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Difference between revisions of "Guides/Incense/Resin Additive Incense"

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| -DEX||||||Hawthorn, Spindle Tree||||||||
 
| -DEX||||||Hawthorn, Spindle Tree||||||||
 
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| -END||||Anaxi, Cerulean Blue, Feather Tree, Miniature Fern Palm||||||||||
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| -END||||Anaxi, Cerulean Blue, <strike>Feather Tree</strike>, Miniature Fern Palm||||||||||
 
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| -SPD||||||||||||||
 
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Latest revision as of 15:01, 29 August 2009

Data by Resin Type

The pair of attributes by each type is a best guess of "destination" based on testing.

To test a resin, add 10 drops, start a batch, test, add 10, test etc until the Q remains stationary/near enough stationary.

It seems that you ned to 'pre-load' the lab with the resin *before* you start testing it, else it sinks down past 0. This would infer that it uses the last batch as a relative point to start at. Anyone got any ideas on how to test that?

  • 'Pre-loading' resin is not necessary to determine the final stats of the resin. What effect, if any, that preloading has is still to be determined. I've also seen no evidence to suggest that there is a residual effect which influences the starting point. It's an interesting theory, but I wouldn't worry about it for the purposes of testing final stats. Incense quality falling to 0 is a factor of scent, initial quality, and how far off the starting stats are from the final stats -- not a failure to 'pre-load.' --Inarus 17:48, 11 March 2009 (EST)
  • Would pre-loading correctly increase the accuracy of the starting point? Say it goes -100->500 by adding once the incense batch has been started, and you need to 'pre-load' to get those extra point? I agree that the startpoint idea is pretty null, but that ability has to be there for something.

(Feel free to add unlisted resins even if no data exists yet.)


Resin Positive Negative comments
Anaxi Dexterity Lethargy
Arconis Focus Sluggishness
Ash Palm Constitution Forgetfulness
Beetlenut Focus Sluggishness
Bloodbark Dexterity Lethargy
Bottle Tree Constitution Forgetfulness
Bramble Hedge Endurance Weakness
Broadleaf Palm Perception Lethargy
Butterleaf Tree Perception Forgetfulness
Cerulean Blue Dexterity Lethargy
Chakkanut Tree Constitution Weakness
Chicory Dexterity Lethargy
Cinnar Dexterity Lethargy
Coconut Palm Dexterity Lethargy
Cricklewood
Delta Palm Constitution Forgetfulness
Elephantia Dexterity? Lethargy?
Feather Tree Dexterity Lethargy
Fern Palm Constitution Forgetfulness
Folded Birch Focus Sluggishness
Giant Cricklewood Constitution Weakness
Hawthorn Endurance Clumsyness
Hokkaido Constitution Forgetfulness
Kaeshra Dexterity Lethargy Dex (hopeful), Lethargy (a bit of) - mosen
Locust Palm Dexterity Lethargy Dex (giddy), Lethargy (a bit of) - mosen
Miniature Fern Palm Dexterity Lethargy
Mini Palmetto Constitution Weakness
Monkey Palm Constitution Weakness
Oil Palm
Oleaceae Dexterity Fragility Dex (Serene) Fragility (a bit of), no pre-load - mosen
Orrorin Perception Forgetfulness
Passam Focus Sluggishness
Phoenix Palm Constitution Forgetfulness
Pratyeka Constitution Forgetfulness
Ranyahn Constitution Forgetfulness
Razor Palm
Red Maple Constitution Forgetfulness Serene
Royal Palm Constitution Forgetfulness
Savaka Dexterity Lethargy Serene
Spiked Fishtree
Spindle Tree Endurance Clumsyness
Stout Palm Constitution Weakness
Tapacae Miralis
Towering Palm Constitution Forgetfulness
Trilobellia
Umbrella Palm Constitution Forgetfulness

grid

The same data can be shown in a grid:

+STR +DEX +END +SPD +CON +FOC +PER
-STR Bramble Hedge Chakkanut Tree, Mini Palmetto, Stout Palm
-DEX Hawthorn, Spindle Tree
-END Anaxi, Cerulean Blue, Feather Tree, Miniature Fern Palm
-SPD
-CON
-FOC Bottle Tree, Fern Palm, Phoenix Palm,Pratyeka, Royal Palm, Towering Palm, Umbrella Palm Butterleaf Tree
-PER

Notes:

Quality seems to decrease as resin additions reinforce final attribute pair