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Difference between revisions of "User:Moses/law"

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Egyptian Transportation Improvement Act – Part 1 (Roads)
 
Egyptian Transportation Improvement Act – Part 1 (Roads)
*Each region will be divided into a grid.  Small regions 9 areas, Medium regions 15 area, and large regions 21  
+
*Each region will be divided into a grid.  Small regions 9 areas, Medium regions 15 area, and large regions 21 areas.
areas.
+
*Each of these regions main roads (red roads on the map) will be able to be upgraded to 4 different levels; slate/brick/tile/concrete.  
*Each of these regions main roads (red roads on the map) will be able to be upgraded to 4 different levels;  
+
*Depending on the easiest way to implement this each area will have a donation drop off or else you can donate at the chariot stop to the area you want to upgrade.
slate/brick/tile/concrete.  
+
*Each area will require X number of resource to improve the road, where X is determined by the Devs as a reasonable amount to improves the roads.  (ie – if there is only 100 cords of road in that area the requirement would be less than an area with 200 cords of roads)
*Depending on the easiest way to implement this each area will have a donation drop off or else you can donate  
+
*After each upgrade the road will become easier to run on, meaning a bonus to run speed will be give on the roads in that area.  (slate 1-2.5%, brick 3-4.5%,  tile 5-7.5%, concrete 8-10%)
at the chariot stop to the area you want to upgrade.
 
*Each area will require X number of resource to improve the road, where X is determined by the Devs as a  
 
reasonable amount to improves the roads.  (ie – if there is only 100 cords of road in that area the  
 
requirement would be less than an area with 200 cords of roads)
 
*After each upgrade the road will become easier to run on, meaning a bonus to run speed will be give on the  
 
roads in that area.  (slate 1-2.5%, brick 3-4.5%,  tile 5-7.5%, concrete 8-10%)
 

Revision as of 22:30, 6 December 2009

Law

Egyptian Transportation Improvement Act – Part 1 (Roads)

  • Each region will be divided into a grid. Small regions 9 areas, Medium regions 15 area, and large regions 21 areas.
  • Each of these regions main roads (red roads on the map) will be able to be upgraded to 4 different levels; slate/brick/tile/concrete.
  • Depending on the easiest way to implement this each area will have a donation drop off or else you can donate at the chariot stop to the area you want to upgrade.
  • Each area will require X number of resource to improve the road, where X is determined by the Devs as a reasonable amount to improves the roads. (ie – if there is only 100 cords of road in that area the requirement would be less than an area with 200 cords of roads)
  • After each upgrade the road will become easier to run on, meaning a bonus to run speed will be give on the roads in that area. (slate 1-2.5%, brick 3-4.5%, tile 5-7.5%, concrete 8-10%)