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Difference between revisions of "Guilds/Nile River Guild"

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We are working on increasing the level of [[Guilds/Nile_River_Guild/Skills|Member Skills]] for skills such as [[Mechanics]] and [[Salvage Techniques]]
 
We are working on increasing the level of [[Guilds/Nile_River_Guild/Skills|Member Skills]] for skills such as [[Mechanics]] and [[Salvage Techniques]]
  
 
+
= Tools and Equipment
 
 
 
 
 
 
=== On-Going Tasks ===
 
 
 
* Making Quicksilver: Check the Fleet Furnace. If it isn't on, put the max red sand and cc in it.
 
* Feeding and Culling Sheep: Sheep should be checked once a day for food. They must have at least 100 onions per pen, preferably over 150. If there are more than 3 males and 3 females in a pen, slaughter the extras. Dung should be removed often and rotted in the sturdy tubs in the adjacent compound.
 
*Feeding and Culling Camels: We try to keep the camels at close to 10K straw. We cull them to 1 male/4 females. Please remember to feed them honey.
 
* Greenhouses: Please try to hit them every time you come to the guild.
 
* CC: If we do a little cc on a daily basis, we don't have to panic or buy it.
 
* Wood collection: We have several guild hatchets of very high quality. They do a great job. It would be nice if we could keep the wood levels in the NRG compound high.
 
* Flax growing and processing: Even if you only have time for one batch of flax, grow it and toss it in the water and guild it to NRG. Every little bit helps. The more processing gets done the better.
 
* Vegetables: Any grown and donated are a plus.
 
* Papy: Any day is a good papy day
 
  
 
=== Current Equipment ===
 
=== Current Equipment ===
Line 97: Line 83:
 
We have lots of hatchets and shovels. These can be borrowed for personal business or used for guild business. Please return promptly.
 
We have lots of hatchets and shovels. These can be borrowed for personal business or used for guild business. Please return promptly.
  
=== Building Goals ===
+
=== Material Recipes ===
 
 
 
 
 
 
=== Other Resources ===
 
<googlemap lat=0 lon=0 zoom=1 width=512 height=512 scale=yes>
 
(L) 178, -7021, LimeStone
 
(L) -1469, -7751, LimeStone
 
(R) 776, -2966, RedSand
 
(I) 2811, -5439, Sulphurous Water
 
(S) 57, 1286, Tar
 
(S) 2379, -4630, White Sand
 
(S) 178, -7005, White Sand
 
 
 
</googlemap>
 
{| border="1"
 
! Resource !! Region !! Location
 
|-
 
| Limestone || Queen's Retreat || 178, -7021
 
|-
 
| Red Sand || Meroe || 776, -2966
 
|-
 
| Sulfurous Water || Queen's Retreat || 2811, -5439
 
|-
 
| Tar || Shabbat Ab || 57, 1286
 
|-
 
| White Sand || Meroe || 2379, -4630
 
|-
 
| White Sand || Queen's Retreat || 178, -7005
 
|-
 
|Cabbage Patch warehouse || Meroe || -46, -4148
 
|}
 
 
 
 
 
 
 
== Raeli Ovens ==
 
 
 
http://www.atitd.org/wiki/tale4//Guilds/Nile_River_Guild/Raeli_Ovens
 
 
 
HG
 
13:00 white
 
13:30 snow
 
17:00 ghost white
 
17:50 lavender blush
 
24:30 lavender
 
35:30 thistle
 
41:40 plum
 
53:50 violet
 
00:50 orchid
 
14:00 Medium Orchid
 
31:00 dark orchid
 
44:00 dark magenta
 
54:00 purple
 
03:00 indigo
 
16:00 midnight blue
 
 
 
Adn
 
12:00
 
13:00 snow
 
16:45 white smoke
 
21:45 linen
 
24:15 misty rose
 
27:30 gainsboro
 
25:30 thistle
 
44:10 plum
 
54:30 rosy brown
 
02:00 pale violet red
 
 
 
