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Vegetable

From A Tale in the Desert
Revision as of 00:47, 16 December 2008 by Shebi2 (talk | contribs) (Helping out with the formatting :))
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Vegetable Yields

Carrots

Carrots have a yield that is time based. There is a carrot 'wave' that travels north/northeast/some combination of north and east. Yield of 14 has been found on the wave.

Onions

Dead easy. There are strips which run in a certain direction (really can't be bothered to find it out) or maybe just a patchwork of 1 coord squares which yield over double up to triple the harvest. There's one west of (old) Kush, which starts at -2, XXXX generally. Congrats to Shams on finding a 14 yield spot.

EDIT: They are diagonally running strips going in rush-weave style (ummm... I'm tired and been working on this all day. Basically there are patterns that run one direction and some that run in another. At the intersections something may happen, it's being worked on.)

Garlic

Avatar dependent definitely, possibly time/location dependent. Same place, same time, different avatar different yield. General rule of thumb is desert, plant where onion grows well (10+).

Leeks

Absolute nightmare. No idea.

Cabbages

Same. Not got a clue

Things That Don't Work

We need to start pooling ideas and things that don't work so we can eliminate things when we find a decent yield.

  • Carrots not affected by:
    • Height
  • Cabbages not affected by:
    • Height