The Wiki for Tale 7 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Difference between revisions of "Aqueduct"

From ATITD7
Jump to navigationJump to search
Line 21: Line 21:
  
 
==Various Locations==
 
==Various Locations==
*Desert of Shades 21, 2806
+
*Desert of Shades -100,2770 with fill level 200,000 sponsored by Isabelin
 
*Hinterlands 2460, 8000 (Between DoN and LoR) with fill level 300,000 sponsored by Joey
 
*Hinterlands 2460, 8000 (Between DoN and LoR) with fill level 300,000 sponsored by Joey
 
*Old Egypt 800, 5955 with fill level 500,000 sponsored by Neena
 
*Old Egypt 800, 5955 with fill level 500,000 sponsored by Neena
Line 37: Line 37:
 
{{:Maps/Chariot Stops|contentonly=yes}}  
 
{{:Maps/Chariot Stops|contentonly=yes}}  
  
(PuA) 21, 2806, Desert of Shades 21, 2806
+
(PuA) -100,2770, Desert of Shades -100,2770
 
(PuB) 2460, 8000, Hinterlands 2460, 8000 (Between DoN and LoR)
 
(PuB) 2460, 8000, Hinterlands 2460, 8000 (Between DoN and LoR)
 
(PuC) 800, 5955, Old Egypt 800, 5955
 
(PuC) 800, 5955, Old Egypt 800, 5955

Revision as of 18:15, 9 December 2016

English Deutsch français magyar Türkçe
Aquaduct.png

Overview

Aqueducts are large-scale projects consisting of a series of linked buildings. An Aqueduct Pumping Station is built next to a source of deep water. Water is then manually pumped and raised to a specified altitude. Gravity then sends the water flowing through a chain of Aqueduct Towers, which stand 20 coords apart and are connected by pipes. At each tower, some of the water flows down to a ground-level basin where it is accessible to Egyptians and plants.

Cost

Use

An aqueduct tower supplied with fresh, pure water offers a number of advantages to passers-by:

  • Jugs can be filled there.
  • Taking a drink straight from the basin provides a temporary +3 boost to a random attribute (the attribute boosted is randomly set when the tower is built).
  • Growing Vegetables nearby may provide improved yields. Some towers boost the yield of certain vegetable types, randomly determined when the tower is built. This bonus is active for a radius of 3 coordinates from the dead center of a tower.
  • Moss grows in the basin, which can be harvested for scientific and agricultural purposes.
  • With Herbiculture tech, Herb Seeds can be cultivated at certain towers.
  • Ecology-wise, Aqueducts dramatically increase the groundwater near towers, up to a groundwater of 200 or more.

Because gravity is used to pipe water from tower to tower, each tower must be at least 5 feet shorter than the one "upstream" that feeds it.

Various Locations

  • Desert of Shades -100,2770 with fill level 200,000 sponsored by Isabelin
  • Hinterlands 2460, 8000 (Between DoN and LoR) with fill level 300,000 sponsored by Joey
  • Old Egypt 800, 5955 with fill level 500,000 sponsored by Neena
  • River Plains 1375, 3405 with fill level 1,000,000 sponsored by ZAQ
  • River Plains 2253, 2700
  • Seven Lakes 666, 555
  • Seven Lakes 767, -963
  • Seven Lakes 1417, -1183
  • Seven Lakes 1442, -837
  • South Egypt 3093, -6178
  • Sinai 2650,4900 with fill level 500,000 sponsored by Myn

This map uses the CondMap template, if this map imports data from other maps please edit those. Please see Maps for further details and links to all raw data pages

Required By

Test of Life

Produced By

Test of Life