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And finally, yeah...I know this is long.  It's very long. In June 2009 it was longer than Stephen King's ''The Shining''.  As of September 2nd, it was over 92,000 words long, mostly involving Raeli tiles.  You have been warned.
 
And finally, yeah...I know this is long.  It's very long. In June 2009 it was longer than Stephen King's ''The Shining''.  As of September 2nd, it was over 92,000 words long, mostly involving Raeli tiles.  You have been warned.
  
Finally, for those who are curious, I didn't stop writing-- I just don't believe in giving my competitors too much knowledge of my activities.  Updates will come in chunks, as warranted by general paranoia. :)
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Finally, for those who are curious, if there are gaps, I didn't stop writing-- I just don't believe in giving my competitors too much knowledge of my activities.  Updates will sometimes come in chunks, as warranted by general paranoia. :)
  
 
==The Daily Desert – Heralding Sefet's Triumphant Return to Egypt!==
 
==The Daily Desert – Heralding Sefet's Triumphant Return to Egypt!==
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: [[User:Sefet/July2009|July '09]]
 
: [[User:Sefet/July2009|July '09]]
 
: [[User:Sefet/Aug2009|August '09]]
 
: [[User:Sefet/Aug2009|August '09]]
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: [[User:Sefet/Sep2009|September '09]]
  
===September '09===
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===October '09===
  
'''09/01/09'''
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'''10/01/09'''
  
Spent Monday sick, so playing catchup now—still a little woosy, so please forgive interruptions of my usual narrative style.
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Not much going on.  It’s a quiet week.  I can’t test for beacons, so I’m spending my time making materials for Pyro. Being flush with acid has its benefits!
  
The weekend was mostly about working on Pyro, mostly. I finished the ‘rough draft’ of it and showed it to my wife. She gave me an “Awwwww!!!”, which is good enough, so all that remains is padding it with more gunpowder and colored stars.  The effect itself is thus: I use red lights to trace a giant heart in the skyIt hangs where for about 12 seconds, then there’s a giant explosion of color from the center of it, leaving behind a cloud of white ‘poppers’.  It looks really neat, if I do say so myself.  My goal is to appeal to the 50% female demographic and I think this’ll do it.
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Received a massive surprise when I checked the calendar—there was a ballot being held! It was the first in months.  I hurried to the voting booth by the house to see what miserable “I Want Your Pony” laws were up for considerationThere was “anyone can harvest flax 5 days old”, “anyone can claim the stuff of people who get banned immediately”, the “I can claim your stuff in one month instead of two” from Tale 3, and a scary law letting people salvage other people’s mines that haven’t been worked in 45 days.
  
To get to that point, I mined and processed a ton of magnesium and aluminum and I was finally able to catch a Goods trader, BL, to close the deal on more acid to supplement my dwindling supply.  I lost track of how much dung and saltpeter I processed, but I’m to the point of squeezing camels to get more. I estimate I’ll be ‘show ready’ in a week.
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The three that weren’t directly IWYP laws were a law forcing all containers to be publicly viewable, Rabble’s resin information law (it rats out people who don’t re-nick trees after gathering resin), and my own expansion of Demi-Pharaoh powers act!  
  
To celebrate, I uncorked a couple of bottles of wine and finished off my second tasting bookIt’s a good thing!
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Basically, if my law were to pass (and I doubt it will), it lets DPs tear down most player built structures outside of compoundsOstensibly, this will be used to clean out trash left by long absent players.
  
There were a couple of conflict tourneys held over the weekend and I’ll touch on both.   
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No sooner had Mandisa and I voted, but the server crashed.  Getting back on this morning, I noted that we had been rolled back and our votes no longer countedQuickly corrected that.
  
The first was ‘Tug’, the game of Telekinesis, and was extremely fun.  My regret was I only got in a handful of games.  In this game, you and your opponent pit your mental skill in a game of tug-of-war for an ore cart.  It works like this:  you each have a pool of 50 points to last the entire game.  You spend as many as you want each turn in a blind bid.  The person who bid the most ‘wins’ and the ore cart rolls towards them.  Once the cart has moved four places from the middle (read: all the way to one side), there is a winnerIf you run out of points, it is a simple matter for the other person just to keep bidding ‘1’ to get the cart back on their side.
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Also, it appears as though Mandisa is a pirate captain (again).  I’ll need to get that ship built tonight!
  
I placed in the top 21 of that competition and won five pieces of tangerine marble, of which I no longer have any use.
 
  
The second was Kanivan Tak.  It plays a lot like checkers, but without a board.  Pieces shaped like giant eggs move forward in up to 60 degree arcs and once they reach either of the back two ranks, where they hatch into phoenixes that can move (and attack) in any direction.  The controls are very fiddly and it is hard to estimate how far you can jump, but I still won a match, so I know I can play it if necessary.  We had too many people tie at my ranking, so I didn’t get a special prize, but that’s all right.
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'''10/02/09'''
  
The big drama to come down the pipe was a group of people from Stillwater who decided to ‘game’ the tournaments to win the very sweet prizes. By playing only against each other and deliberately throwing matches, they were able to ensure a number of them got the top prizes in each tournament.  It’s poor sportsmanship, but there’s nothing you can really do to prevent them from doing it, aside from getting a DP to ban the offenders, which they wouldn’t do, due to fear of community backlash.  The people who take conflict games and tournaments ‘seriously’, that is to say, those who enjoy the actual competition, have called out the offenders by name or by guild associationIt promises to be ugly.
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The vote went pretty much as I expected: my bill failed, having only garnered a third of the voter’s support.  The big winner was ‘flax abandonment’, so all those flax fences will be going away soon.   
  
