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'''Anka's CC Oven Macro readjusted to run at 1680x1050 resolution for Tale 4, uses ACTool'''
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'''[[User:Tribisha/Paints/Recipes|Paint Recipes]]'''
  
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'''[[User:Tribisha/Mines|Mine Locations Map]]'''
 
 
<pre>
 
//Charcoal Oven
 
//
 
// Setup:  This handles from 1 to 8 charcoal ovens at a time.  Pin the windows
 
//        in 2 rows of 4 starting in top left corner.  But them up together but
 
//        Don't overlap them at all.  I suggest at least 300
 
//        wood per oven and a normally hold about 150 water jugs.
 
//        All ovens are slightly different but I suggest that you put your
 
//        fastest burning oven first in line.  You can tweak the settings
 
//        to your liking in the new GUI window.  Your settings will be saved.
 
//
 
//  If you see anything odd, /chat me.
 
//
 
//  ENJOY! :)
 
//  Anka
 
//
 
Constants
 
  //User Definable variables
 
  Ovens = 2      //Number of Ovens you are running. 1-8
 
  HeatMinX = 109  // Originally 129
 
  HeatX = 167      //Threshold for Heat bar, increase or decrease as needed.
 
  HeatMaxX = 178
 
  Oxy1X = 82
 
  Oxy2X = 133
 
  WoodX = 109      //Wood threshold, adds wood/round up to this point.
 
  WaterX = 76      //Alowable water level, not much play here.. dont lower more than 2
 
  DangerX = 170  // 162    //Threshold for Danger bar, increase or decrease as needed.
 
  RGBBlue = 220    //Threshold for detecting the color blue.
 
  RGBGreen = 250  //Threshold for detecting the color green.  Some video cards
 
  //                are having problems with this.  If you are having problems, run
 
  //                just 1 oven and try lowering this number by 10 at a time.  It's
 
  //                hard for me to see what is going on without using your pc :(
 
  //                This method is used for RGBBlue and RGBGreen.
 
  CheckDelay = 1900
 
  Guild = 1      // 1 for Guilded or public ovens, 0 for Personal ovens
 
  //End User variables
 
  AddX = 212      // 215-Personal  212-Guilded
 
  Add2X = 15
 
  Add1Y = 65
 
  Add2Y = 17
 
  Add3Y = 233
 
  HeatMin = 0
 
  HeatMax = 0
 
  DangerMax = 0
 
  BeginX = 103
 
  BeginY = 229
 
  NewX = 0
 
  New2X = 0
 
  New3X = 0
 
  New2Y = 0
 
  NewY = 0
 
  Heat = 0
 
  Oxy = 0
 
  Wood = 0
 
  Water = 0
 
  Danger = 0
 
  Status = 0
 
  HeatY = 135 // 140
 
  OxyY = 147 // 152
 
  WoodY = 159 // 164
 
  WaterY = 171 // 176
 
  DangerY = 183 // 188
 
  StatusX = 172
 
  StatusY = 195 // 200
 
  WoodBX = 35
 
  WoodBY = 229 // 234
 
  WaterBX = 85
 
  Vent0 = 130
 
  Vent1 = 155
 
  Vent2 = 180
 
  VentBX = 0
 
  OldVent = 1
 
  Num = 0
 
  Jump = 5
 
  JumpM = 0
 
  Jumped = 0
 
  Used = 0
 
  WoodNum = 0
 
  MDelay = 100
 
  SDelay = 200 // original 200
 
  S1Delay = 100
 
  Count = 0
 
  CountM = 0
 
  MouseX = 0
 
  MouseY = 0
 
 
 
End
 
 
 
Form ccOven, Settings
 
  ed1=Combobox:Ovens:1, 2, 3, 4, 5, 6, 7, 8
 
  ed2=CheckBox:Guilded?:True
 
  ed3=Editbox:Heat                  (75-188):162
 
  ed10=Editbox:HeatMin            (75-188):116
 
  ed11=Editbox:HeatMax          (75-188):184
 
  ed4=Editbox:Low Oxy            (75-188):82
 
  ed5=Editbox:High Oxy          (75-188):134
 
  ed6=Editbox:Wood                (75-188):109
 
  ed7=Editbox:Water                (75-188):77
 
  ed8=Editbox:RGBGreen:240
 
  ed9=Editbox:RGBBlue:220
 
  ed12=Editbox:Check Bars Interval  (miliseconds):4000
 
end
 
 
 
