[1] = {RGBGreen}
//Keys {F4}
End
End
//Cabbage 1 - Level 3
If $Cabbage1 = 3
LoadRGB Cabbage1PosX[2], Cabbage1PosY[2]
If Cabbage1Color[1] = {RGBGreen}
Else
MousePos Cabbage1PosX[3], Cabbage1PosY[3]
Delay 100
RightClick
Delay 250
Compute NewMouseX = Cabbage1PosX[3] + 40
Compute NewMouseY = Cabbage1PosY[3] + 15
MousePos $NewMouseX, $NewMouseY
Delay 100
RightClick
Delay 250
Compute Cabbage1 = $Cabbage1 + 1
LoadRGB Cabbage1PosX[2], Cabbage1PosY[2]
Set Cabbage1Color[1] = {RGBGreen}
//Keys {F4}
End
End
//Cabbage 1 - Level 4
If $Cabbage1 = 4
LoadRGB Cabbage1PosX[2], Cabbage1PosY[2]
If Cabbage1Color[1] = {RGBGreen}
Else
MousePos Cabbage1PosX[4], Cabbage1PosY[4]
Delay 100
RightClick
Delay 250
Compute NewMouseX = Cabbage1PosX[4] + 40
Compute NewMouseY = Cabbage1PosY[4] + 15
MousePos $NewMouseX, $NewMouseY
Delay 100
RightClick
Delay 1000
Compute Cabbage1 = $Cabbage1 + 1
LoadRGB Cabbage1PosX[2], Cabbage1PosY[2]
Set Cabbage1Color[1] = {RGBGreen}
//Keys {F4}
End
End
//Cabbage Right
If $Cabbage2 = 1
LoadRGB Cabbage2PosX[2], Cabbage2PosY[2]
//Cabbage 1 - Level 1
If Cabbage2Color[1] = {RGBGreen}
Else
MousePos Cabbage2PosX[1], Cabbage2PosY[1]
Delay 100
RightClick
Delay 250
Compute NewMouseX = Cabbage2PosX[1] + 40
Compute NewMouseY = Cabbage2PosY[1] + 15
MousePos $NewMouseX, $NewMouseY
Delay 100
RightClick
Delay 250
Compute Cabbage2 = $Cabbage2 + 1
LoadRGB Cabbage2PosX[2], Cabbage2PosY[2]
Set Cabbage2Color[1] = {RGBGreen}
//Keys {F4}
End
End
//Cabbage 1 - Level 2
If $Cabbage2 = 2
LoadRGB Cabbage2PosX[2], Cabbage2PosY[2]
If Cabbage2Color[1] = {RGBGreen}
Else
MousePos Cabbage2PosX[2], Cabbage2PosY[2]
Delay 100
RightClick
Delay 400
Compute NewMouseX = Cabbage2PosX[2] + 40
Compute NewMouseY = Cabbage2PosY[2] + 15
MousePos $NewMouseX, $NewMouseY
Delay 100
RightClick
Delay 400
Compute Cabbage2 = $Cabbage2 + 1
LoadRGB Cabbage2PosX[2], Cabbage2PosY[2]
Set Cabbage2Color[1] = {RGBGreen}
//Keys {F4}
End
End
//Cabbage 1 - Level 3
If $Cabbage2 = 3
LoadRGB Cabbage2PosX[2], Cabbage2PosY[2]
If Cabbage2Color[1] = {RGBGreen}
Else
MousePos Cabbage2PosX[3], Cabbage2PosY[3]
Delay 100
RightClick
Delay 400
Compute NewMouseX = Cabbage2PosX[3] + 40
Compute NewMouseY = Cabbage2PosY[3] + 15
MousePos $NewMouseX, $NewMouseY
Delay 100
RightClick
Delay 400
Compute Cabbage2 = $Cabbage2 + 1
LoadRGB Cabbage2PosX[2], Cabbage2PosY[2]
Set Cabbage2Color[1] = {RGBGreen}
//Keys {F4}
End
End