 +
My next law is strictly roleplay/plot, so I know it won’t pass, but I like to get people talking.  The “Preservation of Bloodline” law forces the eldest son of the Pharaoh to marry BooBoo, who has been stalking him since the beginning of the Tale, and neither may divorce from the union.  It only took 34 signatures to get my last effort on the ballot.  I’ll need to start pushing the new one at public events.
  
'''09/02/09'''
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More saltpeter and salts made and a hundred squat canary stars joined my growing pyro stockpile.  I still haven’t decided on a solid design, so right now I’m just amassing stars and gunpowder so I can tinker in earnest next week.
  
What started off with a quick login to ‘thin the herds’ turned into a small pyro foray as I manufactured 1k charcoal and gathered a couple hundred clay to make another 150 stars to go into the ‘finale’ portion of the firework.
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Mandisa’s pirate group accepted an “equal” share, which was weighted towards Mandisa at one other player’s expense.  I doubt it will be anywhere near enough to get a pass, but it’ll scootch her a little closer along.
  
Flushed out the acid tubs and they are now dissolving the last salts needed.  From this point on, I just need to finish one batch of stars (I think) and make a crap ton of gunpowder from a ton of crap.
 
  
The major silk producers made a push to get airships researched and now it stands with just 150 silk to go. I’m stuck with an array of tanks with nasty thistle requirements and I’m not about to start rebuilding them to try for better ones.  The void set changed and I spent an hour working out a ‘reset’ recipe for Tank 7.  A reset recipe is a stupidly complex recipe that is impossible to do in bulk, but is useful for either generating small amounts of silk or, more frequently, to reset a silkworm tank to hope for a much easier thistle request.
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'''10/05/09 Smoke on the warbler, I fire it in the sky'''
  
 +
The weekend found me doing a few odds and ends:  resupplying the sulfur stock, knocking out a few hundred boards, gathering things that needed gathering, and so forth and so on.  Finally fed the silkworms a ton of thistles I’d been sitting on, so they should be good for another 20 cloth worth soon.
  
'''09/08/09'''
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Out of the blue, we received notification that they had finally implemented warehouse basements, only five and a half months after the research was completed.  Although I’m not cramped for space now that I have a “medium house”, it is nice to know I have the option to upgrade my primary storage to up to quadruple capacity.
  
Very little playtime this past week.  I finished up my firework and, as luck would have it, there was a perfect time for displaying it on Saturday. I showed up to the field at the appointed hour and nervously paced, counting the participants twice.
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The other major announcement was the release of a new Test:  The Test of Flight! I happily checked out the requirements for the launcher:  a few hundred treated boards, a chunk of steel wire, raeli tiles, some other odds and ends, and a piece of silk. Easy!
  
In order to pass Pyro, all I needed was to place in the top 1/4th of the participants.  This rounds down, so 1-7 participants meant I needed to win first place,  8-12 participants, first or second place.
+
The way it works is you build a launcher, load it with gliders that look like birds, configure how you want them to fly using what may be the most cryptic interface known to man and people judge how they think it looks.
  
The appointed hour struck and walkups were allowed to register as contestants or judgesWe easily met the minimum for judges and I quickly made a headcount of the participantsWhen the lights dimmed for the show, there were nine aspiring pyromaniacs ready to take the stage.
+
After a bit, I had a launcher up by the chariotI clicked “launch” and shot a bird straight into the side of a guild hall.  Hmm...  fortunately gliders can be launched an infinite number of timesAfter a bit of fiddling, I fired it out over the chariot and I learned a few things.
  
I had determined to wait until the 6th or 7th turn to launch mine, hoping to follow behind an utter crap firework to get a few extra points from the judgesThe first few launched and were passable, small 40-60 star affairs with one neat ‘gimmick’ in them.
+
I learned they don’t soar into the air like I thought they would.  They kind of ‘hug’ the ground at a preset altitude you can tweak.  I also discovered if they slam into the ground they don’t come back outFinally, I discovered that without a cool smoke trail, they look... not as good as ones with smoke trails.
  
The fourth person was disqualified by the judges as a fraud.  She had launched a single star firework, hoping to finish her Pyro principlesJudges hate that.  If three people vote an entry as a ‘fraud’, that knocks them out of the contest entirely, bringing our count down to eight entries.
+
For the price of 100 gunpowder, I upgraded my birdie to add smokeA white trail followed the bird as it looped and soared around the area, terrorizing a couple of aspiring acrobats.  I had enough silk and wire to make a couple more birds and did so.
  
I bided my time, and then I got floored. Nissim launched a shell entitled “tequila sunrise” and it was stupidly impressiveWith 580 stars or so and what could only be an ungodly amount of gunpowder, it was everything a crowd could want from a ‘themeless’ fireworkIt got both a “Wow.” from one of the spectators and my wife, who was watching over my shoulderTime passed and no one wanted to follow that monster. Guess who had to?
+
The white smoke was well and good, but I needed colors! I found the upgrade to colored smoke and stopped short at the cost:  7 salts of each of the 15 metalsI had some of those from pyro stockpiling, but I’d never held strontium, platinum, or lithiumMost of the rest of them I had on hand, but in a non-dissolved stateI flushed the acid baths and started up batches of what I could.
  
I sent my rocket up and it performed exactly as expected, eliciting an “Awww!” from someoneThe audience was duly impressed and I received a mind-boggling high score, just a few points under tequila sunriseSecond place.
+
I swung by Rabble’s camp and was able to get lithium and strontium, but was (and am!) still shy of the platinum.  I put in a Goods order, but I’m not overly hopeful for a speedy transaction.  With some luck, I’ll be able to complete the trade this week.  That’ll let me spruce up my launcher with colors and a few more birds by the weekendLike all Art projects, I’ll fail miserably, but I want to at least give it a passable effort!
  
