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Moss Creation

From A Tale in the Desert
Revision as of 15:18, 17 August 2009 by Ariella (talk | contribs) (New page: =Helping Create Moss= Aquaduct towers create moss. All moss is Green on an aquaduct tower when it is first created. If an aquaduct line runs dry then all moss is reset to Green again. ...)
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Helping Create Moss

Aquaduct towers create moss. All moss is Green on an aquaduct tower when it is first created. If an aquaduct line runs dry then all moss is reset to Green again. You may select "Bless" and make a change (although often unseen) to the moss once every five minutes. Look in Main for "You murmur a silent prayer to the gods, lean over the moss-covered cistern, and take a deep drink of hte cool water. Your 'whatever stat' seems subtly enhanced, and the moss has somehow changed character a bit." Adding and subtracting moss attributes is avatar dependent.

Click the aquaduct tower BEFORE blessing/drinking to notice which attributes are on the moss, then Bless/Drink from it. Check Main for the "...moss has somehow changed character a bit." You may Bless/Drink once every five minutes this tale which is nicely changed from Tale 3 where you could Bless/Drink once every one hour ten minutes to make a change in moss. You may see no visible change in the moss attributes but it is happening invisibly and seems to add up until it finally makes the visible change to the attributes. It 'seems' that each avatar either adds a little or subtracts a little for each attribute, but some more strongly than other attributes.

If you see the attributes have changed then record in your Info like this...

Moss: +Striped, -Green, -Fuzzy

A more detailed description in your Info may begin to help us understand moss attribute changes better...Moss: +Striped(to Smelly, Fuzzy), -Green, -Fuzzy(to Reticulated). Theories abound but facts are needed to understand the changes better.

It is possible to both add an attribute and subtract it later after subsequent blessings.

Mutagens need moss with specific attributes. Knowing an avatar's moss affects can help with this process to 'build' needed mosses. When a specific moss is called for it is possible to 'build' the correct moss by direct blessings or by 'seesawing' between several avatars.

Possible Moss Attributes

  • Calico
  • Crackly
  • Dry
  • Fuzzy
  • Green
  • Hairy
  • Mottled
  • Phosphorescent
  • Prickly
  • Reticulated
  • Slimy
  • Smelly
  • Spongy
  • Spotted
  • Striped