//Cabbage 1 - Level 4
If $Cabbage2 = 4
LoadRGB Cabbage2PosX[2], Cabbage2PosY[2]
If Cabbage2Color[1] = {RGBGreen}
Else
MousePos Cabbage2PosX[4], Cabbage2PosY[4]
Delay 100
RightClick
Delay 400
Compute NewMouseX = Cabbage2PosX[4] + 40
Compute NewMouseY = Cabbage2PosY[4] + 15
MousePos $NewMouseX, $NewMouseY
Delay 100
RightClick
Delay 1000
Compute Cabbage2 = $Cabbage2 + 1
LoadRGB Cabbage2PosX[2], Cabbage2PosY[2]
Set Cabbage2Color[1] = {RGBGreen}
//Keys {F4}
End
End
//Cabbage Up
If $Cabbage3 = 1
LoadRGB Cabbage3PosX[2], Cabbage3PosY[2]
//Cabbage 1 - Level 1
If Cabbage3Color[1] = {RGBGreen}
Else
MousePos Cabbage3PosX[1], Cabbage3PosY[1]
Delay 100
RightClick
Delay 400
Compute NewMouseX = Cabbage3PosX[1] + 40
Compute NewMouseY = Cabbage3PosY[1] + 15
MousePos $NewMouseX, $NewMouseY
Delay 100
RightClick
Delay 400
Compute Cabbage3 = $Cabbage3 + 1
LoadRGB Cabbage3PosX[2], Cabbage3PosY[2]
Set Cabbage3Color[1] = {RGBGreen}
//Keys {F4}
End
End
//Cabbage 1 - Level 2
If $Cabbage3 = 2
LoadRGB Cabbage3PosX[2], Cabbage3PosY[2]
If Cabbage3Color[1] = {RGBGreen}
Else
MousePos Cabbage3PosX[2], Cabbage3PosY[2]
Delay 100
RightClick
Delay 400
Compute NewMouseX = Cabbage3PosX[2] + 40
Compute NewMouseY = Cabbage3PosY[2] + 15
MousePos $NewMouseX, $NewMouseY
Delay 100
RightClick
Delay 400
Compute Cabbage3 = $Cabbage3 + 1
LoadRGB Cabbage3PosX[2], Cabbage3PosY[2]
Set Cabbage3Color[1] = {RGBGreen}
//Keys {F4}
End
End
//Cabbage 1 - Level 3
If $Cabbage3 = 3
LoadRGB Cabbage3PosX[2], Cabbage3PosY[2]
If Cabbage3Color[1] = {RGBGreen}
Else
MousePos Cabbage3PosX[3], Cabbage3PosY[3]
Delay 100
RightClick
Delay 400
Compute NewMouseX = Cabbage3PosX[3] + 40
Compute NewMouseY = Cabbage3PosY[3] + 15
MousePos $NewMouseX, $NewMouseY
Delay 100
RightClick
Delay 400
Compute Cabbage3 = $Cabbage3 + 1
LoadRGB Cabbage3PosX[2], Cabbage3PosY[2]
Set Cabbage3Color[1] = {RGBGreen}
//Keys {F4}
End
End
//Cabbage 1 - Level 4
If $Cabbage3 = 4
LoadRGB Cabbage3PosX[2], Cabbage3PosY[2]
If Cabbage3Color[1] = {RGBGreen}
Else
MousePos Cabbage3PosX[4], Cabbage3PosY[4]
Delay 100
RightClick
Delay 400
Compute NewMouseX = Cabbage3PosX[4] + 40
Compute NewMouseY = Cabbage3PosY[4] + 15
MousePos $NewMouseX, $NewMouseY
Delay 100
RightClick
Delay 1000
Compute Cabbage3 = $Cabbage3 + 1
LoadRGB Cabbage3PosX[2], Cabbage3PosY[2]
Set Cabbage3Color[1] = {RGBGreen}
//Keys {F4}
End
End
//Cabbage Bottom
If $Cabbage4 = 1