FormLoad ccOven, ccOven.frm
 
 
 
if ShowForm ccOven
 
  SetConst Ovens = ccOven[ed1]
 
  If ccOven[ed2] = True
 
    SetConst Guild = 1
 
  Else
 
    SetConst Guild = 0
 
  End
 
  SetConst HeatX = ccOven[ed3]
 
  SetConst Oxy1X = ccOven[ed4]
 
  SetConst Oxy2X = ccOven[ed5]
 
  SetConst WoodX = ccOven[ed6]
 
  SetConst WaterX = ccOven[ed7]
 
  SetConst RGBGreen = ccOven[ed8]
 
  SetConst RGBBlue = ccOven[ed9]
 
  SetConst HeatMin = ccOven[ed10]
 
  SetConst HeatMax = ccOven[ed11]
 
  SetConst CheckDelay = ccOven[ed12]
 
else
 
  Stop
 
end
 
 
 
FormSave ccOven, ccOven.frm
 
 
 
MousePos 100, 20  //Activates eGenesis window.. Don't run ACTool maximized.
 
Delay $MDelay
 
LeftClick
 
Delay 2000
 
 
 
If $Guild = 1
 
  Call Guild
 
End
 
 
 
SetConst NewX = $BeginX
 
SetConst NewY = $BeginY
 
SetConst Count = 1
 
Loop $Ovens
 
  If $Count = $Jump
 
    SetConst NewX = $BeginX
 
    Compute NewY = $BeginY + $Add3Y
 
  End
 
  MousePos $NewX, $NewY
 
  Delay $MDelay
 
  Rightclick
 
  Delay $MDelay
 
  Compute NewX = $NewX + $AddX
 
  Compute Count = $Count + 1
 
End
 
SetConst NewX = $BeginX  //Dont remember why this is here :)
 
Call Main
 
 
 
Procedure Main
 
  SetConst CountM = 1
 
  SetConst Status = 0
 
  Compute JumpM = $Jump - 1
 
  Loop $Ovens
 
    If $CountM = $Jump
 
      SetConst NewX = $StatusX
 
      Compute NewY = $StatusY + $Add3Y
 
      SetConst New2X = $WaterBX
 
      Compute New2Y = $WoodBY + $Add3Y
 
    End
 
   
 
    While $Status = 0
 
      Call CheckBars
 
      If $Status = 1
 
        Call Snuff
 
        //code to advance to next hearth
 
        Compute Used = $Used + 1
 
        If $Used = $JumpM
 
          Compute HeatMinX = $HeatMinX - (($Used - 1) * $AddX)
 
          Compute HeatX = $HeatX - (($Used - 1) * $AddX)
 
          Compute HeatMaxX = $HeatMaxX - (($Used - 1) * $AddX)
 
          Compute HeatY = $HeatY + $Add3Y
 
          Compute Oxy1X = $Oxy1X - (($Used - 1) * $AddX)
 
          Compute Oxy2X = $Oxy2X - (($Used - 1) * $AddX)
 
          Compute OxyY = $OxyY + $Add3Y
 
          Compute WoodX = $WoodX - (($Used - 1) * $AddX)
 
          Compute WoodY = $WoodY + $Add3Y
 
          Compute WaterX = $WaterX - (($Used - 1) * $AddX)
 
          Compute WaterY = $WaterY + $Add3Y
 
          //Compute DangerX = $DangerX - (($Used - 1) * $AddX)
 
          Compute DangerY = $DangerY + $Add3Y
 
          Compute StatusX = $StatusX - (($Used - 1) * $AddX)
 
          Compute StatusY = $StatusY + $Add3Y
 
          //Compute WaterBX = $WaterBX - (($Used -1) * $AddX)
 
          //Compute WoodBX = $WoodBX - (($Used - 1 ) * $AddX)
 