The seventh non-disqualified person fired her shell and it was ‘ok’ and received a moderate score.
 
  
The seconds ticked by and the final contestant didn’t launch.  I hastily recounted the people on the screen to make sure I didn’t screw up.  No, there was one other person.  The contest ends after two minutes pass and no one fires a shell.  The automated 60 second warning came and went.  My passing or failing depended on this guy firing his shell.  The 30-second mark came and finally—FINALLY—he armed his shell.  I breathed a deep sigh of relief.
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'''10/06/09'''
  
He launched one star and was disqualified.
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Discovered that the week’s beacon activity had been discovered (drink a glass of wine), so I made it my primary goal to get a bit closer to passing the Test while I could.  Announcing on worship world that I had “a bottle of wine, a ton of gems, and a willingness to travel”, I soon had a couple of partners for a beacon up in Sinai.
  
I wanted to screamDozens of hours, hundreds of stars, thousands of gunpowder gone.  It was disheartening. I congratulated the winner and logged out.
+
Met up with Kemnesh and Alciphron, both likable people, and we hoisted a glass and waited.  After only a few minutes, we got our first beacon.  Kemnesh ran us through the ritual combinations quickly and everyone agreed to do anotherI brought over Mandisa and within twenty minutes, we had summoned another beacon.  It went extremely well (two to go!) and, as a bonus, Kemnesh gave me the platinum I needed for the colored smoke upgrade to my bird launcher.
  
Time for a little break.
+
I headed back down to SACFAR and made more potash and set the kettles so the next users could make acid if they wanted to. Finally returning home, I set all of the remaining needed metals to dissolving.  Once that was done, it was back over to the gliderport.  Upgrade completed!
  
 +
All that remained was a couple of hours of tweaking, firing, tweaking, firing, and eventually coming up with a design that looked decent.  I doubt it will pass, but the looping birds make me happy.
  
'''09/10/09'''
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That’s got to count for something.
  
Ok— back to the Desert.  I have some design ideas for the next firework, but it’ll take a long while to get the materials together, so that’s on the back burner. 
 
  
Checked on the thistle voids (bless you Numaris for posting those!) and was quite pleased—these were voids I could work with in relative ease.  A few days ago I worked out an arrangement with murtha to provide recipes when able for a cut of the proceeds.  She farms them out to people who need silk, so it all works out, assuming you can get recipes, farmers, and virtual sunlight to all cooperate within the 2 day time frame before the voids change again.  I was happy to see I could provide both a reset recipe for one of her tanks as well as a solid, cheap, easy-to-produce recipe for a second.
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'''10/08/09'''
  
As for my own tanks, I could not be more pleasedI was able to develop stupidly easily and cheap recipes for not one, but two (!) tanks, one recipe for nighttime and one for the dayThe requirements of the recipe were so lax, I could easily manage 40 thistle beds simultaneously without fear of screwing things up.  At 200 at a time, growing a thousand thistles was child’s play.
+
Played around with pyro designsI’m torn between a freeform explosion type (the tequila sunrise boomer that beat me last time was one of these) or a themeI’ve got two good “theme” ideas and I’ll likely work out both in the coming weeks.
  
After finishing with the first round of thistles, I had a bit of time before the next could be grownI was stuck waiting for mid-morning.
+
Cranked out another hundred silver stars, rotted more dung and made 1500 gunpowderWhew.
  
As I had some time on my hand, I took to Rabble’s reactoriesIt was time to upgrade the sawmill!  I’ve now gotten confident at this minigame and after a bit I achieved ‘perfect’ scores at a few alloys and created a ton (read: 120 debens) of Thoth’s metal, a complex alloy, which then got dumped in a chemical bath.
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Picked up the silk I had made and I’m now sitting on a small stockpile, which will be good when Festivals gets unlocked.  I’m looking forward to that TestIt’s sure to be a monster resource-sucker.
  
The chemical bath treats metal in a similar way to wood treatment tank treats wood.  Additionally, you can ‘plate’ metals with salts of other metals, but I haven’t needed to fool with that yet.  I required “hard, stainless, ductile” metal for the sawmill’s hopper and was able to obtain it after a bit of experimenting and wasting more potash and arsenic than I should haveSigh.
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As expected, I passed the Principles of Flight and hit level 38I think the only skill left in game (Nav 7) comes available at level 40, but is presently unattainable.
  
In the end, the alloy was treated and, once the forges were fired up, extruded it all into thin metal sheets.  This was the last component needed and with pride I returned home and upgraded the sawmill to triple capacity.
 
  
By this time I had plenty of sun so I hurried to the Shabbatical’s thistle agro-complex to make use of their beds.  Once again it took little time to manage vast amounts of silkworm-chow.
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'''10/12/09'''
  
Ended the night by warping to the tanks and feeding them enough food to provide (hopefully) 40 silk cloth worth of threadThat’s half an airship in one night’s labor.  For Sefet, it doesn’t get much better.
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More sap gathered and more saltpeter madeSlow going, but I’ll get there.
  
 +
Quite a bit of drama over the weekend came from a new player who built a swastika-shaped compound near Jewish players.  The player, obviously a young American, wanted to ‘make an in-your-face’ statement.  That statement apparently was that he was an idiot.  At some point, the trial player/instigator, Aladdin, paid for his subscription.  At any rate, two good players quit over it:  Kastou and Asnath (they lived just a country mile down the road from the ‘Plex).  Apparently, this specific thing happens once a Telling. 
  
'''09/11/09'''
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A significant portion of the player base blames Teppy for not banning a player who is in clear violation of the Terms of Conduct, Rules of Engagement, Conditions of Whathaveyou, or whatever.  Honestly, I can’t imagine a more botched reaction.
  
