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Guilds/The Wanderers
From A Tale in the Desert
The Wanderers
Hi all, and welcome to the Wanderers, a large mentoring and research guild in the Shabbat Ab region (formerly 7L). We're located between Sart and Sworship.
Links
Proposed Research Order for the SA region
Guild Activities
- Initiations to Worship & Harmony
- 794 1327 Altar
- Build your ritual torch at 684 1449 (torch is CONSUMED, so no public ones this tale. SALVAGE advised AFTER you zap)
- Mine at 850 1350
- East of mine (~800 1300) is the location we used for Bastet
- FOUND Tin (PRIORITY - please look for local copper nearby)
- Dowsing for gem pockets - Aperio (have diamonds, emeralds, quartz, & rubies ... looking for sapphires & topaz)
Infrastructure Projects
- 20k STRAW / 6k ONIONS - Breed sheep and camels for leather
- 1200 Firebricks / 2400 bricks for 6 glazier benches at limestone pit
- 400 dried Papyrus for guild baskets
- Expand 12 sheep pens? 1200 boards, 14.4k bricks, 12 canvas, 48 rope
- Boards and Bricks for GH expansion/Casual Guild founding
Research Projects
- Currently MATCHING leather for Mining research
- Currently MATCHING fish for Horticulture research
- Stockpiling materials for Metallurgy and Casting research matches
Guild Resources
Mines
- Iron
- Camp South (Emerald)
- Camp Middle (Emerald)
- Camp North (Quartz)
- Copper
- REMOTE (undisclosed) x3 (Quartz)
- REMOTE (undisclosed) x3 (Diamond)
- Tin
- 1516 2140 Ruby
- 1514 2124 Ruby (might not be guilded)
Guild Structure
Eventually, Wanderers will be divided into three different guild structures. More on this as resources become available.
- Elder's Guild (North Star)
- Main Guild (The Wanderers)
- Casual/Chat Guild (Name to be Determined)