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Difference between revisions of "Flax Seeds"

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m (Created page with "'''LIFTED FROM T7 BETA. Need confirmations''' {| class="wikitable sortable" border="1" cellpadding="5" cellspacing="5" style="background-color:#FFF0CC" !Name !!Water !!Weed !!Fl...")
 
 
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'''LIFTED FROM T7 BETA. Need confirmations'''
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<NOINCLUDE>
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{{Languages}}
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{{Template:ItemInfo|weight=1|bulk=1|image=FlaxSeeds.png|description=Flax seeds.}}
  
{| class="wikitable sortable" border="1" cellpadding="5" cellspacing="5" style="background-color:#FFF0CC"
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'''[[produces::Flax Seeds]]''' are complex items, and come in many varieties.
!Name !!Water !!Weed !!Flax !!Seed !! Pollution A !!notes
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==Source==
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The most basic variety, Old Egypt, is given to all players on Welcome Island.
  
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On the mainland, a variety of seeds are given out randomly from the School of Art and Music. Some require watering, some have pollution/soil quality issues. Through [[Crossbreeding]], it is possible to design even more potent [[produces::Flax]] strains.
  
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==Research and Tuition==
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*''4000 required for [[Cross Breeding]] research'' (any kind)
  
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==Varieties==
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</NOINCLUDE>
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The basic flax seeds the game provides are:
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{| class="wikitable sortable" border="1" cellpadding="5" cellspacing="5" style="background-color:#FFF0CC"
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! Name !! Water !! Weed !! Flax !! Seed !! Pollution Signs !! Notes
 
|-
 
|-
| Old Dog || 2 || 1 || 3 || 2 || ? ||
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| Old Dog || 2 || 1 || 3 || 2 || 0, 1 or 2 flax ||
 
|-
 
|-
| Sinai Sage || 1 || 1 || 2 || 1 || ? ||
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| Sinai Sage || 1 || 1 || 2 || 1 || 0 flax ||
 
|-
 
|-
| Jacob's Field || 0 || 6 || 3 || 1 || 0 flax || 0 flax with pollution B
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| Jacob's Field || 0 || 6 || 3 || 1 || 0 flax ||  
 
|-
 
|-
| Symphony Ridge Gold || 0 || 3 || 1 (beta page said 2) || 1 || 0 flax ||
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| Symphony Ridge Gold || 0 || 3 || 2 || 1 || 0 flax ||
 
|-
 
|-
 
| Sunset Pond  ||1 || 1 ||2 || 1 || 0 flax ||
 
| Sunset Pond  ||1 || 1 ||2 || 1 || 0 flax ||
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| Constitution Peak || 1 || 3 || 2 || 2 || 0 flax ||
 
| Constitution Peak || 1 || 3 || 2 || 2 || 0 flax ||
 
|-
 
|-
| Old Egypt || 0 || 2 || 1 || 1 || resistant ||
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| Old Egypt || 0 || 2 || 1 || 1 || none ||
 
|-
 
|-
| Nile Green || 1 || 1 || 2 || 1 || resistant ||
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| Nile Green || 1 || 1 || 2 || 1 || none ||
 
|}
 
|}
  
* Pollution A and B might be the same ^^
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Please see the [[Talk:Flax Seeds|discussion]] page for details of hypothetical, research, and other suppositions about flax seeds.
* Possible/Likely reasons for pollution A: Trees, Thorns, Wood Planes or Brick Racks - I guess mushrooms were the reason
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Notable [[Crossbreeding|crossbred]] strains:
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{| class="wikitable sortable" border="1" cellpadding="5" cellspacing="5" style="background-color:#FFF0CC"
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! Name !! Water !! Weed !! Flax !! Rotten Flax !! Total Flax !! Seed !! Pollution Signs
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|-
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| Ariella #376 || 0 || 1 || 5 || 5 || 10 || 5 || Produces only Rotten Flax
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|-
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| Tedra #264 || 0 || 1 || 5 || 5 || 10 || 4 || None, Resistant to pollution
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|-
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| Orchid #2353 || 0 || 1 || 7 || 7 || 14 || 4 ||
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|}
  
*Seems that even with hotkeys turned off, a recent change was made to force the player to run to each bed. Hopefully enough players can give negative feedback about this change to get it changed back to how it was before. For those of us that get a lot of server and client lag spikes, this can be very challenging to keep up with the timing of things.
 
  
* The interval between harvests when growing seeds have always seemed to be approximately 60 Plur seconds but they now seem to vary by type of flax. These are approximately values: OD 60 Plur seconds, SS 55 Plur seconds or 1 RL minute, SRG 70 Plur seconds. Only did one test of each and was timing using my wrist watch. The total time from planting the flax bed to it disappearing needs checked for duration.  (Zotep)
 
For SRG in T7 I'm getting: 1st weed after 40 sec, 2nd weed 20 sec, 3rd weed 20 sec, then harvest after 25 sec. YOu have about 18 sec to weed before seed appear (Amon-Sul)
 
  
*Flax is based on pollution. There are many types of pollution and at least two diffrent types react with flax. Growing one flax raises pollution A while lowering pollution B. while another might lower A and raise B. only way to figure out which flax does what will be ecology skill. When out of beta, if we cannot get 1 flax that is resistant to all pollution, than I would suggest cross breeding two diffrent strands of flax to use in parallel. -Lazybum
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See [[New Crosses]] for information about all other [[Crossbreeding|crossbred]] strains.
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<NOINCLUDE>
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{{RequiredBy}}
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{{ProducedBy}}
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[[Category:Resources]]
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</NOINCLUDE>

Latest revision as of 09:44, 14 April 2017

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FlaxSeeds.png
Bulk 1
Weight 1

Flax Seeds are complex items, and come in many varieties.

Source

The most basic variety, Old Egypt, is given to all players on Welcome Island.

On the mainland, a variety of seeds are given out randomly from the School of Art and Music. Some require watering, some have pollution/soil quality issues. Through Crossbreeding, it is possible to design even more potent Flax strains.

Research and Tuition

Varieties

The basic flax seeds the game provides are:

Name Water Weed Flax Seed Pollution Signs Notes
Old Dog 2 1 3 2 0, 1 or 2 flax
Sinai Sage 1 1 2 1 0 flax
Jacob's Field 0 6 3 1 0 flax
Symphony Ridge Gold 0 3 2 1 0 flax
Sunset Pond 1 1 2 1 0 flax
Constitution Peak 1 3 2 2 0 flax
Old Egypt 0 2 1 1 none
Nile Green 1 1 2 1 none

Please see the discussion page for details of hypothetical, research, and other suppositions about flax seeds.

Notable crossbred strains:

Name Water Weed Flax Rotten Flax Total Flax Seed Pollution Signs
Ariella #376 0 1 5 5 10 5 Produces only Rotten Flax
Tedra #264 0 1 5 5 10 4 None, Resistant to pollution
Orchid #2353 0 1 7 7 14 4


See New Crosses for information about all other crossbred strains.

Required By

Cross Breeding, Flax, Oil, Principles of Worship

Produced By

Flax Seeds