With no grand plans in the immediate, I took the opportunity to do a little casual camp work: repaired all of the buildings, fed the extremely emaciated camels, gather a few thousand wood. That sort of thing. 
+
Teppy maintains a hands off approach, because we’re supposed to be self-policing ‘anti-social’ behavior.  Not a single DP banned the person or delivered an ultimatum of “change it and apologize publicly or you’re banned” or anything along those lines. A petition to have the compound removed started circulating, but I don’t know how fast it will go through our legal channels.  At the time he quit, Kastou was a finalist for DP election and would’ve been able to ban the asshat himself.
  
I started up the sawmill and the plan is to just let her rip for two weeks, as that’s how long it’ll take to process 20k wood into boardsAfter that, I don’t expect I’ll ever need boards again(Three months from now, come back to this point and laugh at my naivety.)
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In other news, the Test of Backstabbing Friends and Making Them Ragequit got released, except they called it The Test of the Covered Cartouche.  Cartouche plays out like a season of “Survivor:  Egypt”Basically, you’re put in a group with 11 other people (I know...not 6 othersI have to wonder sometimes) and there’s alternating rounds of building and voting, after building an expensive ‘voting booth’.
  
From there, it was a trip down to check on the wormsIt’ll be Sunday before the tanks I fed previously will process the thistle and the worms go through their next life cycle, producing more silk, thistle requests, and anguish, however one tank’s requirements that I didn’t have previously would be visible nd maybe I’d get really lucky and get another easy to work recipe.
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Each building round the person who builds the smallest cartouche gets eliminatedEach voting round, well...that works like you expect.  The last three survivors win tickets to participate in a Round 2.  The last 3 in a Round 2 challenge pass the Test itself.
  
Yeah, not so much.  The request was an obscene combination of requirements that looked nigh impossible, but, as I didn’t have anything pressing, I decided to give it a try to at least work out a reset recipe.  An hour later, I was the proud owner of 5 thistle that would reset the tank.  All it took was 15 saltpeter, a couple dozen water, enough oxygen to keep a nursing home in business for a week, and a willingness to overlook the 16 separate steps to make the thistle.  I turned back to the tank to feed the bastards, but it was too late.  They were dead.
+
That would all be well and good, but once again we’re stymied because the Test unlock requires something we don’t have yet (some sort of plant part).
 
 
Ok, not dead-dead, but the adults were and I was left with a tank full of eggs.  We are not allowed to feed eggs, as the food the worms will want isn’t revealed until they hatch.  Since the last batch wasn’t fed, the worms will want the same nigh-impossible food the last batch wanted, but it was going to make me wait a day for the eggs to hatch before I could put the thistle in the tank.  Fine.
 
 
 
At any rate, by Monday I should have three tanks with new recipes and hopefully at least one of them will let me get a chunk closer to the airship!
 
 
 
 
 
'''09/14/09'''
 
 
 
Worked another thistle recipe and got it in just under the wire on Friday.  It was an ‘ok’ recipe and I was able to knock out a few hundred thistle, 50 at a time, before I lost sunlight.  Moved from the tanks over to the grassy fields and flaxxed muchly.
 
 
 
After a time, I loaded up the machines and let automation weave cloth and canvas, spin rope, and separate lint and tow from the rotted flax.  Periodically I popped in to cycle the equipment, but otherwise not much.
 
 
 
Fired up the forge and generated a couple dozen aluminum straps and a few miscellaneous metal pieces—my project chest was rapidly filling. 
 
 
 
By Sunday, it was time to check on the silkworms.  Most of the tanks were in the part of the life cycle that made it impossible to get new requests, but I was able to collect all of the tasty raw silk.  1055 here, 985 there, 450 here...5 there.  Taking it back to the ‘Plex, I spent an hour or so weaving it all into cloth.  I had more raw silk on hand than I thought I did and I grew excited as I worked.  I had enough for the airship!
 
 
 
I took tally of my stocks and based on Tale 3’s costs—my project chest was complete!  Now we just need to unlock the technology.
 
 
 
 
 
'''09/18/09'''
 
 
 
Not terribly much going on the last few days—killing and/or feeding animals, keeping the sawmill topped off, that sort of thing. 
 
 
 
The week’s thistle voids are completely horrible.  I can’t generate any vitamins with all of the
 
‘productive exchange’ chains broken.  (These would be exchanges that take some of one vitamin and turn it into more of another one.)  Although I’ve made enough silk for all of my personal projects (airship, navigation for myself and friends, upgrading the acoustics lab, with a little leftover for ribbons), a little more certainly wouldn’t hurt.  Aside from being terrific trade bait, we’re still 150 silk from unlocking airship technology.  Now that my own needs are met, I’ve no problem in helping that along.
 
 
 
The game’s pace has ground to an absolute crawl.  This, along with my lack of non-vanity projects, is probably contributing to the general ‘meh’ feeling.  Burned out?  Nah, but when running a race, it’s nice to have a finish line.
 
 
 
I’m nowhere near alone there.  I checked out the census reports and we’re around 1050 players—scratch that.  We’re around 1050 paid accounts presently, down about 17% from three months ago.  Given that figure still includes all of the yearly prepaids who no longer play, well... I’d put the ‘truer’ figure at 300, once you strip out the mules.
 
 
 
 
 
'''09/21/09'''
 
 
 
Buckled down for my next big project:  the medium house I mentioned a month ago.  This project is strictly vanity.  Although it functions as a warehouse that can hold 130,000 items, no one in their right mind would build one over a half-dozen ‘real’ warehouses.  The project requirements are nothing short of insane.
 
