The Wiki for Tale 4 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Cut Gems

From A Tale in the Desert
Revision as of 18:41, 17 March 2009 by Shebi (talk | contribs) (A-B)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

Overview

Cut Gems are created by careful crafting of Cuttable Gems on a Gem Cutting Table. Sections of the cuttable are gradually sliced away until the resulting gem matches a standard shape in the #Gem Catalog. At that point, the cut gem may be removed into your inventory.

Nonstandard shapes may be saved in a Specimen Case (available with some multi-month pre-paid packages). Each case holds one cut gem. The contents of the specimen case may later be loaded onto a table for additional cutting.

In the absence of a specimen case, cut gems that don't match a Gem Catalog entry must be discarded.

Different types of cut gems are used in the construction or improvement of various buildings.

Gem Catalog

From T3: may need some updating. 
Feel free to replace pictures with better ones (preferably 120x120).

Aidenn Mask

{Aidenn Mask (15 carat)}
Carats: 15
Reqts: Two flaws next to each other
Rarity: Rare
Uses:

Amanti

{Amanti (11 carat)}
Carats: 11
Reqts: None
Rarity: All
Uses:

Appolonia

{Appolonia (21 carat)}
Carats: 21
Reqts: One flaw with a large area of unflawed gem on one side of it.
Rarity: All
Uses:

Bastet

{Bastet (11 carat)}
Carats: 11
Reqts: A flaw two vertices deep.
Rarity: All
Uses:

Bridge

{Bridge (14 carat)}
Carats: 14
Reqts: A pair of two-deep vertex flaws directly opposite each other.
Rarity: Ultra-rare
Uses:


Related Pages