          //Compute WoodBY = $WoodBY + $Add3Y
 
          SetConst Jumped = 1
 
          Continue
 
        Else
 
          Compute HeatMinX = $HeatMinX + $AddX
 
          Compute HeatX = $HeatX + $AddX
 
          Compute HeatMaxX = $HeatMaxX + $AddX
 
          Compute Oxy1X = $Oxy1X + $AddX
 
          Compute Oxy2X = $Oxy2X + $AddX
 
          Compute WoodX = $WoodX + $AddX
 
          Compute WaterX = $WaterX + $AddX
 
          //Compute DangerX = $DangerX + $AddX
 
          Compute StatusX = $StatusX + $AddX
 
          //Compute WaterBX = $WaterBX + $AddX
 
          //Compute WoodBX = $WoodBX + $AddX
 
        End
 
        Continue
 
      End
 
      Case
 
      When $HeatMin = 1
 
        Call Wood
 
        Set WoodNum = 1
 
      Else
 
        If $Heat = 0 and $Danger = 0
 
          If $WoodNum = 0  and $Wood = 0
 
            Call Wood
 
            Set WoodNum = 1
 
          else
 
            Set WoodNum = 0
 
          End
 
        Else
 
          If $Heat = 1 or $Danger = 1
 
            If $Water = 0 or $HeatMax = 1 or $DangerMax = 1
 
              Call Water
 
            End
 
          End
 
        End
 
      End
 
     
 
      If {loopno} > 3
 
        Case
 
        When $Oxy = 0
 
          // Open vent full
 
          If $OldVent <> $Oxy
 
            SetConst VentBX = $Vent2
 
            Call Vent
 
            SetConst OldVent = 0
 
            Delay 100
 
          End
 
        When $Oxy = 1
 
          // Oxy set normal
 
          If $OldVent <> $Oxy
 
            SetConst VentBX = $Vent1
 
            Call Vent
 
            SetConst OldVent = 1
 
            Delay 100
 
          End
 
        When $Oxy = 2
 
          // Close vent
 
          If $OldVent <> $Oxy
 
            SetConst VentBX = $Vent0
 
            Call Vent
 
            SetConst OldVent = 2
 
            Delay 100
 
          End
 
        End
 
      End
 
      Delay $CheckDelay
 
    End
 
    Compute CountM = $CountM + 1
 
    SetConst Status = 0
 
  End
 
End
 
 
 
Procedure CheckBars
 
  MousePos $HeatMinX, $HeatY
 
  Delay $SDelay
 
  LoadRGB {MouseX}, {MouseY}
 
  if {RGBBlue} < $RGBBlue
 
    SetConst HeatMin = 1
 
  else
 
    Set HeatMin = 0
 
  End
 
 
 
  MousePos $HeatX, $HeatY
 
  Delay $SDelay
 
  LoadRGB {MouseX}, {MouseY}
 
  if {RGBBlue} > $RGBBlue
 
    SetConst Heat = 1
 
  Else
 
    SetConst Heat = 0
 
  End
 
 
 
  MousePos $HeatMaxX, $HeatY
 
  Delay $SDelay
 
  LoadRGB {MouseX}, {MouseY}
 
  if {RGBBlue} > $RGBBlue
 
    SetConst HeatMax = 1
 
  Else
 
    SetConst HeatMax = 0
 
  End
 
 
 
  MousePos $Oxy1X, $OxyY
 
  Delay $SDelay
 
  LoadRGB {MouseX}, {MouseY}
 
  if {RGBBlue} > $RGBBlue
 
    SetConst Oxy = 1
 
  Else
 
    SetConst Oxy = 0
 
  End
 
 
 
  MousePos $Oxy2X, $OxyY
 
  Delay $SDelay
 
  LoadRGB {MouseX}, {MouseY}
 
  if {RGBBlue} > $RGBBlue
 
    SetConst Oxy = 2
 
  End
 
 
 
  MousePos $WoodX, $WoodY
 
  Delay $S1Delay
 
  LoadRGB {mousex}, {mousey}
 
  if {RGBBlue} > $RGBBlue
 
    SetConst Wood = 1
 
  Else
 
    SetConst Wood = 0
 
  End
 
 
 
  MousePos $WaterX, $WaterY
 
  Delay $S1Delay
 
  LoadRGB {mousex}, {mousey}
 
  if {RGBBlue} > $RGBBlue
 
    SetConst Water = 1
 
  Else
 
    SetConst Water = 0
 
  End
 
 
 
  MousePos $HeatX, $DangerY
 
  Delay $S1Delay
 
  LoadRGB {MouseX}, {MouseY}
 
  if {RGBBlue} > $RGBBlue
 
    SetConst Danger = 1
 
  Else
 
    SetConst Danger = 0
 
  End
 
 
 