 
 
The materials begin at over 10k treated boards, move into a couple hundred rope,300 linen, 4.9k nails, and 2k concrete, add a ton of marble, and round it off with a 600 debens of various paint.  While not a legendary grind, it would be tedious, but my reward would be immediate:  I’d be the first person in Egypt with one.
 
 
 
I’d been working the flax throughout the last couple of weeks, so the linen and rope was covered.  I began mixing paint.  As luck would have it, I already knew the recipes for all of the colors involved, so that part only took a few minutes and a ton of resources.  The paint required a few hundred debens of copper and iron and not a little amount of lead.  That’s right:  lead paint.  If the pressures of virtual Egypt ever get too much to bear, I can always lick the walls.
 
 
 
Next up were the boards.  The wiki noted I’d need 4900 ‘rigid rot proof’ boards and 2100 each of glossy white and glossy blonde boards.  I stopped ye olde sawmill and was pleased with the volume of boards it had accumulated:  about 4k above and beyond the aforementioned requirements.
 
 
 
Figuring out the recipes to make the boards was relatively easy and not that expensive.  Mostly they used water, oil, beeswax, saltpeter, and sulfur... all of which I had in abundance.  Just a bit of lime to round out the wood tone and after a long while I was set.  No matter how you cut it, treating that much wood in batches of 500 takes a while.
 
 
 
Next up were the nails:  4900 nails.  Savor the sound of that for a moment.  Cranking out 60 a minute, this was just mindless grinding and over 400 iron spent.
 
 
 
Two thousand concrete requires an equal quantity of gravel, and that’s a serious pain.  I had 500 concrete already on hand, so I consoled myself by taking this part in chunks.  A couple hours of chasing rubble here, an hour of smashing stones there...  Eventually, I completed the task as I framed it around the other ‘activities’.
 
 
 
Then there was the marble.  15 slabs of White Travertine.  Rabble didn’t have any quarries for this flavor, so I had to do all of the legwork personally.  With Mandisa in tow, I successfully located a vein of the marble not too far from the house.  After constructing the quarry itself, it then became a matter of designing gearboxes for winches to take the place of two of the four required workers... then make the gears themselves for the gearbox.  After all of that, it was a couple of hours of hauling marble to the surface via an oversized skill crane.
 
 
 
At long last, on Sunday afternoon I finished.  I took a bit to survey the landscape to decide where to put my crowning triumph and enlisted Mandisa’s aid in exterior design.  Bear in mind, we had no idea what it would look like, so the final decision was ‘between the grove and the road.  Happily, I built the small construction site and stopped short before I loaded the first board.
 
 
 
The wiki construction requirements were wrong.
 
 
 
I performed a quick comparison.  It needed everything I had made, but required an additional 2100 glossy black boards (cake) and 8 slabs of Canary Granite marble (the cake is a prevarication).
 
 
 
Crap.  Crap, crap, crap.
 
 
 
I made the boards, which used a similar recipe to what I had used before, but this time it required lead to darken the wood.  Yup.  Lead in the boards.  If I survive licking the walls, I just need to keep gnawing.  I was almost disappointed I didn’t need 100 Asbestos for Insulation.
 
 
 
After picking up the skill to divine the location of Canary Granite (you can only ‘attune’ yourself to one flavor of marble at a time and flavor options depend on your perception skill), it occurred to me that maybe—just maybe, Rabble had one of those quarries and I’d just have to build the gearboxes!  I hastily warped to his camp and jogged out to the quarry field.
 
 
 
Not only was there a quarry, it was already fitted with two winches!  Finally something was going right.  With Mandisa’s assistance, the marble was extracted and I returned to camp with the very lastest materials for the structure.
 
 
 
I built the small construction site (again) and in a few short moments, I was the proud owner of a medium house!  It looks a bit ratty, particularly for all of the fine materials that went in it, but it has a two sheep carport and a water trough in the back.  If I’m lucky, it’ll get an art upgrade someday.  I’ll get pictures up soon.
 
 
 
 
 
'''09/22/09'''
 
 
 
The Beacon tab in the bottom left of my screen has been taunting me for a while now.  As the only Principle I still have pending, I decided to do something about it.  Unfortunately, no one knew what the ‘favored beacon activity’ was...and I didn’t have people nearby anyway.  I keep full sets of medium gems on me at all times, just in case a conveniently located beacon appears, but so far they’ve been unused.
 
 
 
A thought occurred and I put out a call on E!, interrupting some random drama, to inquire about the existance of a Beacon-themed guild, organized or not.  I would’ve thought that Worship World would be all about that, but apparently Vigilism is the main push there.  After a few minutes I get a suggestion from Kartal to make one.  I’ve run into Kartal from time to time and he’s the likable sort.  He’s got the same sense of humor I do, which may bode ill for Egypt should our forces combine.
 
 
 
After we unsuccessfully investigated suspicions of an already-extant guild (BAE- Beacon Attracting Egyptians), we gathered our boards and erected The Flavored Bacon Conspiracy.  With some luck, over the next week or two, we may be able to come up with checklists of things to try to force a beacon.  There’s 42 activities that can make one appear, ranging from ‘picking grass’ to ‘killing sheep’ and anything in between.
 
 
 
Here’s hoping!
 
 
 
 
 
'''09/24/09''' 
 
 
 
Relatively short playtime and very unfulfilling.  By that, I mean I didn’t build anything and there were no real accomplishments.  This begins what will be a fairly regular game of ‘guess the beacon activity’. 
 
 
 
It looks like there could be much more than 42 possible activities, as nearly anything could trigger a beacon and in four Tales, no one actually codified what works, aside from a small handful of things.
 
