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Test of the Safari

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Revision as of 16:42, 2 February 2009 by Aarys (talk | contribs) (→‎Falcons)
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Principles

Demonstrate the Principle

Demonstrated by merek in Saqqarah on 2009-02-02.


Official game info from University of Body upon accepting the test:

In the Test of the Safari you will learn to track and capture seven species of Egyptian fauna. Each species has unique behaviors and tracking methods, and each must be accomplished four times. More information about each species can be found here.


Bullfrogs

Official game info from University of Body:

Bullfrogs exhibit almost perfect camouflage, but their distinctive sound gives them away. High Dexterity helps capture these creatures.


Desert Rats

Official game info from University of Body:

Fast-moving Desert Rats blend perfectly with Egypt's terrain, but their distinctive tracks will lead to them every time. Be aware that the wind will cover up tracks over time.


Fennec

Official game info from University of Body:

Build a Fennec trap using boards and rope. Each night, traps on the outskirts of a pack will show signs of the creatures, and traps within 250 coordinates will capture one. At least four different subspecies of Fennecs must be captured and released.


Gazelle

Official game info from University of Body:

Gazelles run faster than humans. The key to tagging a Gazelle is to tire it out. Strong teamwork is a must.


Falcons

Official game info from University of Body:

To identify a Falcon Roost, drop a Rabbit. A falcon will take it sometime within the next 5 minutes (but never within the first minute), and will fly off toward the nearest roost. Trees may be checked for roosts, but doing so is exhausting!

Ibis

Official game info from University of Body:

Only one flock of Ibis inhabits Egypt. Tagging a single bird causes it to flee, but the rest of the flock is unfazed. The flock tends to move at night, and resettle in the morning.


Otters

Official game info from University of Body:

Otters build an underground network of tunnels. it is possible to put a stick (wood) down to block a portion of the network, but if too many holes are blocked, the Otter will get annoyed and eat a stick!