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User:Cegaiel/Macros/Plane/Code

From A Tale in the Desert
< User:Cegaiel‎ | Macros‎ | Plane
Revision as of 02:50, 6 March 2010 by Cegaiel (talk | contribs)
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;Ctrl+Alt+W to start macro.
;Ctrl+P to pause script and Ctrl+P again to resume
;The AHK icon in system tray will turn red while paused.
;Ctrl+R to reload script

^r::reload
^p::Pause
^!w::



IfWinExist eGenesis Client
{
	WinActivate

InputBox, NumPulls, Boards, How many boards do you want to plane?


	Gui, +AlwaysOnTop +ToolWindow
	Gui, Font, bold
	Gui, Add, Text, vMineNumText, Recording bench positions
	Gui, Font, norm
	Gui, Add, Text,,
	( LTrim
	Hover and middle-click (Click mouse-wheel) on each carpentry bench, one by one,
	until you've clicked on all the benches you want to use. 

	AFTER setting middle clicking all your benches, then click the OK button.

	(Drag this box out of the way if any benches are hidden)

	)

	Gui, Add, Button, default gMineSetLoops, OK
	Gui, Show

	MineNum = 0
	Boards = 0

	WinGet, GameWinHandle, ID, eGenesis Client
	loop
	{

		WinActivate
		CoordMode, Mouse, Relative
		KeyWait, MButton, D
		KeyWait, MButton
		MouseGetPos, TestX, TestY, WinHandle
		if (WinHandle = GameWinHandle)
		{
			Gosub, MineRecord
		}
		else
		{
			Gui, Destroy
			break
		}
	}
	return

	MineRecord:
	MineNum++
	MouseGetPos, MineX%MineNum%, MineY%MineNum%
	GuiControl, Text, MineNumText, %MineNum% benches captured
	TotalBenches := MineNum
	return


	MineSetLoops:
	Gui, Submit
	Gui, Destroy
	Gui, +AlwaysOnTop +ToolWindow
	Gui, Font, bold
	Gui, Add, Text, vMineCycleText, 5s to drag out of way from the benches
	Gui, Font, norm
	Gui, Show
	GuiControl, Text, MineCycleText, 5s to drag out of way from the benches

	seconds = 5
	;You got 5 seconds to drag the status window out of the way
	Loop, %seconds%
	{
	GuiControl, Text, MineCycleText, %seconds%s countdown, drag window out of way
	seconds --
	Sleep 1000
	}

SetDefaultMouseSpeed, 0


	loop, %NumPulls%
	{

			MineNum = 1



	loop, %TotalBenches% {




			WinActivate, eGenesis Client

			MinePosX := MineX%MineNum%
			MinePosY := MineY%MineNum%
			MouseMove, %MinePosX%, %MinePosY%, 0
			Sleep, 150	
			Send {P}
			Sleep, 150	
			MineNum++
			Boards++
			GuiControl, Text, MineCycleText, Boards: %Boards% of %NumPulls%



if Boards = %NumPulls%
{
	Gui, Destroy
	Gui, Font, bold
	Gui, Add, Text, MineCycleText, Boards: %Boards% of %NumPulls%
	Gui, Font, norm
	Gui, Add, Text,,
	( LTrim
	All Done!

	Middle-click on this window to end the script.
	)
	Gui, Show

Exit
}

			}



	}
	Gui, Destroy
	Gui, Add, Text,, Middle-click on this window to end the script.
	Gui, Show
	return
}