Over the course of a couple of hours, I tried everything under the sun I could think of:  killed camels,  killed sheep in a pen,  tended grapes, worked quarry, used a chest, nicked a tree, gathered wood, thorns, silt, resin, tadpoles, dirt, sand, mud, slate, clay, sap (and injured cacti), judged artwork, ,fished, used expedition travel, grew veggies, colleced coconuts, spouse warped, made bricks, cut stones, made jugs, used a kiln, mined, checked hives, herbed, cooked, flaxxed, dowsed, prospected, and dozens more things, all gto no avail.  A beacon was simply not to be found.
 
The fledgling beacon guild has grown to nearly a dozen members and hopefully we’ll be able to work out a system to test things quickly on a checklist.  I’ll need to engage my wiki-fu and get things organized.  That’ll be my goal for tonight.
 
 
 
 
 
'''09/25/09'''
 
 
 
Updated the Bacon’s website and developed some nifty checklists to use when the weekly activities change.  Speaking of, I noticed a pattern in the changes that has gone undocumented for years:  the length of “week” for the purposes of this Test alon alternates regularly between 7 days and 8 Egyptian days.  Armed with this knowledge, I’m able to fairly accurately predeict when the activities will change.
 
 
 
Alas, no beacons.
 
 
 
We’re down to 85 silk cloth to unlocking airships.  I mused that I could put it on timer, but then I wouldn’t have an airship myself.  Hopefully I can find a recipe or two tonight for mutha or myself.
 
 
 
The chemistry recipe for potash ointment went on timer.  This will permit direct transmutation of ash to potash without feeding a kettle for 15 minutes.  Of course the recipe will require acid, which I can’t make and need for other purposes, and essential compounds, which are derived from powdered gems and various resins.
 
 
 
I haven’t really started playing with chemistry yet.
 
 
 
 
 
'''09/28/09  She can bring home the beacon...'''
 
 
 
Wow.  That’s all I can really say to describe the weekend.  It started off casual enough with a little plugging at beacon testing and camp chores, then it all broke loose quickly.
 
 
 
Someone got a beacon message earlier in the day, and it was thought to be ‘wine-related’, but we had already tested drinking wine.  I bottled, crushed grapes, tended vines, and knocked back a glass or six, but to no avail.  I took a break and came back on later to find that the beacon summoner had been drinking with his wife.  That was something we hadn’t tested!  Employing the beautiful Mandisa’s aid, we dashed down to the public bars to crack open a couple of bottles.  Nothing.  I had her log off, then traipsed my merry butt off to do other things.  I was stunned, literally stunned when the beacon appeared some 45 minutes after our glasses were hoisted.  Quickly gathering two other people, we anchored that sucker and tried desperately to figure out the proper ritual.  With just minutes to spare, we succeeded and I was once again devoid of uncompleted Principles.  Level 37, baby!
 
 
 
No sooner had I completed my beacon ritual, but another beacon was summoned by RosieRazor a few seconds away.  That one went much smoother, in no small part to our third: Numaris.  In short order I had completed my second beacon!
 
 
 
The following day was for thistles and Yokir (a Euchre-like conflict game).  With under 100 silk left to unlock airship construction, I decided to make a push and see what I could make to hopefully unlock the tech next weekend.  I figured out a single easy recipe and knocked out nearly a thousand thistle, when I got distracted by one of three mini-tournaments.  At two hours long each and single-elimination, it was going to be a fast one.  I went, played my best, and got wiped out in the first round.  Still, due to a lack of players, I qualified for “top 21” players and made off with a couple dozen gems for my time.
 
 
 
When I got back to the thistles, I realized I had overstayed in the arena and I no longer had enough sunlight to finish growing.  I go to double-check the wiki—and airship construction was on timer!  WOO!!!  I danced all the way back home.
 
 
 
I fared no better in the second tournament, but again placed in the “top 21”.  I now have gems bursting from orifices that were ne’er meant to harbor same. 
 
 
 
Sunday morning I was itching.  I had signed up Mandisa for Beacons so she could test for FBA after the FBA changes Monday morning, but couldn’t resist another Beacon when a new addition to my guild asked for one!  Once again, Mandisa and I knocked back booze then hied away to a place away from traffic.  (Beacons are shy, it seems).  Elfus, the guildie, is also the Producer for cory0210’s “Male Oprah Show” (it’s really, really hard to describe.) It turns out the “Yo momma so...” contest was going to have to be cancelled because the main participant had to work.  I told him I wasn’t aware we had to sign up and had some jokes written for the occasion.  Next thing I know, I’m slated to go up against Yerbouti in a battle of cheap insults in about an hour and a half.
 
 
 
We completed the beacon (my third!) and then I had to hustle home to pick up my airship supplies—it would be off timer before the contest started.  My pockets laden with what I hoped were the correct supplies, I sat in front of Saqqarah’s UArt for the last nine minutes of the countdown.  Near the end, one other showed up:  Orrin!  Orrin is a big silk producer and most likely the one who put it on timer the previous day.  When the skill came off timer, we hurried to the edge of the field and built our ships:  the costs were the same as Tale 3 and in seconds, we had cast off our earthen shackles and soared where only the ibis had gone before.
 
 
 
A minute later, we realized we couldn’t land.
 
 
 
Turns out airships are bugged and won’t permit landing.  You can log off and back on and you’ll be outside the ship where you launched from, so right now it’s just a ‘cool factor’.  And cool it was:  in just a few minutes, we had a crowd gaping at our airborne adventures!  From my vantage point in the skies, I joined the Male Oprah Show.
 
