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Shrine of Conflict/Sevenblade

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Sevenblade

NEEDS EDITING. Just copied-and-pasted for now.

The game of sevenblade is played with ritual weapons known as "sevenblades". You will receive several when you participate in an event.

A sevenblade consists of seven weapons of varying types (dagger, axe, sword, etc.) branching from a central pole.

A game begins with each player choosing a sevenblade from their inventory. Each player's blade is hidden from the opposing player until the end of the game. Once both players have selected blades, a random side is chosen to place a bid and begin the game.

A bid consists of a quantity and type of weapon--for example "two daggers" or "three swords". Weapons have different values; a bid of four swords is higher than one of four daggers. Rank of weapons: Dagger, Club, Hammer, Mace, Trident, Axe, Sword.

Players alternate turns. On each turn, a player may either increase or challenge the current bid. The game ends when a player challenges. The challenger wins if the *combined* number of weapons in both players' sevenblades is insufficient to match the bid; otherwise the challenged player wins.

For example, if player A has chosen a sevenblade with two axes while player B has chosen a sevenblade with one axe, and player B bids three axes, player A will lose if he challenges. If player B had bid four axes, player A would win a challenge.

The winner of a game takes the loser's sevenblade. (Players often agree to return lost sevenblades once a match is done; it is best to agree beforehand whether a game is "for keeps".)

(The Sevenblades game is similar to the real-world game known variously as Liar's Dice, Perudo, Bluff, or Bullshit.)

The Rules of Sevenblade
The challenge of the Sevenblade is as follows: every Conflict initiate can request a Sevenblade from the University of Conflict. Every Sevenblade is unique - some are bristling with axe-heads, others are heavy with spiked maces. Two duelists meet at an arena, and both plant their Sevenblades into the ground. A wall separates the players, so that neither can see the other's Sevenblade.
One player is chosen to go first. This person must make a claim, much like one of the following: 'our Sevenblades have 3 axe heads.' or 'our Sevenblades have 4 trident heads.' The second player must either raise the bet, or deny. Eventually, somebody will deny. If the denial is correct, he who denied wins. But if the Sevenblades, taken together, have the requisite number, he who denied loses. It is traditional, when playing Sevenblade, that the winner takes the loser's blade. If necessary, you may obtain a replacement from the University of Conflict.
Note: Blades can be inspected from your Special menu.

Screen Shot

Arena_Games/Sevenblade$Example.jpg