08:34 rosy brown
 
18:45 pale violet red
 
42:30 indian red
 
48:00 dim gray
 
 
 
1237, 6773 Adn
 
 
 
4062 -1224 FB
 
16:30 white 0
 
18:00 snow 1m 30s
 
20:20 floral white 3m  50s
 
23:00 seashell 6m 30s
 
24:00 linen 7m 30s
 
28:30 Antique White 12m
 
33:50 bisque 17m 20s
 
38:50 wheat 22m 20s
 
50:40 burly wood 34m
 
12:00 Feldspar 55m
 
14:00 sandy brown 57m
 
21:00 Peru 64m
 
42:00 Dark Golden Rod 85m
 
44:00 Sienna 88m
 
56:30 Saddle Brown 100m 30s
 
15:00 Dark Olive Green 118m 30s
 
black
 
 
 
NP -2303 4132
 
56:00 white
 
56:30 snow
 
58: 20 Floral White
 
58:50 sea shell
 
02:00 linen
 
03:30 misty rose
 
08:40 antique white
 
10:00 bisque
 
14:00 peachpuff
 
16:00 pink
 
17:20 peachpuff
 
17:40 pink
 
19:00 light pink
 
28:30 burly wood
 
34:00 dark salmon
 
41:45 salmon
 
46:40 coral
 
49:48 tomato
 
56:15 carrot
 
58:30 chocolate
 
14:27 firebrick
 
20:20 brown
 
27:40 saddle brown
 
40:30 maroon
 
black
 
 
 
aksolas -330, -5405
 
05:00 white
 
06:18 snow
 
7:50 ghost white
 
10:20 white smoke
 
13:20 lavender
 
21:20 Gainsboro
 
28;00 thistle
 
plum
 
dark gray
 
 
 
?? medium purple
 
15:12 Slate Blue
 
30:50 Dark Slate Blue
 
58:00 dark slate gray
 
 
 
 
 
4719 -681 fb
 
48:47 white
 
51:00 ghost white
 
52:00 mint cream
 
54:30 Alice Blue
 
59:37 lavender
 
09:00 gainsboro
 
09:48 pale turquoise
 
11:00 powder blue
 
18:50 light blue
 
26:40 sky blue
 
41;30 medium aqua marine
 
44:30 medium turquoise
 
56:24 Light Sea Green
 
04:55 Steel Blue
 
14:25 teal
 
19:00 sea green
 
23:48 dark slate gray
 
 
 
-1244 2234 NP
 
02:08 white
 
04:00 snow
 
04:13 mint cream
 
07:10 honey dew
 
14:00 beige
 
20:30 gainsboro
 
25:30 light grey
 
30:45 pale green
 
37:40 light green
 
54:30 yellow green
 
00:50 lime green
 
22:50 forest green
 
48:46 dark green
 
black
 
 
 
khmun -1950 -2
 
03:00 white
 
4:45 ghost white
 
6:50 alice blue
 
10:45 lavender
 
21:20 powder blue
 
23:30 light blue
 
27:07 light steel blue
 
32:50 light sky blue
 
40:46 cornflower blue
 
55:00 royal blue
 
29:08 medium blue
 
29:40 dark slate blue
 
35:01 Midnight blue
 
 
 
PL
 
29:30 white
 
30:30 snow
 
33:00 white smoke
 
36:30 linen
 
40:30 antique white
 
44:00 gainsboro
 
52:40 light grey
 
 
 
adn 1474 5885
 
32:00 white
 
33:00 snow
 
36:57 white smoke
 
41:30 linen
 
45:00 misty rose
 
48:00 gainsboro
 
53:00 thistle
 
11:40 plum
 
16L34 rosy brown
 
32:27 pale violet red
 
44:53 indian red
 
59:00 dim gray
 
12:00 dark slate gray
 
 
 
== Material Recipes ==
 
 
 
http://www.atitd.org/wiki/tale4//Guilds/Nile_River_Guild/Material_Recipes
 
 
 
Go here to find recipes for things like metal treatment and wood treatment.
 
