The Wiki for Tale 4 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

User:Cegaiel/Macros/Wheat/Code

From A Tale in the Desert
< User:Cegaiel‎ | Macros‎ | Wheat
Revision as of 04:01, 26 October 2010 by Cegaiel (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search
;Ctrl+P to pause script (ie to click Water icon) and Ctrl+P again to resume
;The script moves fast, so it might be difficult for it to see the Ctrl+P
;The best time to Pause is during the 2s pause after each cycle
;The AHK icon in system tray will turn red while paused.
;Ctrl+R to reload script


;Author: Cegaiel
;Last Update: 10/25/2010



IfWinExist eGenesis Client
{

	WinGet, GameWinHandle, ID, eGenesis Client
	MineNum = 0
	MineCycle = 0
	NumPulls = 1000
	BedNum = 0


	Gui, +AlwaysOnTop +ToolWindow
	Gui, Font, bold
	Gui, Add, Text, vMineNumText, Step 1 of 2:  Middle click Water icon
	Gui, Font, norm
	Gui, Add, Text,,
	( LTrim
	Middle click (click mouse wheel) the Water icon to record its location

	If the water icon is NOT showing, then:

	Hit Esc, Skills, Empty ONE or ALL jugs

	They will automatically be refilled next step


	Now is a good time to pinup your plant wheat menu.
	It can be anywhere, as you will be manually planting them anyways.

	)
	Gui, Show



	loop
	{
			WinActivate, eGenesis Client
			WinWait, eGenesis Client
			WinGetActiveStats, win_Title, Xmax, Ymax, win_Xpos, win_Ypos 

			;Get coordinates, for your resolutions'  X,Y location of the Max button on Water.
			MaxX := Floor(Xmax/2)
			MaxY := Floor(Ymax/2)+56


		CoordMode, Mouse, Relative
		KeyWait, MButton, D
		KeyWait, MButton
		MouseGetPos, TestX, TestY, WinHandle
		if (WinHandle = GameWinHandle)
		{

			Gosub, Record
		}
		else
		{
			Gui, Destroy
			break
		}
	}
	return





	Record:
	MineNum++
	MouseGetPos, MineX%MineNum%, MineY%MineNum%

	;MineNum1 will be the water icon location


	if (MineNum = 1) {

	Gui, Destroy
	Sleep 500
	Click %MineX1%, %MineY1%
	Sleep 500
	Click %MaxX%, %MaxY%
	Sleep 1000

	Gui, +AlwaysOnTop +ToolWindow
	Gui, Font, bold
	Gui, Add, Text, vMineNumText, Step 2 of 2:  Manually plant, then Middle click Wheat Beds
	Gui, Font, norm
	Gui, Add, Text,,
	( LTrim
	Leave this window up and drag out of the way. Now start planting your wheat.

	When done planting, quickly, hover and middle-click (Click mouse-wheel)
	on each wheat bed, one by one, until you've clicked on all the beds.

	Then click the OK button.

	)
	Gui, Add, Button, default gStart, OK
	Gui, Show



	;MineNum2 is wheat bed 1, MineNum3 is wheat bed 2, etc
	} else	{
	BedNum ++
	GuiControl, Text, MineNumText, %BedNum% wheat beds captured
	}

	TotalBeds := BedNum
	return


	Start:
	Gui, Submit
	Gui, Destroy
	Gui, +AlwaysOnTop +ToolWindow
	Gui, Font, bold
	Gui, Add, Text, vMineCycleText, 5s countdown, drag window out of way of beds`n`n`n
	Gui, Font, norm
	Gui, Show
	GuiControl, Text, MineCycleText, 5s countdown, drag window out of way of beds`n`n`n



	delay = 5
	;You got 5 seconds to drag the status window out of the way
	Loop, %delay%
	{
	GuiControl, Text, MineCycleText, %delay%s countdown, drag window out of way of beds
	delay --
	Sleep 1000
	}

	#Persistent 
;	SetTimer, Water, 180000
;	SetTimer, Water, 10000
	SetTimer, Timer, 1000



		seconds = 0
		minutes = 0
		seconds_eta = 0
		minutes_eta = 3 
		SetDefaultMouseSpeed, 0





	loop, %NumPulls%
	{

	;MineNum1 is the water icon location 
	;MineNum1 is only called during the Water: subroutine (#Persistent)
	;Thus why we are starting at MineNum2, the first wheat bed location.

			WinActivate, eGenesis Client
			MineNum = 2
			BedNum = 1
			MineCycle++
			MouseGetPos, OldMX, OldMY





	loop, %TotalBeds%
	{


			;BlockInput, MouseMove

			GuiControl, Text, MineCycleText, Cycle %MineCycle% of %NumPulls%   Sending H+W: Bed %BedNum%`n`nElapsed Time: %minutes%m %seconds%s`nGather Water in: %minutes_eta%m %seconds_eta%s
			MinePosX := MineX%MineNum%
			MinePosY := MineY%MineNum%
			MouseMove, %MinePosX%, %MinePosY%, 0
			Sleep, 100
			Send {H}
			Send {W}
			MineNum++
			BedNum ++
			Sleep, 100	
	}



			MouseMove, %OldMX%, %OldMY%, 0			
			GuiControl, Text, MineCycleText, Cycle %MineCycle% of %NumPulls%   PAUSE  (Ctrl+P, if needed)`n`nElapsed Time: %minutes%m %seconds%s`nGather Water in: %minutes_eta%m %seconds_eta%s
			;BlockInput, MouseMoveOff
				Sleep, 2000



	}
	Gui, Destroy
	Gui, Add, Text,, Middle-click on this window to end the script.
	Gui, Show
	return
}


	Water: 
	GuiControl, Text, MineCycleText, Fetching Water...`n`nElapsed Time: %minutes%m %seconds%s`nGather Water in: Now!
	MouseGetPos, OldMX, OldMY
	;Click the water icon
	Click, %MineX1%, %MineY1%			
	Sleep, 750

	;Click the Max button
	Click, %MaxX%, %MaxY%			
	Sleep, 750
	MouseMove, %OldMX%, %OldMY%, 0			
	minutes_eta = 3
	seconds_eta = 0
	return



		Timer:
		seconds ++


		if (seconds = 60)
		{
		seconds := 0
		minutes ++
		}
		
		if (seconds_eta = 0) and !(minutes_eta = 0)
		{
		seconds_eta := 60
		minutes_eta --
		}
		
		if (minutes_eta < 0)
		minutes_eta := 0

		seconds_eta --

		if (minutes_eta = 0) & (seconds_eta = 0)
		Gosub, Water

		return



^r::reload
^p::Pause