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User:Henat

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Papyrus Theories

Here's some data. What I'm suspecting now is that individual tiles have a specific number of papyrus spawn points, and that seeding simply sets those tiles to countdown to show a papyrus reed.

Planting site 1333, 3651. I plant X seeds every Wait game minutes every Step coordinates walking right, then pickup Yield papyrus starting at Harvest time.
Time Harvest Wait Step Count Yield Ratio
1105 1135 1 1 10 97 9.7
1230 1300 1 2 10 85 8.5
1342 1416 2 2 10 83 8.3
1458 1543 2 1 10 94 9.5
1611 - 0 0 10 115 11.5
1739 - 0 1 10 62 6.2
1827 - 0 0 20 99 4.95
1932 - 0.1 0 20 106 5.3
0212 0242 0 0 5 50 10.0
0335 0406 0 0 15 170 11.3
0500 0530 0 0 18 129 7.2
0007 0037 0 0 17 126 7.4
0107 0137 0 0 16 100 6.25

It would be incorrect to conclude from this that there is any sort of time dependence, even though it shows that right now - it's simply that I was doing saturation tests at that time, which results in poor yield.

One definite conclusion is that papyrus takes exactly 30 teppy minutes to grow. Another is that time dependence either doesn't exist or works so oddly that it can be discounted.

Another note is that there is a vertical section where papyrus never grows from 3669 to 3694. If my theory about papyrus generators is correct, then such sections likely show up all along the Nile and should therefore be avoided. So my yields would probably be quite a lot better if I'd missed that section.

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