The Wiki for Tale 4 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Vegetable

From A Tale in the Desert
Revision as of 16:22, 16 December 2008 by Hekatef (talk | contribs)
Jump to navigationJump to search

Disclaimer

These are THEORIES, they are crude, basic and most probably mainly wrong. But they serve the purpose of getting us started.

Vegetable Yields

We are now able to grow every vegetable. Cabbages and leeks are the best so far, onions most understood.

Carrots

Carrots have a yield that is time based. There is a carrot 'wave' that travels north/northeast/some combination of north and east. Yield of 14 has been found on the wave.

Onions

Close to the Nile the yield seems to be limited to 4. As you move away from the river you may see base increases to 6-8.

Look in the deep desert for higher yields. There seems to be a criss-crossing network of "veins" in the desert and I (Shams) believe that yields peak when these lines intersect. Sonny found a 19 per seed site at (-24, -1981). Strong (17-18 per seed) lines run north and west from that point for at least 300 coordinates in each direction from that point.

At (-26, -1978) I was getting 19 per seed and then Borian showed up and stood next to me and I started getting 9 per seed. Proximity reduces yield at least with two male avatars. -- Shams

+++

Dead easy. There are strips which run in a certain direction (really can't be bothered to find it out) or maybe just a patchwork of 1 coord squares which yield over double up to triple the harvest. There's one west of (old) Kush, which starts at -2, XXXX generally. We found a 19 onion site found at -24, -1981 in Khmun.

EDIT: They are diagonally running strips going in rush-weave style (ummm... I'm tired and been working on this all day. Basically there are patterns that run one direction and some that run in another. At the intersections something may happen, it's being worked on.)

Garlic

Avatar dependent definitely, possibly time/location dependent. Same place, same time, different avatar different yield. General rule of thumb is desert, plant where onion grows well (10+).

Leeks

Ok, leeks appear to do very well in the western desert of Meroe, south of the onion area.

I was at -9, -4070 and got 3 leeks per seed I moved to -56, -4099 and got 26 leeks per seed

have not isolated the boundaries of the leek area - Hale


Confirmed, so not avatar dependent. Will need to map area later. Someone said something about genetics, maybe mapping the area will help with genetics? Who knows. Something to try with onions first I think.

Cabbages

27 per seed, -262, -4228 - Hale

26 per seed, -44, -4145 - Orrin

Same idea as the onions? Diagonal yield lines? - Orrin

Things That Don't Work

We need to start pooling ideas and things that don't work so we can eliminate things when we find a decent yield.

  • Carrots not affected by:
    • Height
    • Crowding


  • Cabbages not affected by:
    • Height
    • Crowding

Sami

I asked Sami whether he had any hints for us concerning cabbage yield. He gave a very cryptic response. Whether it's of use or whether it's just ravings is up to you. Here is the transcription:

Yes I do infact...
As a boy, I much enjoyed some of the vegetable dishes that our chef would prepare...
Huge platters of the very finest and freshest cuisine, presented beautifully...
How often is it that children don't like vegetables...
But when prepared by a master like the family chef, they are a delight, to the old and the young

Discussions on Sami

He mentions age quite a bit. Hint somewhere there?

How about duplication having some relation to your cooking level? -- Saccia

It sounds like yield might increase with level or cooking level ... or maybe legacy players can produce more? --absurddoctor 01:49, 16 December 2008 (EST)

I think he was talking about cooking rather than cabbage yield. Elouamn 03:54, 16 December 2008 (EST)

Or production of Master Piece meals will increase yield Seba