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Difference between revisions of "Guides/Incense/Resin Additive Incense"
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It seems that you ned to 'pre-load' the lab with the resin *before* you start testing it, else it sinks down past 0. This would infer that it uses the last batch as a relative point to start at. Anyone got any ideas on how to test that? | It seems that you ned to 'pre-load' the lab with the resin *before* you start testing it, else it sinks down past 0. This would infer that it uses the last batch as a relative point to start at. Anyone got any ideas on how to test that? | ||
+ | |||
+ | *'Pre-loading' resin is not necessary to determine the final stats of the resin. What effect, if any, that preloading has is still to be determined. I've also seen no evidence to suggest that there is a residual effect which influences the starting point. It's an interesting theory, but I wouldn't worry about it for the purposes of testing final stats. Incense quality falling to 0 is a factor of scent, initial quality, and how far off the starting stats are from the final stats -- not a failure to 'pre-load.' --[[User:Inarus|Inarus]] 17:48, 11 March 2009 (EST) | ||
(Feel free to add unlisted resins even if no data exists yet.) | (Feel free to add unlisted resins even if no data exists yet.) |
Revision as of 22:48, 11 March 2009
Data by Resin Type
The pair of attributes by each type is a best guess of "destination" based on testing.
To test a resin, add 10 drops, start a batch, test, add 10, test etc until the Q remains stationary/near enough stationary.
It seems that you ned to 'pre-load' the lab with the resin *before* you start testing it, else it sinks down past 0. This would infer that it uses the last batch as a relative point to start at. Anyone got any ideas on how to test that?
- 'Pre-loading' resin is not necessary to determine the final stats of the resin. What effect, if any, that preloading has is still to be determined. I've also seen no evidence to suggest that there is a residual effect which influences the starting point. It's an interesting theory, but I wouldn't worry about it for the purposes of testing final stats. Incense quality falling to 0 is a factor of scent, initial quality, and how far off the starting stats are from the final stats -- not a failure to 'pre-load.' --Inarus 17:48, 11 March 2009 (EST)
(Feel free to add unlisted resins even if no data exists yet.)
Herb | Possitive | Negative | comments |
---|---|---|---|
Anaxi | |||
Arconis | |||
Ash Palm | |||
Beetlenut | |||
Bloodbark | |||
Bottle Tree | |||
Bramble Hedge | |||
Broadleaf Palm | |||
Butterleaf Tree | |||
Cerulean Blue | |||
Chakkanut Tree | |||
Chicory | |||
Cinnar | |||
Coconut Palm | |||
Cricklewood | |||
Delta Palm | |||
Elephantia | |||
Feather Tree | |||
Fern Palm | Constitution | Forgetfulness | |
Folded Birch | |||
Giant Cricklewood | |||
Hawthorn | Endurance | Clumsyness | |
Hokkaido | |||
Kaeshra | |||
Locust Palm | |||
Miniature Fern Palm | Dexterity | Lethargy | |
Mini Palmetto | Constitution? | Forgetfulness? Weakness? | Needs another test, following the guidelines up top. |
Monkey Palm | |||
Oil Palm | |||
Orrorin | |||
Passam | |||
Phoenix Palm | |||
Pratyeka | Constitution | Forgetfulness | |
Ranyahn | |||
Razor Palm | |||
Red Maple | |||
Royal Palm | Constitution | Forgetfulness | |
Savaka | |||
Spiked Fishtree | |||
Spindle Tree | End | Clumsyness | |
Stout Palm | Constitution | Weakness | |
Towering Palm | Constitution | Forgetfulness | |
Trilobellia | |||
Umbrella Palm | Constitution | Forgetfulness |
grid
The same data can be shown in a grid:
+STR | +DEX | +END | +SPD | +CON | +FOC | +PER | |
---|---|---|---|---|---|---|---|
weakness(-STR) | |||||||
clumsyness(-DEX) | |||||||
lethargy(-END) | |||||||
sluggishness(-SPD) | |||||||
fragility(-CON) | |||||||
forgetfulness(-FOC) | |||||||
confusion(-PER) |
Notes:
Quality seems to decrease as resin additions reinforce final attribute pair