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User:Aperio

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Revision as of 14:46, 2 June 2011 by Aperio (talk | contribs)
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Materials Wishlist

I'm not actively pursuing Tests (SEE BELOW) but have to complete some in order to resume The Great Work. This is stuff I can't quickly obtain or is otherwise distracting from main tasks.

Highest Priority - UPDATED Aperio 11:00, 29 May 2011 (EST)

  • 7 Rose Alabaster
  • ANY useful documented FLAX or VINE research out there

High Priority

Prospect for the marble I need)

  • Small Gears (for quarrying gearboxes) - well-stocked on medium gears
  • Large Gears (for quarrying gearboxes) - well-stocked on medium gears
  • Marble Partner for Prospecting & Quarrying

Venery on making Nut's Essence

  • 7 Eyelet Cut Amethsyt (Venery)
  • 7 Eyelet Cut Lapsis (Venery)
  • 7 Eyelet Cut Turquoise (Venery)
  • 7 Eyelet Cut Garnets (Venery)
  • 7 Fine Glass Rods (Venery)
  • 7 Gold wires (Venery)
  • 7 Copper (Venery)
  • 14 Small Gears (Venery) - DONE
  • 250 Papyrus Paper (Venery)

Medium Priority

Miscellaneous Productivity Upgrades

  • 6 thermometer (1 Terrarium, 5 Greenhouse)
  • 2 cucumber seeds (Cooking)
  • 2 eggplant seeds (Cooking)

Low Priority

  • 1 huge ruby (Dessication) - Dessication 2 is sufficient for most of what I need to do
  • 14 Snowberry Butterfly (Fly Tying 3)
  • 3 knife blade (Filleting)

ONGOING - NO LIMIT (Donations taken at my small warehouse; trades possible)

  • Nut's Essence
  1. Hairy Tooth
  • Solvents (in order of preference)
  1. Sand Spore (Milky)
  2. Salt Water Fungus (Diamond)
  3. Peasant's Foot (Crystal)
  4. Slave's Bread (Clear)
  5. Razor's Edge (Glass)


Attribute and Indulgence Stats

(borrowed from Lill's page)

Attribute Stats Indulgence Stats
Strength 2 Gastronomy 3
Dexterity 0 Beer Testing 0
Endurance 2 Fumeology 0
Speed 6
Constitution 0
Focus 0
Perception 0



Aperio's Personal History

T5 (LATE GAME)

Newly Returning

  • Could use materials help - chat me to discuss; SEE ABOVE
    • Genetics Researcher
      • Aperio_-_Zombie's_Guide_to_Nuts_Essence
      • May produce a Flax product first since current strains do not match Tedra's work and it would be a fresh challenge
      • Vines secondary; but could be persuaded to focus here instead
    • Thistle Grower / resource (chat me to discuss)
      • I've forgotten / misplaced some of my work products
      • Being newly returned, I have limited motivation to do silk until I can produce it unassisted (level 28ish?)

Tests

  • Test Philosophy
    • I don't much care. I just want to achieve the levels necessary to resume my T3 genetics research service as I found that most rewarding.
  • ARCH Tests I will likely pursue
    • Towers
    • Life
  • ART Tests I will likely pursue
    • Khefre's Children - In Process
    • Pyrotechnics ?
    • Formal Garden
    • Dancing Waters ?
  • BODY Tests I will likely pursue
    • Acrobat - Need LOTS of help... I've never passed Acrobat - In Process
    • Oyster Catcher - In Process
    • Singing Cicadas - In Process
    • Safari - Need help catching Gazelles - In Process
    • Darkest Night - In Process
    • Ritual Tattoo ?? This one is new to me so I don't know
    • Banquet
  • HARM Tests I will likely pursue
    • No idea -- any & all of them as convenient
  • LEAD Tests I will likely pursue
    • Plantation - I like this one... It's really a BODY test in disguise and it serves cooking - In Process
  • THOUGHT Tests I will likely pursue
    • Venery - I like to do educational veneries to share what I've learned
    • Bijou - I liked gemcutting but I don't know if I'll have time to practice and collect mats
  • WOR Tests I will likely pursue (still need Init)
    • Vigil - always fun
    • Pilgrim - also fun. Kind of a BODY-like test
    • Beacons - A BODY-like test
    • Festivals ?

Materials

  • Materials Philospohy
    • I'm trying to avoid unnecessary grind so I can become productive for the benefit of Egypt.
      • No digging/metalworking so I can use help here (I don't think I even have ore extraction)
        • TEPPY - Seriously... make mining OPTIONAL and offline-able. If a skill is essential, don't make a mini-game out of it (reference Bartle's book; he references you <grin>). Instead, reward players who indulge in the mini-game with gems and increased production (like offline-able crops) and consequently break their mines to sink their materials (the cost of gemming).
        • No glassmaking - Charcoal is the biggest hit and in of itself manageable. But digging up limestone, growing flax/papyrus/leeks, and additional vegetables as supporting activities is a whole subculture of activities I don't have time for and I've NEVER been able to make thermometers... far too twitchy for my connection and arcade abilities, I suppose. I need a healthy amount of glass products but fortunately those needs are finite. However...
      • ... Shrooming (for genetic mats) is my mission-critical game cycle and it already forces me to schedule my RL activities around the game timer and forces me to log in odd places loaded with mats when I can't sync up with the game server. I enjoy shrooming (and Body Tests) but stand-around tasks, grind accumulation, and offlining tasks isn't even viable much of the time unless I'm prepared to plop down a storage basket when I log just-in-case.

T4 (EARLY GAME)

  • Wanderers [1] - Inherited (Abandoned and Quit T4 - chat me to discuss)
    • Designs to be a leader in Egyptian Research AND be a Mentorship Guild could not be supportive and often seemingly at cross-purposes (shortage of effective leaders)
      • T4 Dowsing Ramblings / Guide [2]
    • Provided guild-activities and resources, like Kits, Mentorship, and Walkthroughs for many principles in the early game
      • Enjoyed leading efficient weekly Initiation into Worship [3] ; 2 sponsors & 2 candidates (most resources are reusable/renewable)
      • Managed Empty Hand Tower Kits for a quick pass, accelerated skill acquisition, and an obvious reciprocal task for new players (replenishing the kits to gain access to more advanced Kits for other tests)
  • Obelisk Guild (Failed but Elegant & Viable - chat me to discuss)

T3 (EARLY GAME and END GAME)

Legacy T3 Link [4]

  • SEARCH (Simple Egyptian Archaeological Relic Clearing House) - Founder
  • Silk / Thistle Expert
    • Aperio_-_Thistle_Magic - FIRST graphic diagram for thistles
    • Created Online Thistle recipe Solver (based upon finding voids with pre-existing Thistle.xls)
    • Thistle Trainer [5] (chat me to discuss; personal reference Sun-Aj)
  • Genetics Researcher
    • Vine Focus
      • Mutagens - Ariella / Eldrad?
      • Flowers - Ariella
      • Flax - See Tedra
      • I know I'm forgetting a few (Eigam?)
    • Developed "Aperio - Solvent Distributions" technique for genome research and validation
    • Genetics Resource [6] (chat me to discuss)
  • Aperio's Diabolical Thought Puzzles
    • I feel my Tomb of the Immortal [7] was one of the best in Egypt and wish that test had survived to T5. I hate the silly dot puzzle...
  • Sponsored Pilgrim Tour Groups
    • Venery with popular destinations [8]
  • Rough Gemming Guide [9] - Notes on how to maximize mats and stake out gemming mines
  • Wanderers Guild [10] - Inherited