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User:Viscis/Flint

From A Tale in the Desert
< User:Viscis
Revision as of 07:48, 31 December 2008 by Viscis (talk | contribs) (New page: <pre> delay 10000 // Wait 10 seconds MousePos 256, 59 // Fill jugs with water icon location LeftClick Delay 1000 MousePos 648, 539 // Max button location LeftClick Delay 1000 KeyDown {UP...)
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delay 10000 // Wait 10 seconds

MousePos 256, 59 // Fill jugs with water icon location
LeftClick
Delay 1000
MousePos 648, 539 // Max button location
LeftClick
Delay 1000

KeyDown {UP} 5000 // Walk forward so that I am in the clay patch (5000 is 5 seconds of holding down forward)
Delay 5000 // Same delay as above for walking time

loop 500 // Repeat x

loop 22 // Number of jugs you have in your inventory divided by 2
loop 1
KeyDown {UP}
delay 1500
MousePos 128, 117 // Clay Icon location
LeftClick
end

loop 1
KeyDown {DOWN}
delay 1500
MousePos 128, 117 // Clay Icon location
LeftClick
end
end

KeyDown {DOWN} 3500 // Run back to the water
Delay 5000

// Drop clay
// This works on the theory of the relative positioning of menus. If you open a menu at mouse x,y the next level of the sub-menu will appear and x+1,y+1 always.
MousePos 644, 524 // open menu here
Delay 500
Keys {ESC}
Delay 500
MousePos 737, 480 // select drop
Leftclick
Delay 500
MousePos 765, 456 // clay
Leftclick
Delay 500
MousePos 648, 539 // max
Leftclick
Delay 500

MousePos 240, 80 // refill jugs
LeftClick
Delay 1000
MousePos 648, 539 // max button
LeftClick
Delay 1000

KeyDown {UP} 5000
Delay 5000
MousePos 128, 117
leftclick

end