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Vegetable

From A Tale in the Desert
Revision as of 00:41, 16 December 2008 by Orrin (talk | contribs) (New page: Since no-one has done anything bout this yet, I'll do it. But My formatting is rubbish so be much obliged if anyone can tidy it up. Vegetables Carrots: Carrots have a yield that is time ...)
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Since no-one has done anything bout this yet, I'll do it. But My formatting is rubbish so be much obliged if anyone can tidy it up.

Vegetables

Carrots: Carrots have a yield that is time based. There is a carrot 'wave' that travels north/northeast/some combination of north and east. Yield of 14 has been found on the wave.

Onions: Dead easy. There are strips which run in a certain direction (really can't be bothered to find it out) or maybe just a patchwork of 1 co-ord squares which yield over double up to triple the harvest. There's one west of (old) Kush, which starts at -2, XXXX generally. Congrats to Shams on finding a 14 yield spot.

EDIT: They are diagonally running strips going in rush-weave style (ummm... I'm tired and been working on this all day. Basically there are patterns that run one direction and some that run in another. At the intersections something may happen, it's being worked on.)

Garlic: Avatar dependant definately, possibly time/location dependant. Not fully sure here, but definitely an element of avatar in it. Same place, same time, different avatar different yield. General rule of thumb is desert, plant where onion grows well (10+).

Leeks: Absolute nightmare. No idea.

Cabbages: Same. Not got a clue


We need to start pooling ideas and things that don't work so we can eliminate things when we find a decent yield.

Carrots not affected by: Height


Cabbages not affected by: Height