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Difference between revisions of "User:Oni/firepit"

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(New page: *Starting Position screenie<br> Image:Firepit.bmp * Runs on 1680x1050 only <br> *have Iron Poker on you *Put mouse in starting picture from image above *Tab over and start the ma...)
 
 
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<br>
 
<br>
 
*have [[Iron Poker]] on you
 
*have [[Iron Poker]] on you
 +
*Pin firepit window in top left
 
*Put mouse in starting picture from image above
 
*Put mouse in starting picture from image above
 
*Tab over and start the macro.
 
*Tab over and start the macro.
Line 12: Line 13:
 
*works best with video settings shown in pic.
 
*works best with video settings shown in pic.
 
<br>
 
<br>
 
+
* The macro tests 3 spots on the fire, when all 3 spots turn white or RGBblue > 250, it stokes, then waits 26 seconds.
 
====Paste the following in to ACTool.====
 
====Paste the following in to ACTool.====
  

Latest revision as of 18:33, 15 February 2009

  • Starting Position screenie

Firepit.bmp

  • Runs on 1680x1050 only


  • have Iron Poker on you
  • Pin firepit window in top left
  • Put mouse in starting picture from image above
  • Tab over and start the macro.
  • when you get the menu, Tab back over and light the firepit.
  • Tab back to ACTool and click OK
  • works best with video settings shown in pic.


  • The macro tests 3 spots on the fire, when all 3 spots turn white or RGBblue > 250, it stokes, then waits 26 seconds.

Paste the following in to ACTool.

// FirePit 2

//


Constants
Batch = 0
Job = 0
StartX = 0
StartY = 0
NewX = 0
NewY = 0
Test1 = N
Test2 = N
Test3 = N
Test4 = 0
Test5 = 0
Check = Y
Number = 1
NewNumber = 0
END

SetConst StartX = {MouseX}
SetConst StartY = {MouseY}

Form Stoke, Settings
	ed1=Editbox:Batch:50
	ed2=ComboBox:Project:Stokes
END

FormLoad Stoke, Stoke.frm

if ShowForm Stoke
	set Batch = Stoke[ed1]
	case
	When Stoke[ed2] = Stokes
		set Job = Stokes
	End
else
	Stop
End

Loop $Batch
	Call $Job
End


Procedure Stokes
	While $Check = Y
////
Compute NewX = $StartX + 3
Compute NewY = $StartY + 8
MousePos $NewX, $NewY
LoadRGB $NewX, $NewY
delay 50
IF {RGBBlue} > 250
	SetConst Test1 = Y
Else
End
Compute NewX = $StartX + 3
Compute NewY = $StartY - 29
MousePos $NewX, $NewY
LoadRGB $NewX, $NewY
delay 50
IF {RGBBlue} > 250
	SetConst Test2 = Y
Else
End
Compute NewX = $StartX + 21
Compute NewY = $StartY - 24
MousePos $NewX, $NewY
LoadRGB $NewX, $NewY
delay 50
IF {RGBBlue} > 250
	SetConst Test3 = Y
Else
End
////
	IF $Test1 = Y and $Test2 = Y and $Test3 = Y
		SetConst $Check = N
	ELSE
	End
END
////

SetConst Test1 = N
SetConst Test2 = N
SetConst Test3 = N
// STOKE
MousePos 94, 55
Delay 100
Leftclick
delay 100
MousePos 83, 90
delay 100
Leftclick
Say $Number
Compute Number = $Number + 1
delay 500
keys {return}
delay 26000
SetConst Check = Y
//
END