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Difference between revisions of "Guilds/RPR"

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{{ResTechnology|Gear Casting|
 
{{ResTechnology|Gear Casting|
     {{ResResource|Brass|0|500}}
+
     {{ResResource|Brass|100|500}}
     {{ResResource|Bronze|0|500}}
+
     {{ResResource|Bronze|100|500}}
 
     {{ResResource|Copper|500|500}}
 
     {{ResResource|Copper|500|500}}
 
     {{ResResource|Gold|500|500}}
 
     {{ResResource|Gold|500|500}}
 
     {{ResResource|Lead|500|500}}
 
     {{ResResource|Lead|500|500}}
 
     {{ResResource|Silver|500|500}}
 
     {{ResResource|Silver|500|500}}
     {{ResResource|Steel|0|500}}
+
     {{ResResource|Steel|100|500}}
     {{ResResource|Tin|0|500}}
+
     {{ResResource|Tin|500|500}}
 
     {{ResResource|Zinc|500|500}}
 
     {{ResResource|Zinc|500|500}}
     {{ResResource|Beeswax|0|5000}}
+
     {{ResResource|Beeswax|1200|5000}}
 
     {{ResResource|Iron Large Gear|0|100}}
 
     {{ResResource|Iron Large Gear|0|100}}
 
     {{ResResource|Iron Medium Gear|0|200}}
 
     {{ResResource|Iron Medium Gear|0|200}}

Revision as of 22:27, 7 November 2015


River Plains Research is dedicated to furthering research in River Plains for the benefit of the citizens of Egypt.

Stupid.jpg


Current projects

Just something to focus combined research, if you rather work on another tech or donate other things that's perfectly fine but we'd rather you work with us on our goals so we can knock them out faster. Please chat Tammie (A.K.A. Grue) in game if you have any questions regarding the tech path or wish to suggest a tech.

Speech

Ok so I understand the temptation to work on the shiny new techs that nobody has yet. I'll admit that I feel it too. But the backlog techs, no matter how unglamorous or outdated they seem, still need to be unlocked. I know motivation is difficult for a lot of folks that already have the tech that needs donations so 'what's the point' often wins out. We were doing well before when we were just a couple techs behind and it looked like we stood a chance at actually catching back up to EG. Once they got the 'good techs' we lost our momentum and I've struggled to get it back. I've tried giving us a single common goal, I've tried multiple goals to give everyone a chance to work on something, I've tried encouraging donations by offering prizes to the top donators each week, I've even tried a tech specific contest. And while each of these things worked for a specific limited group for a short period, none have seen the kind of success we need if we're going to unlock all the tech here in RP. So now I'm at the bargaining stage. Going forward, every time we put a backlogged tech on timer we'll work on a shiny new tech.

block
University of RPR
Primary Research
block
Brass
100
/
500
(400)
20%
Bronze
100
/
500
(400)
20%
Copper
500
/
500
(0)
100%
Gold
500
/
500
(0)
100%
Lead
500
/
500
(0)
100%
Silver
500
/
500
(0)
100%
Steel
100
/
500
(400)
20%
Tin
500
/
500
(0)
100%
Zinc
500
/
500
(0)
100%
Beeswax
1200
/
5000
(3800)
24%
Iron Large Gear
0
/
100
(100)
0%
Iron Medium Gear
0
/
200
(200)
0%
Brass Small Gear
0
/
200
(200)
0%
block


block
Papyrus Seeds(hf)
0
/
50000
(50000)
0%
Sheet Glass
0
/
150
(150)
0%
Dirt
7700
/
7700
(0)
100%
Sand
77000
/
77000
(0)
100%
Water in Jugs
0
/
4500
(4500)
0%
block
Secondary Research
block
Iron
0
/
50
(50)
0%
Lead
0
/
150
(150)
0%
Clay
0
/
600
(600)
0%
Carrot
0
/
1150
(1150)
0%
Cabbage Juice
0
/
1150
(1150)
0%
Lime
0
/
100
(100)
0%
Sulfur
0
/
250
(250)
0%
Red Sand
0
/
900
(900)
0%
Potahs
0
/
50
(50)
0%
Saltpeter
0
/
250
(250)
0%
block
Future Research


Delimiter Large.png

Please donate to either the appropriate university or our Research Drop Boxes

Guildhall Expanions

DO NOT REMOVE FROM PAGE AGAIN!

Due to demand we need to upgrade again. This one is going to take us to 70 members.


block
Boards
1018
/
6934
(5916)
14%
Bricks
2780
/
13818
(11038)
20%
block

map

This map uses the CondMap template, if this map imports data from other maps please edit those. Please see Maps for further details and links to all raw data pages

  • Green dots: Universities
  • white dots: white sand/limestone
  • Yellow dots: Material/donation drop points