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User:Casino/Test Ideas

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Architecture Tests Casino's Suggestion

  • Test of Building Bridges:

The Test of Building Bridges is not a unique idea, however my thoughts are just a bit different. The Test would entail a building group of 5 to 7 allowing for multiple passes throughout the test. It's root action is to locate a spot in a region, a spot that crosses a waterway/river/penninsula and would allow for safe and easy passage for all citizens, saving countless unecessary trips out of the way to reach a key destination.

Here's the Deal: The building group using the same *widget* that's used in the building of an Aqueduct, they would locate a spot to span their *Bridge* once it has been surveyed, it would be constructed using various types of spun wires, treated boards and metal, rope, nails, canvas, raeli tiles, pipes, cables and paint(the amount of each material type will be determined by the span length and height of the Bridge)

Ok, heres the good part, crossing the Bridge will be similar to using a short/long range ferry ride :) it will ask for a tithe/toll which in turn glorifies the bridge constantly improving its grandjuer and beauty, so in other words, if the placement of said *Bridge* is put in a spot that would be heavy traveled(if the team has done their homework) it would become a sight to see, due to the fact it changes it's appearance as the tithes/tolls are added to it, thus, it is that glory and passage (trips/crossings) that could be used in the score calculation of passing the test.

Now considering the use of alts, and we don't want to discourage the use of them, but installing a one time point or scoring *hash* will make gaming the test more difficult, and once the *Bridge has passed with it's group, it would imediately advance to *Full Glory* and eliminate any further need of a tithe or toll :)

So, in a nutshell, the bridge that is getting used the most, with it's placement well planned, will ultimately score and pass their team of builders, in the new: "Test of Building Bridges!" :)

One footnote: So much Lag is created around Permanent Bridge crossings in the game, especially near chariot stops, this test and it's function will i believe allow for more access to areas that would not normally be inhabited, thus reducing the *clusters* of building around regional Propers :)


  • What about swimming? -Orrin


  • What about swimming? As performed in this Tale swimming wasn't released until late, leaving egypt helpless until long range ferry's or airships arrived with silk production, this test would facilitate access by many many travelers months before the test of Oyster Catcher and Silkworm farming techs would ever be released. -Casino


  • Depending on how many people play T5 and how many groups attempt the test, could this not lead to bridges every 50 coords, there should either be a "can't build within 800 coords of another bridge" or after a bridge passes, then, say 3 - 6 tests later the bridge "crumbles due to disrepair". Something to help eliminate lag, and the possibility of Egypt being spammed with bridges. Imagine how difficult the oyster test would become if there were bridges across every part of the nile. O.O -Kabasto


  • Good Question Kabasto, let me tell you my thoughts on it, First of all The basic idea behind the 'test' was to design and build the bridges in *out of the way* locations, locations that would facilitate not having to backtrack or run many coords to a viable crossing, Secondly, why would anyone want to expend all the effort and cost to build the bridge, close to an existing bridge or 'permanent' structure that the World Builders had already installed. I guess what i'm trying to say is my thoughts on this test were to actually reduce 'lag' by building these structures away from the populus, opening new acces to rural areas, thus allowing players to not all cram around the permanent bridges that the 'World Builders' had placed at the tales start, similar to what we see at most city centers liker SA, Meroe etc.-Casino


Worship Tests Casino's Suggestion

Test of The Bountiful Harvest


Test would need 4 - 7 priests to begin the test by building a sacrifical fire at a common altar.

Once completed they would all receive a vision/set of instructions to travel to a common altar

at a specific spot/region of egypt.


NOTE: a guild or open PM will be needed because all aspirant priests will need to communicate

once they arrive at their prospective altars, and once there they will a perform their required visions.)


Example: grow flax/veggies/barley/wheat etc...once completed they will sacrifice their bountiful harvests at

the common altar then meditate. They would all regroup at the original altar and repeat this process 3 times as

they will get a different vision everytime. This will take anywhere from 3 to 6 hours and each vision level can

be done at different times , giving flexibility in the test but, must be completely finished in 1 24 hour rl day.