  MousePos $HeatMaxX, $DangerY
 
  Delay $S1Delay
 
  LoadRGB {MouseX}, {MouseY}
 
  if {RGBBlue} > $RGBBlue
 
    SetConst DangerMax = 1
 
  Else
 
    SetConst DangerMax = 0
 
  End
 
 
 
  MousePos $StatusX, $StatusY
 
  LoadRGB {MouseX}, {MouseY}
 
  if {RGBGreen} > $RGBGreen
 
    //if {RGBRed} = 6 and {RGBGreen} = 254 and {RGBBlue} = 5
 
    SetConst Status = 1
 
  Else
 
    SetConst Status = 0
 
  End
 
End
 
 
 
Procedure Water
 
  SetConst NewX = $WaterBX
 
  SetConst NewY = $WoodBY
 
  Loop $Ovens
 
    IF {loopno} = $Jump
 
      SetConst NewX = $WaterBX
 
      Compute NewY = $WoodBY + $Add3Y
 
    End
 
    If {loopno} > $Used
 
      MousePos $NewX, $NewY
 
      Delay $SDelay
 
      Rightclick
 
      Delay $SDelay
 
    End
 
    Compute NewX = $NewX + $AddX
 
  End
 
  SetConst NewX = $WaterBX
 
End
 
 
 
Procedure Vent
 
  SetConst NewX = $VentBX
 
  SetConst NewY = $WoodBY
 
  Loop $Ovens
 
    IF {loopno} = $Jump
 
      SetConst NewX = $VentBX
 
      Compute NewY = $WoodBY + $Add3Y
 
    End
 
    If {loopno} > $Used
 
      MousePos $NewX, $NewY
 
      Delay $SDelay
 
      Rightclick
 
      Delay $SDelay
 
    End
 
    Compute NewX = $NewX + $AddX
 
  End
 
  SetConst NewX = $VentBX
 
End
 
 
 
Procedure Snuff
 
  SetConst New2X = $WaterBX
 
  SetConst New3X = $Vent2
 
  SetConst New2Y = $WoodBY
 
  Compute Num = $Used + 1
 
  Loop $Ovens
 
    IF {loopno} = $Jump
 
      SetConst New2X = $WaterBX
 
      SetConst New3X = $Vent2
 
      Compute New2Y = $WoodBY + $Add3Y
 
    End
 
    If {loopno} = $Num
 
      MousePos $New2X, $New2Y
 
      Loop 8
 
        Rightclick
 
      End
 
      MousePos $New3X, $WoodBY
 
      Delay 200
 
      Rightclick
 
    End
 
    Compute New2X = $New2X + $AddX
 
    Compute New3X = $New3X + $AddX
 
  End
 
End
 
 
 
Procedure Wood
 
  SetConst NewX = $WoodBX
 
  SetConst NewY = $WoodBY
 
  Loop $Ovens
 
    IF {loopno} = $Jump
 
      SetConst NewX = $WoodBX
 
      Compute NewY = $WoodBY + $Add3Y
 
    End
 
    If {loopno} > $Used
 
      MousePos $NewX, $NewY
 
      Delay $SDelay
 
      Rightclick
 
      Delay $SDelay
 
    End
 
    Compute NewX = $NewX + $AddX
 
  End
 
  SetConst NewX = $WoodBX
 
End
 
 
 
Procedure Guild
 
  //Compute BeginX = $BeginX - 7
 
  Compute BeginY = $BeginY + 16
 
  Compute AddX = $AddX - 3
 
  Compute Add3Y = $Add3Y + 16
 
  Compute Add1Y = $Add1Y - 16
 
  Compute WoodBY = $WoodBY + 16
 
  //Compute HeatX = $HeatX - 4
 
  Compute HeatY = $HeatY + 16
 
  //Compute Oxy1X = $Oxy1X
 
  //Compute Oxy2X =
 
  Compute OxyY = $OxyY + 16
 
  //Compute WoodX = $WoodX - 1
 
  Compute WoodY = $WoodY + 16
 
  Compute WaterY = $WaterY + 16
 
  //Compute DangerX = $DangerX - 4
 
  Compute DangerY = $DangerY + 16
 
  //Compute StatusX = $StatusX - 5
 
  Compute StatusY = $StatusY + 16
 
End
 
//Written with ACTool 5.3.0 by Anka
 
Bell Asterisk
 
 
 
</pre>
 

Latest revision as of 00:55, 24 January 2010