 
 
Basically, I was aiming for an Egyptian flair with the insults “Yo momma so fat, you could hide cicada cages in her rolls.”  Nearly a couple dozen of things like that.  The crowd loved it and I won hands down.  The prize:  a deben of grass!  (“Cory, could I get that grass in small, unmarked blades?”)  Well, and a huge quartz...but the real prize was having an entertained audience.
 
 
 
Once back on the ground and back at camp, I stared miserably at my acid baths.  The Goods has been unreliable for over a month (Robare went on hiatus and tellers are a rare breed) and I was sorely in need of acid.  I stopped myself there and said “Get off your butt and do something about it.”  To make acid myself, I needed the Desiccation 3 skill—which required a huge topaz.  I had a topaz.  I had a few hours.  Right! 
 
 
 
I hit the mine and mined till it collapsed.  I repaired and rebuilt it a total of nine times, sometimes tearing it down completely trying to get a better gem yield.  In the end, I got my huge topaz and finally I can make my own acid!
 
 
 
After making a ton of salt and acid, I changed out the acid baths and started dissolving new metals in the baths for the first time in a long while.
 
 
 
Time to rock pyro.
 

Latest revision as of 14:13, 12 October 2009

A Blog in the Desert

A little bit about me first.

I played Tale 1 from Beta to a few months in. Can't even remember what my character's name was those days. Eventually quit when it got boring as hell. Played Tale 2 only through the 24 hour trial halfway in-- not having access to metals was too much of a stumbling block. Tale 3, I played from startup for a few months in, when a bad marriage choice ended in my camp getting wiped. (And no, I'm not going further on that. What's past is past.) Anyway, back during Tale 3, I started a daily e-mail to a friend of mine who tried the game and liked it a little, just not enough to pay for it. Over time, these e-mails became known as 'The Daily Desert'. I retained the tradition once Tale 4 began. So a lot of the information and mis-information (see below) comes as no surprise to veteran players. Bear in mind my target audience does not actively play.

Anyway, I know a lot of the information in my blog is wrong...now. That's the benefit of hindsight. At the time, most of my choices make perfect logical sense. Also, a disclaimer. I reserve the right to be wrong about people, too. So if you see your name here and it is in less than a positive light... well, don't be such a jackass next time. Sefet is a role-played character most of the time, but there's a solid chunk of my personality in there.

I'm not a perfect person, nor do I claim to be. I know this and I will occasionally indulge in petty activities.

For now I raise my glass to friends and enemies I have known, both present and absent. I could not have done it without you. Well.. actually, I could've, but it wouldn't have been anywhere nearly as interesting. That's what matters, eh? It's all about the journey.

Actually, part of that last is an absolute lie. There's no way I could've accomplished what I have without the support of my friends. Rabble, AlexisBelle, Lilac, Robare, and so very many others.

And finally, yeah...I know this is long. It's very long. In June 2009 it was longer than Stephen King's The Shining. As of September 2nd, it was over 92,000 words long, mostly involving Raeli tiles. You have been warned.

Finally, for those who are curious, if there are gaps, I didn't stop writing-- I just don't believe in giving my competitors too much knowledge of my activities. Updates will sometimes come in chunks, as warranted by general paranoia. :)

The Daily Desert – Heralding Sefet's Triumphant Return to Egypt!

Leading Up to Day 1
December '08: Let the Games Begin!
January '09
February '09
March '09
April '09
May '09
June '09
July '09
August '09
September '09

October '09

10/01/09

Not much going on. It’s a quiet week. I can’t test for beacons, so I’m spending my time making materials for Pyro. Being flush with acid has its benefits!

Received a massive surprise when I checked the calendar—there was a ballot being held! It was the first in months. I hurried to the voting booth by the house to see what miserable “I Want Your Pony” laws were up for consideration. There was “anyone can harvest flax 5 days old”, “anyone can claim the stuff of people who get banned immediately”, the “I can claim your stuff in one month instead of two” from Tale 3, and a scary law letting people salvage other people’s mines that haven’t been worked in 45 days.

The three that weren’t directly IWYP laws were a law forcing all containers to be publicly viewable, Rabble’s resin information law (it rats out people who don’t re-nick trees after gathering resin), and my own expansion of Demi-Pharaoh powers act!

Basically, if my law were to pass (and I doubt it will), it lets DPs tear down most player built structures outside of compounds. Ostensibly, this will be used to clean out trash left by long absent players.

No sooner had Mandisa and I voted, but the server crashed. Getting back on this morning, I noted that we had been rolled back and our votes no longer counted. Quickly corrected that.

Also, it appears as though Mandisa is a pirate captain (again). I’ll need to get that ship built tonight!


10/02/09

The vote went pretty much as I expected: my bill failed, having only garnered a third of the voter’s support. The big winner was ‘flax abandonment’, so all those flax fences will be going away soon.

My next law is strictly roleplay/plot, so I know it won’t pass, but I like to get people talking. The “Preservation of Bloodline” law forces the eldest son of the Pharaoh to marry BooBoo, who has been stalking him since the beginning of the Tale, and neither may divorce from the union. It only took 34 signatures to get my last effort on the ballot. I’ll need to start pushing the new one at public events.

More saltpeter and salts made and a hundred squat canary stars joined my growing pyro stockpile. I still haven’t decided on a solid design, so right now I’m just amassing stars and gunpowder so I can tinker in earnest next week.

Mandisa’s pirate group accepted an “equal” share, which was weighted towards Mandisa at one other player’s expense. I doubt it will be anywhere near enough to get a pass, but it’ll scootch her a little closer along.


10/05/09 Smoke on the warbler, I fire it in the sky

The weekend found me doing a few odds and ends: resupplying the sulfur stock, knocking out a few hundred boards, gathering things that needed gathering, and so forth and so on. Finally fed the silkworms a ton of thistles I’d been sitting on, so they should be good for another 20 cloth worth soon.

