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Difference between revisions of "Guilds/Vault"

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Hey all, Tobel here.  
 
Hey all, Tobel here.  
  
Everyone made a great push over the holidays and we have a new hand loom, three heckling rakes, two compression furnaces and forges galore. Thanks to Halima's mighty dowsing rod o' doom, we also have a new copper mine that's fairly close to our CP.
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If anyone could please make as many nile green seeds as possible and leave them in the commons warehouse, I would appreciate it. I can normally do about 50 fields at a time and would like to try to have the warehouse stocked with plenty of flax for whenver it is needed.--[[User:Tobel|Tobel]] 09:49, 30 December 2008 (EST)
 
 
Current objectives for Vault are getting our stockpiles up of boards and bricks, throwing down another sheep pen and mining that sweet, sweet ore. --[[User:Tobel|Tobel]] 10:58, 29 December 2008 (EST)
 
 
 
  
 
===Materials Needed===
 
===Materials Needed===

Revision as of 14:49, 30 December 2008

Vault is a research guild, located in Southern Queen's Retreat (755, -7700). We focus on member growth and regional research. Vault is also the first guild ever formed in Tale 4.


Points of Interest


News

Hey all, Tobel here.

If anyone could please make as many nile green seeds as possible and leave them in the commons warehouse, I would appreciate it. I can normally do about 50 fields at a time and would like to try to have the warehouse stocked with plenty of flax for whenver it is needed.--Tobel 09:49, 30 December 2008 (EST)

Materials Needed

  • Onions for sheep (500 ea pen)
  • Straw for camels (500)
  • Bricks/Boards (1000 ea in guildhall)
  • Nails (180 in reserve, ALWAYS)


Projects

  • Have 5 total sheep pens
  • Expand Smithing CP to the sides
Install new Compression Furnace
  • Make charcoal


Equipment

  • Common CP (751, -7647)
Glazier's Bench - 1
Mason's Bench - 1
Rock Saw - 1
Kilns -3
  • Flax CP (790, -7653)
Distaffs - 4
Heckling Rake - 3
Hand Loom - 1
  • Smithing CP (683, -7580)
Compression Furnace - 2
Master's Forge - 1
Student's Forge w/ Pinch Roller - 1
Hearths - 2


Mines

  • Iron
490, -7705 (Closed)
488, -7685 (Open)
597, -7977 (Open)
  • Copper
  • Tin
491, -7977


Test Info

Initiation of Worship

  • The path that has been used by a few pairs of members is at the crossroads near our expedition site.
Start at the common altar, perform your flax, fish, and camel milk in that immediate area.
Run west along the road towards sbody. Break off to the north and visit one of our mines for the beetle part.
Go to the sbody and learn ecology 2 (if you've learned this, you'll have to modify the route).
Hit the road west until it starts to curve. Continue west into the desert.
Complete the "deep desert" when there is nothing in view (hills/spikes of sandy terrain are okay) and reverse course

Initiation of Body

  • You can start this test at the SBody and run east towards the SThought.

Remember that this is YOUR guild. Everyone has contributed, so please feel free to use the devices we have guilded. Nobody expects you to give up your own compound progression!

On that note also - If you need help doing any tests (Obelisk, Worship, etc) just give a shout on channel. We can all pitch it to help. Nothing is too daunting when you think that 20 people can help.

All that being said, if you have some free time and materials, we could always use materials for further guild expansion.

If anyone has any suggestions, please chat to myself (Tobel) or Rosethorn or any of the Kinsman. Remember this is our guild, if we can make it better we will try. If anyone needs specific assignments, also give me a chat.