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Difference between revisions of "Guides/Incense/Resin Additive Incense"

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It seems that you ned to 'pre-load' the lab with the resin *before* you start testing it, else it sinks down past 0. This would infer that it uses the last batch as a relative point to start at. Anyone got any ideas on how to test that?
 
It seems that you ned to 'pre-load' the lab with the resin *before* you start testing it, else it sinks down past 0. This would infer that it uses the last batch as a relative point to start at. Anyone got any ideas on how to test that?
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*'Pre-loading' resin is not necessary to determine the final stats of the resin. What effect, if any, that preloading has is still to be determined. I've also seen no evidence to suggest that there is a residual effect which influences the starting point. It's an interesting theory, but I wouldn't worry about it for the purposes of testing final stats. Incense quality falling to 0 is a factor of scent, initial quality, and how far off the starting stats are from the final stats -- not a failure to 'pre-load.' --[[User:Inarus|Inarus]] 17:48, 11 March 2009 (EST)
  
 
(Feel free to add unlisted resins even if no data exists yet.)  
 
(Feel free to add unlisted resins even if no data exists yet.)  

Revision as of 22:48, 11 March 2009

Data by Resin Type

The pair of attributes by each type is a best guess of "destination" based on testing.

To test a resin, add 10 drops, start a batch, test, add 10, test etc until the Q remains stationary/near enough stationary.

It seems that you ned to 'pre-load' the lab with the resin *before* you start testing it, else it sinks down past 0. This would infer that it uses the last batch as a relative point to start at. Anyone got any ideas on how to test that?

  • 'Pre-loading' resin is not necessary to determine the final stats of the resin. What effect, if any, that preloading has is still to be determined. I've also seen no evidence to suggest that there is a residual effect which influences the starting point. It's an interesting theory, but I wouldn't worry about it for the purposes of testing final stats. Incense quality falling to 0 is a factor of scent, initial quality, and how far off the starting stats are from the final stats -- not a failure to 'pre-load.' --Inarus 17:48, 11 March 2009 (EST)

(Feel free to add unlisted resins even if no data exists yet.)

Herb Possitive Negative comments
Anaxi
Arconis
Ash Palm
Beetlenut
Bloodbark
Bottle Tree
Bramble Hedge
Broadleaf Palm
Butterleaf Tree
Cerulean Blue
Chakkanut Tree
Chicory
Cinnar
Coconut Palm
Cricklewood
Delta Palm
Elephantia
Feather Tree
Fern Palm Constitution Forgetfulness
Folded Birch
Giant Cricklewood
Hawthorn Endurance Clumsyness
Hokkaido
Kaeshra
Locust Palm
Miniature Fern Palm Dexterity Lethargy
Mini Palmetto Constitution? Forgetfulness? Weakness? Needs another test, following the guidelines up top.
Monkey Palm
Oil Palm
Orrorin
Passam
Phoenix Palm
Pratyeka Constitution Forgetfulness
Ranyahn
Razor Palm
Red Maple
Royal Palm Constitution Forgetfulness
Savaka
Spiked Fishtree
Spindle Tree End Clumsyness
Stout Palm Constitution Weakness
Towering Palm Constitution Forgetfulness
Trilobellia
Umbrella Palm Constitution Forgetfulness

grid

The same data can be shown in a grid:

+STR +DEX +END +SPD +CON +FOC +PER
weakness(-STR)
clumsyness(-DEX)
lethargy(-END)
sluggishness(-SPD)
fragility(-CON)
forgetfulness(-FOC)
confusion(-PER)

Notes:

Quality seems to decrease as resin additions reinforce final attribute pair