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Difference between revisions of "User:Orrin/NaTraNe"

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This is a technology idea to facilitate the moving of large amounts of goods around Egypt, ore, bricks, boards, things such as that.
 
This is a technology idea to facilitate the moving of large amounts of goods around Egypt, ore, bricks, boards, things such as that.
  
The core principle is a series of towers connected with ropes, from which containers can be hung. The container can be moved from tower to tower, with goods inside.
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After discussions with teppy, the idea has been changed to a ground-based idea. A track-based system, with an engine and carriages.
  
 
===Possibilites:===
 
===Possibilites:===
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1) Fuel for the system: Either human (wound clockwork) or steam (charcoal, petro or coal) powered. X fuel takes you X distance. Fuel hopper (springboxes if clockwork, hopper if fuel-fed) can be upgraded. It will be possible to 'overload' the fuel hopper, but will take up some of the space for goods.
 
1) Fuel for the system: Either human (wound clockwork) or steam (charcoal, petro or coal) powered. X fuel takes you X distance. Fuel hopper (springboxes if clockwork, hopper if fuel-fed) can be upgraded. It will be possible to 'overload' the fuel hopper, but will take up some of the space for goods.
  
2) Altitude differences greater than X would require upgrades to towers, such as cogs, springboxes etc.
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2) Altitude differences greater than X would require upgrades to track.
  
3) Containers can be upgraded to take larger loads, heavier loads.
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3) Carriages can be upgraded to take larger loads, heavier loads.
  
4) Towers/ropes/cables can be upgraded to take heavier loads
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4) Engine can be upgraded to pull heavier loads
  
 
5) Containers can be upgraded to carry people
 
5) Containers can be upgraded to carry people
  
6) Ownership of towers/containers: Is it required or should they be public?
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6) Ownership of 'stations'/containers: Is it required or should they be public?
  
 
7) Unloading towers: Towers where a container is automatically unloaded into a 'stockhouse'.
 
7) Unloading towers: Towers where a container is automatically unloaded into a 'stockhouse'.
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9) Gravity effect on fuel: Going down hill takes less fuel, reverse for up hill? Would add a measure of surveying to the tech.
 
9) Gravity effect on fuel: Going down hill takes less fuel, reverse for up hill? Would add a measure of surveying to the tech.
  
10) Towers are placed similar to aqueduct towers. There is a hexagonal grid to which the towers are constrained.
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10) Stations are placed similar to aqueduct towers. There is a hexagonal grid to which the towers are constrained.
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11) Carriages can be added, but decreases the time, down to a minimum time.

Revision as of 17:13, 12 July 2010

NaTraNe - The National Transport Network

The Basic Idea

This is a technology idea to facilitate the moving of large amounts of goods around Egypt, ore, bricks, boards, things such as that.

After discussions with teppy, the idea has been changed to a ground-based idea. A track-based system, with an engine and carriages.

Possibilites:

1) Fuel for the system: Either human (wound clockwork) or steam (charcoal, petro or coal) powered. X fuel takes you X distance. Fuel hopper (springboxes if clockwork, hopper if fuel-fed) can be upgraded. It will be possible to 'overload' the fuel hopper, but will take up some of the space for goods.

2) Altitude differences greater than X would require upgrades to track.

3) Carriages can be upgraded to take larger loads, heavier loads.

4) Engine can be upgraded to pull heavier loads

5) Containers can be upgraded to carry people

6) Ownership of 'stations'/containers: Is it required or should they be public?

7) Unloading towers: Towers where a container is automatically unloaded into a 'stockhouse'.

8) Route mapping: Probably the biggest sticker of the bunch. How can the container be sent to various destinations?

9) Gravity effect on fuel: Going down hill takes less fuel, reverse for up hill? Would add a measure of surveying to the tech.

10) Stations are placed similar to aqueduct towers. There is a hexagonal grid to which the towers are constrained.

11) Carriages can be added, but decreases the time, down to a minimum time.