 
 
== NRG Vineyards ==
 
 
 
The slow part of wine making (that we can control) is the tending. Vines can be tended once every hour. If you want to help tend vines, do the following:<br>
 
1. use the tend from the table below<br>
 
2. never tend if the vigor will drop below zero<br>
 
 
 
=== Balance Vines ===
 
 
 
{| border="1"
 
! State !! Tend !! - Vigor
 
|-
 
| Sagging || Mist || -1
 
|-
 
| Wilting || Tie || -5
 
|-
 
| Musty || Mist || -3
 
|-
 
| Fat || Aerate || -6
 
|-
 
| Rustle || Pinch || -3
 
|-
 
| Shrivel || Aerate || -2
 
|-
 
| Shimmer || Spread || -3
 
|}
 
 
 
=== Amusement Vines ===
 
 
 
{| border="1"
 
! State !! Tend !! - Vigor
 
|-
 
| Sagging || Trim || -4
 
|-
 
| Wilting || Mist || -4
 
|-
 
| Musty || Aerate || -3
 
|-
 
| Fat || Spread || -1
 
|-
 
| Rustle || Shade || -2
 
|-
 
| Shrivel || Trim || -2
 
|-
 
| Shimmer || Trim || -1
 
|}
 
 
 
=== High Sugar (Balance) ===
 
 
 
{| border="1"
 
! State !! Tend !! - Vigor
 
|-
 
| Sagging || Tie || -5
 
|-
 
| Wilting || Tie || -5
 
|-
 
| Musty || Mist || -3
 
|-
 
| Fat || Mist || -4
 
|-
 
| Rustle || Tie || -6
 
|-
 
| Shrivel || Pinch || -12
 
|-
 
| Shimmer || Spread || -3
 
|}
 
 
 
=== High Tannin (Wisdom) ===
 
 
 
{| border="1"
 
! State !! Tend !! - Vigor
 
|-
 
| Sagging || Mist || -1
 
|-
 
| Wilting || Mist || -4
 
|-
 
| Musty || Mist || -3
 
|-
 
| Fat || Mist || -4
 
|-
 
| Rustle || Pinch || -3
 
|-
 
| Shrivel || Aerate || -2
 
|-
 
| Shimmer || Spread || -3
 
|}
 
 
 
=== Merek#23 ===
 
 
 
Phenotype (GQQQSV)
 
{| border="1" cellpadding="5" cellspacing="1"
 
|-
 
! Vine !! Starting Grape No. !! Hue
 
|-
 
| merek#23 || 10 || X
 
|}
 
 
 
== Key ==
 
See the [[Wine/Abbreviations|Abbreviations]] page.
 
 
 
== Sagging ==
 
{| border="1" cellpadding="5" cellspacing="1" style="font-family:courier new;"
 
|-
 
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes
 
|- align="right"
 
| AS || X || X || X || X || X || X || X ||align="left"|Confirmed
 
|- align="right"
 
| MG || X || X || X || X || X || X || X ||align="left"|Confirmed
 
|- align="right"
 
| PO || X || X || X || X || X || X || X ||align="left"|Confirmed
 
|- align="right"
 
| SL || X || X || X || X || X || X || X ||align="left"|  Confirmed
 
|- align="right"
 
| SV || X || X || X || X || X || X || X ||align="left"|Confirmed
 
|- align="right"
 
| TV || X || X || X || X || X || X || X ||align="left"| confirmed
 
|- align="right"
 
| TL || X || X || X || X || X || X || X ||align="left"|Confirmed
 
|}
 
 
 
