The Wiki for Tale 4 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.
If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.
Difference between revisions of "Grass Macro"
From A Tale in the Desert
Jump to navigationJump to searchm (New page: <pre> // Grass Picker // coded by: kibble // Instructions: // Make sure there is a grass icon in the same spot of the screen when // stepping to the left and right. // Start the Macro and...) |
m |
||
| Line 12: | Line 12: | ||
constants | constants | ||
objWindow = eGenesis Client // <-- Program Window Title | objWindow = eGenesis Client // <-- Program Window Title | ||
| + | Action = leftclick // <-- Action to perform (keys d for dig) | ||
intCount = 500 // <-- Number of Times to Repeat | intCount = 500 // <-- Number of Times to Repeat | ||
intDelay = 5 // <-- Seconds in delay between Picks | intDelay = 5 // <-- Seconds in delay between Picks | ||
| Line 29: | Line 30: | ||
mousepos MousePnt[1], MousePnt[2] | mousepos MousePnt[1], MousePnt[2] | ||
| − | + | $Action | |
// Main | // Main | ||
| Line 37: | Line 38: | ||
delay 1 sec | delay 1 sec | ||
mousepos MousePnt[1], MousePnt[2] | mousepos MousePnt[1], MousePnt[2] | ||
| − | + | $Action | |
end | end | ||
Revision as of 01:07, 5 February 2009
// Grass Picker
// coded by: kibble
// Instructions:
// Make sure there is a grass icon in the same spot of the screen when
// stepping to the left and right.
// Start the Macro and hold your mouse over the grass icon.
// Wait for the macro to start picking grass.
// Declares
constants
objWindow = eGenesis Client // <-- Program Window Title
Action = leftclick // <-- Action to perform (keys d for dig)
intCount = 500 // <-- Number of Times to Repeat
intDelay = 5 // <-- Seconds in delay between Picks
bSwitch = 0
end
constructs
MousePnt = list
end
// Init
SetActiveWindow $objWindow
delay 3 sec // <-- Delay before the mouse position is captured
listadd MousePnt, {MouseX}
listadd MousePnt, {MouseY}
delay 2 sec // <-- Delay before start after mouse capture
mousepos MousePnt[1], MousePnt[2]
$Action
// Main
loop $intCount
delay $intDelay sec
call Move
delay 1 sec
mousepos MousePnt[1], MousePnt[2]
$Action
end
// Procedures
procedure Move
if $bSwitch = 0
keys {left}
setconst bSwitch = 1
else
keys {right}
setconst bSwitch = 0
end
end