Out of the blue, we received notification that they had finally implemented warehouse basements, only five and a half months after the research was completed. Although I’m not cramped for space now that I have a “medium house”, it is nice to know I have the option to upgrade my primary storage to up to quadruple capacity.

The other major announcement was the release of a new Test: The Test of Flight! I happily checked out the requirements for the launcher: a few hundred treated boards, a chunk of steel wire, raeli tiles, some other odds and ends, and a piece of silk. Easy!

The way it works is you build a launcher, load it with gliders that look like birds, configure how you want them to fly using what may be the most cryptic interface known to man and people judge how they think it looks.

After a bit, I had a launcher up by the chariot. I clicked “launch” and shot a bird straight into the side of a guild hall. Hmm... fortunately gliders can be launched an infinite number of times. After a bit of fiddling, I fired it out over the chariot and I learned a few things.

I learned they don’t soar into the air like I thought they would. They kind of ‘hug’ the ground at a preset altitude you can tweak. I also discovered if they slam into the ground they don’t come back out. Finally, I discovered that without a cool smoke trail, they look... not as good as ones with smoke trails.

For the price of 100 gunpowder, I upgraded my birdie to add smoke. A white trail followed the bird as it looped and soared around the area, terrorizing a couple of aspiring acrobats. I had enough silk and wire to make a couple more birds and did so.

The white smoke was well and good, but I needed colors! I found the upgrade to colored smoke and stopped short at the cost: 7 salts of each of the 15 metals. I had some of those from pyro stockpiling, but I’d never held strontium, platinum, or lithium. Most of the rest of them I had on hand, but in a non-dissolved state. I flushed the acid baths and started up batches of what I could.

I swung by Rabble’s camp and was able to get lithium and strontium, but was (and am!) still shy of the platinum. I put in a Goods order, but I’m not overly hopeful for a speedy transaction. With some luck, I’ll be able to complete the trade this week. That’ll let me spruce up my launcher with colors and a few more birds by the weekend. Like all Art projects, I’ll fail miserably, but I want to at least give it a passable effort!


10/06/09

Discovered that the week’s beacon activity had been discovered (drink a glass of wine), so I made it my primary goal to get a bit closer to passing the Test while I could. Announcing on worship world that I had “a bottle of wine, a ton of gems, and a willingness to travel”, I soon had a couple of partners for a beacon up in Sinai.

Met up with Kemnesh and Alciphron, both likable people, and we hoisted a glass and waited. After only a few minutes, we got our first beacon. Kemnesh ran us through the ritual combinations quickly and everyone agreed to do another. I brought over Mandisa and within twenty minutes, we had summoned another beacon. It went extremely well (two to go!) and, as a bonus, Kemnesh gave me the platinum I needed for the colored smoke upgrade to my bird launcher.

I headed back down to SACFAR and made more potash and set the kettles so the next users could make acid if they wanted to. Finally returning home, I set all of the remaining needed metals to dissolving. Once that was done, it was back over to the gliderport. Upgrade completed!

All that remained was a couple of hours of tweaking, firing, tweaking, firing, and eventually coming up with a design that looked decent. I doubt it will pass, but the looping birds make me happy.

That’s got to count for something.


10/08/09

Played around with pyro designs. I’m torn between a freeform explosion type (the tequila sunrise boomer that beat me last time was one of these) or a theme. I’ve got two good “theme” ideas and I’ll likely work out both in the coming weeks.

Cranked out another hundred silver stars, rotted more dung and made 1500 gunpowder. Whew.

Picked up the silk I had made and I’m now sitting on a small stockpile, which will be good when Festivals gets unlocked. I’m looking forward to that Test. It’s sure to be a monster resource-sucker.

As expected, I passed the Principles of Flight and hit level 38. I think the only skill left in game (Nav 7) comes available at level 40, but is presently unattainable.


10/12/09

More sap gathered and more saltpeter made. Slow going, but I’ll get there.

Quite a bit of drama over the weekend came from a new player who built a swastika-shaped compound near Jewish players. The player, obviously a young American, wanted to ‘make an in-your-face’ statement. That statement apparently was that he was an idiot. At some point, the trial player/instigator, Aladdin, paid for his subscription. At any rate, two good players quit over it: Kastou and Asnath (they lived just a country mile down the road from the ‘Plex). Apparently, this specific thing happens once a Telling.

A significant portion of the player base blames Teppy for not banning a player who is in clear violation of the Terms of Conduct, Rules of Engagement, Conditions of Whathaveyou, or whatever. Honestly, I can’t imagine a more botched reaction.

Teppy maintains a hands off approach, because we’re supposed to be self-policing ‘anti-social’ behavior. Not a single DP banned the person or delivered an ultimatum of “change it and apologize publicly or you’re banned” or anything along those lines. A petition to have the compound removed started circulating, but I don’t know how fast it will go through our legal channels. At the time he quit, Kastou was a finalist for DP election and would’ve been able to ban the asshat himself.

In other news, the Test of Backstabbing Friends and Making Them Ragequit got released, except they called it The Test of the Covered Cartouche. Cartouche plays out like a season of “Survivor: Egypt”. Basically, you’re put in a group with 11 other people (I know...not 6 others. I have to wonder sometimes) and there’s alternating rounds of building and voting, after building an expensive ‘voting booth’.

Each building round the person who builds the smallest cartouche gets eliminated. Each voting round, well...that works like you expect. The last three survivors win tickets to participate in a Round 2. The last 3 in a Round 2 challenge pass the Test itself.

That would all be well and good, but once again we’re stymied because the Test unlock requires something we don’t have yet (some sort of plant part).