== Wilting ==
 
{| border="1" cellpadding="5" cellspacing="1" style="font-family:courier new;"
 
|-
 
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes
 
|- align="right"
 
| AS || 0 || 0 || 8 || 0 || 0 || 0 || -11 ||align="left"|Confirmed
 
|- align="right"
 
| MG || 2 || 3 || 9 || 11 || 0 || 10 || -2 ||align="left"|Confirmed
 
|- align="right"
 
| PO || X || X || X || X || X || X || X ||align="left"|Confirmed
 
|- align="right"
 
| SL || X || X || X || X || X || X || X ||align="left"|  Confirmed
 
|- align="right"
 
| SV || X || X || X || X || X || X || X ||align="left"|Confirmed
 
|- align="right"
 
| TV || X || X || X || X || X || X || X ||align="left"| confirmed
 
|- align="right"
 
| TL || X || X || X || X || X || X || X ||align="left"|Confirmed
 
|}
 
 
 
== Musty ==
 
{| border="1" cellpadding="5" cellspacing="1" style="font-family:courier new;"
 
|-
 
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes
 
|- align="right"
 
| AS || -1 || 0 || 3 || 15|| 0 || 7 || -4 ||align="left"|Confirmed
 
|- align="right"
 
| MG || X || X || X || X || X || X || X ||align="left"|Confirmed
 
|- align="right"
 
| PO || X || X || X || X || X || X || X ||align="left"|Confirmed
 
|- align="right"
 
| SL || X || X || X || X || X || X || X ||align="left"|  Confirmed
 
|- align="right"
 
| SV || X || X || X || X || X || X || X ||align="left"|Confirmed
 
|- align="right"
 
| TV || X || X || X || X || X || X || X ||align="left"| confirmed
 
|- align="right"
 
| TL || X || X || X || X || X || X || X ||align="left"|Confirmed
 
|}
 
 
 
== Fat ==
 
{| border="1" cellpadding="5" cellspacing="1" style="font-family:courier new;"
 
|-
 
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes
 
|- align="right"
 
| AS || X || X || X || X || X || X || X ||align="left"|Confirmed
 
|- align="right"
 
| MG || X || X || X || X || X || X || X ||align="left"|Confirmed
 
|- align="right"
 
| PO || X || X || X || X || X || X || X ||align="left"|Confirmed
 
|- align="right"
 
| SL || X || X || X || X || X || X || X ||align="left"|  Confirmed
 
|- align="right"
 
| SV || X || X || X || X || X || X || X ||align="left"|Confirmed
 
|- align="right"
 
| TV || X || X || X || X || X || X || X ||align="left"| confirmed
 
|- align="right"
 
| TL || X || X || X || X || X || X || X ||align="left"|Confirmed
 
|}
 
 
 
== Rustle ==
 
{| border="1" cellpadding="5" cellspacing="1" style="font-family:courier new;"
 
|-
 
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes
 
|- align="right"
 
| AS || 0|| 0 || 9 || 14|| 0 || 3 || -10||align="left"|Confirmed
 
|- align="right"
 
| MG || 2 || 0 || 1|| 16 || 0 || -1 || -12 ||align="left"|Confirmed
 
|- align="right"
 
| PO || X || X || X || X || X || X || X ||align="left"|Confirmed
 
|- align="right"
 
| SL || X || X || X || X || X || X || X ||align="left"|  Confirmed
 
|- align="right"
 
| SV || X || X || X || X || X || X || X ||align="left"|Confirmed
 
|- align="right"
 
| TV || X || X || X || X || X || X || X ||align="left"| confirmed
 
|- align="right"
 
| TL || X || X || X || X || X || X || X ||align="left"|Confirmed
 
|}
 
  
== Shrivel ==
+
We have [[guilds/Nile_River_Guild/Recipes]] for our wood treatment and metal treatment tanks. Always use tongs!
{| border="1" cellpadding="5" cellspacing="1" style="font-family:courier new;"
 
|-
 
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes
 
|- align="right"
 
| AS || 1 || 4 || 6 || -5 at least || 4 || -4at least || -6 ||align="left"|Confirmed
 
|- align="right"
 
| MG || X || X || X || X || X || X || X ||align="left"|Confirmed
 
|- align="right"
 
| PO || X || X || X || X || X || X || X ||align="left"|Confirmed
 
|- align="right"
 
| SL || X || X || X || X || X || X || X ||align="left"|  Confirmed
 
|- align="right"
 
