The Wiki for Tale 4 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Difference between revisions of "User:Kabasto"

From A Tale in the Desert
Jump to navigationJump to search
Line 24: Line 24:
 
Other ideas,but can only carry 1 petition at a time >.<
 
Other ideas,but can only carry 1 petition at a time >.<
  
Tree Nursery Tech
+
Tree Nursery Tech - PASSED
  
 
Upon research,this would unlock a new building which would serve 2 purposes.
 
Upon research,this would unlock a new building which would serve 2 purposes.
Line 30: Line 30:
  
 
2) There would also be an option to plant,care for,and breed "decorative" trees. These trees would offer no wood, and would perform much like lilies. The nursery would be required to breed different kinda and colors of "decorative" trees, that could then be planted in Formal Gardens, or anywhere else lilies can also be planted. These should "grow" out of a planter,or base of some kind to differentiate them completely from wood producing trees.   
 
2) There would also be an option to plant,care for,and breed "decorative" trees. These trees would offer no wood, and would perform much like lilies. The nursery would be required to breed different kinda and colors of "decorative" trees, that could then be planted in Formal Gardens, or anywhere else lilies can also be planted. These should "grow" out of a planter,or base of some kind to differentiate them completely from wood producing trees.   
 +
 +
 +
Mead Tech-
 +
 +
This would create the discovery of gathering yeast(randomly) while gathering mushrooms and would allow for the mixing of honeys,herbs, and yeast to create mead. The end results would be a +7 to one stat and a (up to)-7 for 2 stats(to add balance and a difference from incense) for the best of meads. Poorly made meads, or incorrectly made meads could negatively affect multiple stats for varying amounts of time (probably through the mixing of herbs that "counter" each other stat wise being considered a "bad" mix) Any herbs added after reaching the +7 to one stat would be a waste and would only further to add to the -x for stats. There would also be a fermentation time required which would start only after the last herb was added.
  
  

Revision as of 19:28, 25 July 2010

Hi folks, I'm located in cozy Stillwater and am relatively new to the game.

Check out my research petition for a "cart" which allows for higher carrying capacity (and scales with levels)

On hand

Legal Opinion: Research


item transportation cart

Thiw would allow a researchable, buildable cart (limit 1 per player) that could be scaled up with higher skill points to allow extra carrying capacity.

At skill level 1(should be researchable early), an extra 1000 bulk/weight, level 2, an extra 2,000, and level 4 an extra 5,000. (see below for my idea on level 3)

Higher level carts would be required to be built (disassembling the old one first) and would have higher scaling material requirements.

To balance, while using a cart a player would experience a small slowdown of movement speed, until level 3 is obtained at which point the slowdown would be negated.

The cart Should be "parkable" at ones CP,perhaps requiring a building addon or outside building to park it,so as to not clutter Egypt with abandoned carts.

Other ideas,but can only carry 1 petition at a time >.<

Tree Nursery Tech - PASSED

Upon research,this would unlock a new building which would serve 2 purposes. 1) This building (Tree Nursery) would allow up to 5 trees to be "planted"(would be part of the building,rendered outside of it) to allow X amount of wood to be harvested from the building every 3 T-minutes. This should start at 1 wood per tree,but through seeding different types of trees(seeds through universities?) and cross breeding species of trees(amount and variations of trees, I'll leave the logistics to Teppy ^.^),and adding fertilizer could eventually be upped to 15 wood per tree per 3 Teppy minutes. A further upgrade of the nursery (via saws made on an anvil and gearboxes, and whatever else Teppy wants to throw in there) would allow an "automatic" wood gathering process to be started that would collect the wood automatically for 3 Teppy hours. After X amount of "auto-harvests" the blade would need to be reinstalled.

2) There would also be an option to plant,care for,and breed "decorative" trees. These trees would offer no wood, and would perform much like lilies. The nursery would be required to breed different kinda and colors of "decorative" trees, that could then be planted in Formal Gardens, or anywhere else lilies can also be planted. These should "grow" out of a planter,or base of some kind to differentiate them completely from wood producing trees.


Mead Tech-

This would create the discovery of gathering yeast(randomly) while gathering mushrooms and would allow for the mixing of honeys,herbs, and yeast to create mead. The end results would be a +7 to one stat and a (up to)-7 for 2 stats(to add balance and a difference from incense) for the best of meads. Poorly made meads, or incorrectly made meads could negatively affect multiple stats for varying amounts of time (probably through the mixing of herbs that "counter" each other stat wise being considered a "bad" mix) Any herbs added after reaching the +7 to one stat would be a waste and would only further to add to the -x for stats. There would also be a fermentation time required which would start only after the last herb was added.




Equestrian care and travel.

Not doable due to rendering issues.

If you choose to use one of these ideas to start a petition while I'm working on a different one please /chat me, and give me proper credit in your petition.