The Wiki for Tale 4 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

User:Zerda/Ingredient Mapping

From A Tale in the Desert
< User:Zerda
Revision as of 02:55, 5 January 2009 by Zerda (talk | contribs) (New page: With gastronomy 7, ingredient mapping seems to work exactly the same as tale 3. These coordinates are calculated based on the following coordinate system: * Camel meat is defined as 0,0...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

With gastronomy 7, ingredient mapping seems to work exactly the same as tale 3.

These coordinates are calculated based on the following coordinate system:

* Camel meat is defined as 0,0 (Arbitrary common ingredient)
* Camel milk is defined as 979,0 (Arbitrary common ingredient far from the first)
* Tilapia fish is defined as 435.6,803.5 (Arbitrary ingredient significantly far from the newly-defined X axis

If some other coordinate system comes in to fashion, knowing these three points you can transform these results into whatever system is chosen.

Ingredient X Y
camel meat 0 0
camel milk 979 0
tilapia fish 435.6 803.5
honey -59 111
iron knot 643 319
grilled cabbage -68 493