| SV || X || X || X || X || X || X || X ||align="left"|Confirmed
 
|- align="right"
 
| TV || X || X || X || X || X || X || X ||align="left"| confirmed
 
|- align="right"
 
| TL || X || X || X || X || X || X || X ||align="left"|Confirmed
 
|}
 
  
== Shimmer ==
+
= NRG Vineyards =
{| border="1" cellpadding="5" cellspacing="1" style="font-family:courier new;"
 
|-
 
! Tend !! A !! C !! G !! Q !! K !! S !! V !! Notes
 
|- align="right"
 
| AS ||2 || 0 || 6 || 14 || 0 || 5 || -3 ||align="left"|Confirmed
 
|- align="right"
 
| MG || 0 || 0 || 12 || 5 || 1 || 4 || -13 ||align="left"|Confirmed
 
|- align="right"
 
| PO || 0 || 2 || 9 || 1 || 3 || 0 || -9 ||align="left"|Confirmed
 
|- align="right"
 
| SL || 2 || 3 || -6 || 7 || 2 || 8 || -10 ||align="left"|  Confirmed
 
|- align="right"
 
| SV || X || X || X || X || X || X || X ||align="left"|Confirmed
 
|- align="right"
 
| TV || X || X || X || X || X || X || X ||align="left"| confirmed
 
|- align="right"
 
| TL || X || X || X || X || X || X || X ||align="left"|Confirmed
 
|}
 
  
 +
[[guilds/Nile_River_Guild/Grapes]] Tending info for the vineyards near NRG.
  
 
[[Category:Guilds]] {{DEFAULTSORT:Nile_River_Guild}}
 
[[Category:Guilds]] {{DEFAULTSORT:Nile_River_Guild}}

Revision as of 14:09, 12 May 2009

Shazza

NEWS

General Info

Contact Information

Nile River Guild

Our purpose is to crack skulls. (So Philadelphia says.) It is also to support each other in our efforts to achieve our goals in Egypt, to support other players who are engaged in personal projects that benefit Egypt, and to support Regional Research efforts. Requests and Information about the guild please direct them to inshepsut, Hor-Aka, Mcguyver, Traak, or Ryyssa

Helpful Links

NRG Shroomdar
Idiots Guide to Glaizer's Bench

NRG Forum

We have a guild forum at: http://nrg.myfreeforum.org/index.php. Currently, all on-going discussions that we do not want to scroll away are being held there.

Compound Locations

Current Projects

  • Tedra's Flax Crossbreeding
  • Regional Aqueduct
  • Preparation for Raeli Oven placement
  • Regional Research

ANTS!!!

We have a colony home, but no queen. The home is located at Inshe's compound.

Tests

Funerary Temple Principle Pass Raeli Tile Pak Requests

Please add your name to the list. Order is irrelevant; they will all be ready at the same time:

  • Hor-Aka
  • Mcguyver
  • Traak
  • Shazza
  • Inshepsut
  • Philadelphia
  • Draxs


Metal and Earthworks

Smelting Ore

We have a Gyration Cell in the metal compound at NRG. Most of our bulk metal is processed through the Hades furnaces.

Feel free to trade your ore for guild metal at 15%. Easier and cheaper than the gyration cell (no fuel) and then we can fire it in the hades later.

Members and Skills

We are working on increasing the level of Member Skills for skills such as Mechanics and Salvage Techniques

= Tools and Equipment

Current Equipment

All of NRGs equipment is available for use by members. We have every type of equipment currently available in one of the buildings at the guild home site. Members may also use materials from the guild. Please only use materials in specially designated chests/warehouses for the intended purpose.

Current Borrowable Tools

We have lots of hatchets and shovels. These can be borrowed for personal business or used for guild business. Please return promptly.

Material Recipes

We have guilds/Nile_River_Guild/Recipes for our wood treatment and metal treatment tanks. Always use tongs!

NRG Vineyards

guilds/Nile_River_Guild/Grapes Tending info for the vineyards near NRG.