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Difference between revisions of "Guilds/The Wanderers"

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#20k STRAW / 6k ONIONS - Breed sheep and camels for leather
 
#20k STRAW / 6k ONIONS - Breed sheep and camels for leather
#Any mining friendly materials while we look for silver
+
#Expand Guildhouse to 100
 +
#Expand Glassworks for advanced glassmaking
 +
#Create Chat or Camp guild (still in discussion as to which)
  
 
= Research Projects =
 
= Research Projects =

Revision as of 17:49, 8 January 2009

The Wanderers

Hi all, and welcome to the Wanderers, a large mentoring and research guild in the Shabbat Ab region (formerly 7L). We're located between Sart and Sworship.

Links

Member Acknowledgements

Initiation to Worship Cheatsheet

  • you provide 1 beetle/pair, 1 canvas/pair
  • all other mats provided

Proposed Research Order for the SA region
Research page for Shabbat Ab
Dowsing Guide
Guild Feedback

Guild Activities

Infrastructure Projects

  1. 20k STRAW / 6k ONIONS - Breed sheep and camels for leather
  2. Expand Guildhouse to 100
  3. Expand Glassworks for advanced glassmaking
  4. Create Chat or Camp guild (still in discussion as to which)

Research Projects

  • Secured Silver. Dowsing for GOLD.
    • Anyone with high FOC/PER Dowsing stats or chocolates to spare for the effort - please /chat Aperio!
  • MATCHING materials for Barley Cultivation research
  • Stockpiling materials for Casting research matches
  • Stockpiling materials for Basic Chemistry research matches
  • Stockpiling materials for Gardening research matches
  • Stockpiling materials for Casting research matches

Guild Resources

Facilities
Mining
Animals (Sheep, Camels, Bees, etc)

Guild Structure

Eventually, Wanderers will be divided into three different guild structures. More on this as resources become available.

  • Elder's Guild (North Star)
  • Main Guild (The Wanderers)
  • Casual/Chat Guild (Name to be Determined)