The Wiki for Tale 4 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Chemistry/Essences

From A Tale in the Desert
Revision as of 00:25, 9 August 2009 by Traak (talk | contribs) (→‎Essences)
Jump to navigationJump to search

This is a table of the how to make Essences for Chemistry.

Each Essence takes 10 spirits to make. Each spirit has a type (Rock-Fish) and a quality (Grey-Ra) (note grey quality spirits ). Each type of spirit has a temperature. If you sum the temperatures of the ten spirits you get the temperature of the end result. Each macerated item has an ideal temperature that will produce the highest quantity of Essences. You will also get a variable quantity of Essence depending on the worst quality of any spirits you use. With the correct temperature and Fire quality you get 6 drops of Essence. Unlike T3 being slightly off does not give consistent results. With fire there is often (always?) two locations that produce 6 drops and some times changing the temperature by 1 will reduce the yield by 2 instead of 1. Grey Spirits most likely produce a max of 3 drops (but this has not been thoroughly checked yet).

For this table all spirits are Fire quality (or Grey quality). And have the following temperatures: Rock 0, Wood 1, Worm 2, Grain 3, Grass 4, Fruit 5, Vegetable 6, Mineral 7, Fish 8, Grey 9.

Essences

Material Temp Recipe Drops Ar As Bi Sa Sp So Sw To
Anaxi 90 10 Grey 3
Arconis 71 1 Fish, 9 Mineral 6
Beetlenut 65 5 Mineral, 5 Vegetable 6
Bloodbark 31 7 Grain, 1 Vegetable, 2 Worm 6
Bottle Tree 91 10 Fish 5
Orrorin 84 1 Grain, 9 Grey 3
Salts of Aluminum 28 9 Grain, 1 Wood 6
Salts of Antimony 19 2 Grain, 1 Vegetable, 7 Wood 6
Salts of Copper 83 7 Grey, 2 Mineral, 1 Vegetable 3
Royal Palm 63 3 Mineral, 7 Vegetable 6
Stout Palm 53 3 Grain, 2 Mineral, 5 Vegetable 6
Towering Palm 5 5 Rock, 5 Wood 6