LoadRGB Cabbage4PosX[2], Cabbage4PosY[2]
//Cabbage 1 - Level 1
If Cabbage4Color[1] = {RGBGreen}
Else
MousePos Cabbage4PosX[1], Cabbage4PosY[1]
Delay 100
RightClick
Delay 250
Compute NewMouseX = Cabbage4PosX[1] + 40
Compute NewMouseY = Cabbage4PosY[1] + 15
MousePos $NewMouseX, $NewMouseY
Delay 100
RightClick
Delay 250
Compute Cabbage4 = $Cabbage4 + 1
LoadRGB Cabbage4PosX[2], Cabbage4PosY[2]
Set Cabbage4Color[1] = {RGBGreen}
//Keys {F4}
End
End
//Cabbage 1 - Level 2
If $Cabbage4 = 2
LoadRGB Cabbage4PosX[2], Cabbage4PosY[2]
If Cabbage4Color[1] = {RGBGreen}
Else
MousePos Cabbage4PosX[2], Cabbage4PosY[2]
Delay 100
RightClick
Delay 250
Compute NewMouseX = Cabbage4PosX[2] + 40
Compute NewMouseY = Cabbage4PosY[2] + 15
MousePos $NewMouseX, $NewMouseY
Delay 100
RightClick
Delay 250
Compute Cabbage4 = $Cabbage4 + 1
LoadRGB Cabbage4PosX[2], Cabbage4PosY[2]
Set Cabbage4Color[1] = {RGBGreen}
//Keys {F4}
End
End
//Cabbage 1 - Level 3
If $Cabbage4 = 3
LoadRGB Cabbage4PosX[2], Cabbage4PosY[2]
If Cabbage4Color[1] = {RGBGreen}
Else
MousePos Cabbage4PosX[3], Cabbage4PosY[3]
Delay 100
RightClick
Delay 250
Compute NewMouseX = Cabbage4PosX[3] + 40
Compute NewMouseY = Cabbage4PosY[3] + 15
MousePos $NewMouseX, $NewMouseY
Delay 100
RightClick
Delay 250
Compute Cabbage4 = $Cabbage4 + 1
LoadRGB Cabbage4PosX[2], Cabbage4PosY[2]
Set Cabbage4Color[1] = {RGBGreen}
//Keys {F4}
End
End
//Cabbage 1 - Level 4
If $Cabbage4 = 4
LoadRGB Cabbage4PosX[2], Cabbage4PosY[2]
If Cabbage4Color[1] = {RGBGreen}
Else
MousePos Cabbage4PosX[4], Cabbage4PosY[4]
Delay 100
RightClick
Delay 250
Compute NewMouseX = Cabbage4PosX[4] + 40
Compute NewMouseY = Cabbage4PosY[4] + 15
MousePos $NewMouseX, $NewMouseY
Delay 100
RightClick
Delay 1000
Compute Cabbage4 = $Cabbage4 + 1
LoadRGB Cabbage4PosX[2], Cabbage4PosY[2]
Set Cabbage4Color[1] = {RGBGreen}
//Keys {F4}
End
End
Compute CabbageHor = $Cabbage1 + $Cabbage2
Compute CabbageVer = $Cabbage3 + $Cabbage4
Compute CurrentLevel = $CabbageHor + $CabbageVer
End
//MousePos 745, 479
//+28, +41
//MousePos 773, 520
//+134, +0
//MousePos 907, 520
//MousePos 839, 451
//MousePos 839, 588
//MousePos 74, 46 //Plant Button Position
//MousePos 38, 103 //Left Position
//MousePos 59, 77 // Up Position
//MousePos 83, 102 // Right Position
//MousePos 59, 122 // Down Position
//MousePos 36, 160 // Build Button
//MousePos 85, 162 // Cancel Button
//Left Cabbage Sizes
//MousePos 783, 490