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Stats

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Revision as of 00:03, 28 January 2016 by Tesa (talk | contribs)
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Attributes

There are seven character attributes: Strength, Dexterity, Endurance, Speed, Constitution, Focus, and Perception. Each attribute starts at zero.

Increasing stats

Attributes may be increased temporarily by eating raw herbs from the ground, by eating grilled foods, by eating cooked food from a kitchen, drinking from an Aqueduct, or by catching a whiff of Incense.

Temporary Boosts

  • Grilled Foods give you small (+1 or +2) boost for 10 min. They cancel raw herb or cooked food effects. You grill food on a Firepit.
  • Cooked food lasts for a variable length of time up to about 2 hours and can give a bonus up to about +25 (depending upon cooking skill and ingredients used). They cancel raw herb or grilled food effects.
  • Raw Herbs eaten directly from the plant affect the same stats as the herbs can do when cooked, and last 3 minutes. They do not cancel grilled or cooked foods, but stack less than additively.
  • Aqueducts increase a single stat by +3 for 24 hours, and stack with any other effects.
  • Incense increases one stat and decreases another by up to +/- 7, and lasting up to about 2 hours (both depending upon quality of incense). They stack with all other effects.
  • Stone phoenixes give a small bonus to a single stat that lasts 1 hour, if you polish their wings between 6am and 7am game time.
  • Test of the Banquet gives a +7 bonus to all stats for its 21 participants, lasting 8 hours.

Permanent Increase

Permanent attribute increases are gained by progress in Tests in the Discipline of the Human Body.

Effects

Strength

  • Permanent boost: You gain 1 STR for every 4 animals you add to your logbook for the Test of the Safari. Maximum permanent Strength is 7.
  • Temporary boost: Eating Grilled Cucumbers gives a temporary boost +2
  • Controls how much weight you may carry. If you have positive Strength, you can carry 500 * (1 + STR) weight. If you have negative or 0 Strength, you can carry 500 / (1 - STR) weight.
  • Governs the timer used when separating Coconut Meat and Coconut Water in a kitchen.
  • Strength score is added to the amount a Deep Well is wound from one pull.
  • Strength score is added to the amount a Barrel Grinder is grinding from one pull.
  • Controls timer for stirring cement in Clinker Vat along with Endurance.
  • Increases the distance you push a Pyramid Block

Dexterity

  • Permanent boost: You gain DEX for learning different moves for the Test of the Acrobat, or for advancing in the Test of the Bedouin. Each Test can grant you up to 7 permanent Dexterity points, for a maximum possible permanent Dexterity of 14 for passing both Acrobat and Bedouin. In The Test of the Acrobat, your first point is given when you learn your first new move. For the Test of the Bedouin, you gain one point each day you advance.
  • Temporary boost: Eating Grilled Eggplant gives a temporary +2 boost. After passing the Test of the Bedouin, characters gain the Bedouin Speed ability. When used it increases their Dexterity by 21 points for 30 seconds.
  • Controls how much bulk you may carry. Formulas are the same as for Strength and Weight.
  • Increases your off-road running speed by 3%(?) per Dexterity point (cap unknown). The bonus is NOT affected by how much you are carrying.
  • Increases your chance of getting a Rabbit Pelt when slaughtering a rabbit.

Endurance

Speed

  • Permanent boost: You gain 1 SPD every time you're in the top 21 of the Test of the Singing Cicada, up to 8. Each increase beyond 8 requires being in the top 21 twice as often as the previous increase.
  • Temporary boost: Eating Grilled Cabbage increases speed by +2 for a few minutes.
  • Increases your on-road running speed. Tests seem to imply the increase is about 3% per point (Grilled Cabbage reduced a 22-second run to 21-second, and 3% would be in line with Dex.
  • Increases the chance of catching fish, especially some types of rare fish.
  • Increases the chance of not losing bees when harvesting from an apiary.

Constitution

Focus

Perception

Timers

Various activities require a period of recovery before they can be performed again. For example, you must rest between uses of a loom. The length of time you must wait is controlled by a timer based on one of the seven statistics.

Buffer

However, In T4 there was introduced an "overdraft" buffer that allows you to borrow limited amounts of action time.

Ordinarily, the buffer is empty. When you first perform an action that uses a stat, the buffer is filled with the cost of that action, and is sized to also give 38 unused seconds. You can continue to perform actions while the buffer has any unused time remaining in it. The buffer empties over time, at a rate determined by your stats.

When the buffer is completely full, the stat name goes bright red in your stats window. If you try to perform the action, you will get a popup telling you how long you will have to wait before you will be allowed to use it (based on your current stats).

The stat name changes to a darker red when the buffer once more has some credit in it, and you are able to perform that sort of action again. When the buffer has at least 18 seconds left, the stat name goes back to black. However, the buffer may take substantially longer to empty completely.

Recovery

The recovery rate is (1 + stat/7) seconds of action buffer per second. So Endurance 7 recovers twice as fast as Endurance 0.

Table of timers

Activity Stat Time
Capturing a bullfrog (Safari) Endurance 300s
Carving (barrel tap) Focus 120s
Carving (crudely carved handle) Focus 30s
Carving (large crude handle) Focus 60s
Carving (rawhide strips) Focus 20s
Carving (sharpened stick) Focus 30s
Carving (tinder) Focus 30s
Carving (wooden peg) Focus 20s
Carving (wooden pestle) Focus 10s
Collecting dirt (shovel) Endurance 20s
Collecting limestone (Heavy Mallet & Lead Chisel) Endurance 30s
Digging for stones (hole & shovel) Endurance (+28 to solo with a 9k shovel, ) 40s
Dowsing Focus 120s
Inspect a blade (Carpentry Shop) Focus 120s
Make Gunpowder Constitution 12s
Make Ink Constitution 4s
Quarrying marble Endurance 30s
Raking flax for straw and tow Endurance 30s
Raking flax for lint Endurance 50s (male), 60s (female)
Search for falcon roosts (Safari) Endurance 120s
Separating a coconut Strength 6s
Smoking a Hookah Pipe Constitution 45s
Stirring cement Strength & Endurance (+21 on both to solo) 45s
Weaving Endurance 80s (male), 60s (female)
Winding barrel grinder Endurance (+36 to solo) 120s
Winding deep well Endurance 180s

Timers that still need to be measured: tapping bore rods (lead hammer) and other pyramid block operations

Changes in time for modified stats

Stat Bonus 40s 45s 60s 80s 90s 120s 180s 10m 30m
7 20s 23s 30s 40s 45s 60s 90s 5.0m 15.0m
14 13s 15s 20s 27s 30s 40s 60s 3m20 10.0m
21 10s 11s 15s 20s 23s 30s 45s 2m30 7.5m
28 8s 9s 12s 16s 18s 24s 36s 2.0m 6.0m
35 7s 8s 10s 13s 15s 20s 30s 1m40 5.0m
42 6s 7s 9s 12s 13s 17s 26s 1m26 4.3m
49 5s 6s 8s 10s 12s 15s 23s 1m20 3.8m

Additional Timers

Some activities have their own timers, which are not tied into the stat timers:

  • Lessons for teaching a University learned skill to another player - 5 minutes (Number of lessons/skill varies by skill and mentor-leadership mods)
  • Attempting to repair a building with the Structure Repair skill - 60 secs if you fail
  • Upgrading a guild hall with camp decoration - 1 week (unconfirmed)