The Wiki for Tale 4 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Difference between revisions of "Shrine of Conflict/Sevenblade"

From A Tale in the Desert
Jump to navigationJump to search
(New page: = Sevenblade = NEEDS EDITING. Just copied-and-pasted for now. The game of sevenblade is played with ritual weapons known as "sevenblades". You will receive several when you participate...)
 
 
(2 intermediate revisions by one other user not shown)
Line 1: Line 1:
= Sevenblade =
+
= Overview =
 +
The game of Sevenblades is a Conflict Game, accessible only through a [[Shrine of Conflict]] at the time of a tournament.
  
NEEDS EDITINGJust copied-and-pasted for now.
+
The gameplay of Sevenblades is analogous to the real-world game known variously as Liar's Dice, Perudo, Bluff, or BullshitEach player takes turns guessing the combined total of blades until someone denies the bid, and asks that the blades be shown.
  
The game of sevenblade is played with ritual weapons known as "sevenblades"You will receive several when you participate in an event.
+
== Game Flow ==
 +
Two duelists stand at opposite ends of the game table and select the other as an opponent.  Each player then chooses a sevenblade from their inventoryTheir blade is hidden from the opposing player and the public until the end of the game.
  
A sevenblade consists of seven weapons of varying types (dagger, axe, sword, etc.) branching from a central pole.
+
Once both players have selected blades, a random side is chosen to place a bid and begin the game.  This person must make a claim.  The second player must either raise the bet, or deny.  Eventually, somebody will deny. If the denial is correct, he who denied wins.  But if the Sevenblades, taken together, have the requisite number of blades, he who denied loses.
  
A game begins with each player choosing a sevenblade from their inventory.  Each player's blade is hidden from the opposing player until the end of the game.  Once both players have selected blades, a random side is chosen to place a bid and begin the game.
+
It is traditional when playing Sevenblade that the winner takes the loser's blade.
  
A bid consists of a quantity and type of weapon--for example "two daggers" or "three swords".  Weapons have different values; a bid of four swords is higher than one of four daggersRank of weapons:  Dagger, Club, Hammer, Mace, Trident, Axe, Sword.
+
== The Blades ==
 +
{| border="0" style="background-color:wheat;"
 +
|[[Image:Sevenblade_Blade.jpg|left]] || Central to this game are the ritual weapons known as "Sevenblades"You will receive three whenever you participate in an event, including practice sessions.
  
Players alternate turns. On each turn, a player may either increase or challenge the current bidThe game ends when a player challengesThe challenger wins if the *combined* number of weapons in both players' sevenblades is insufficient to match the bid; otherwise the challenged player wins.
+
Each Sevenblade consists of seven weapon heads of various types (dagger, hammer, sword, etc.) branching from a central poleIt is not uncommon to have three of a single type of blade (i.e. three daggers)Four and five of a kind are less common, but not unheard of.
  
For example, if player A has chosen a sevenblade with two axes while player B has chosen a sevenblade with one axe, and player B bids three axes, player A will lose if he challenges.  If player B had bid four axes, player A would win a challenge.
+
''' '' Note:  You can view Sevenblades in your inventory through your Special menu, as seen in the picture to the left. '' '''
 +
|}
 +
== Bidding ==
 +
A bid consists of a quantity and type of weapon--for example "two daggers" or "three swords".  Weapons have different values; a bid of four swords is higher than one of four daggers. 
 +
* ''' Rank of weapons:  Dagger, Club, Hammer, Mace, Trident, Axe, Sword. '''
 +
 
 +
Players alternate turns.  On each turn, a player may either increase or challenge the current bid.  The game ends when a player challenges.  The challenger wins if the *combined* number of weapons in both players' Sevenblades is insufficient to match the bid; otherwise the challenged player wins.
 +
 
 +
For example, if Player A has chosen a Sevenblade with two axes while Player B has chosen a Sevenblade with one axe, and Player B bids three axes, Player A will lose if he challenges.  If Player B had bid four axes, Player A would win a challenge.
  
 
The winner of a game takes the loser's sevenblade.  (Players often agree to return lost sevenblades once a match is done; it is best to agree beforehand whether a game is "for keeps".)
 
The winner of a game takes the loser's sevenblade.  (Players often agree to return lost sevenblades once a match is done; it is best to agree beforehand whether a game is "for keeps".)
  
(The Sevenblades game is similar to the real-world game known variously as Liar's Dice, Perudo, Bluff, or Bullshit.)
+
== Ranking ==
 +
As with most Conflict Games, your rank advances when you have won two games more then you've lost.  At the change of rank, wins/losses are reset and you can play against people you've played in previous ranks.
 +
 
 +
You cannot play if you have two losses, but can 'trade a win' to cancel out a loss and continue playing.  However, wins count towards your total score when determining the top 7, 21 or 49 players; a player at Rank 3 with 2 wins (3.2) would be considered a higher rank then someone Rank 3 with 0 wins (3.0).
 +
 
 +
Losses count as negative wins. A rank 3 player with 1 win and 1 loss (3.0) would be a higher rank then rank 3 with 2 wins and 3 losses (3.-1).
  
: The Rules of Sevenblade
+
== Strategy ==
:
+
If someone feels it is against the character of the game to share observed strategies, feel free to delete this sectionBelow are some ones I've observed - feel free to add to this list.
: The challenge of the Sevenblade is as follows: every Conflict initiate can request a Sevenblade from the University of Conflict.  Every Sevenblade is unique - some are bristling with axe-heads, others are heavy with spiked maces.  Two duelists meet at an arena, and both plant their Sevenblades into the ground.  A wall separates the players, so that neither can see the other's Sevenblade. 
 
:
 
:One player is chosen to go firstThis person must make a claim, much like one of the following: 'our Sevenblades have 3 axe heads.' or 'our Sevenblades have 4 trident heads.'  The second player must either raise the bet, or deny.  Eventually, somebody will deny.  If the denial is correct, he who denied wins.  But if the Sevenblades, taken together, have the requisite number, he who denied loses.  It is traditional, when playing Sevenblade, that the winner takes the loser's blade.  If necessary, you may obtain a replacement from the University of Conflict.
 
  
:Note: Blades can be inspected from your Special menu.
+
*''' High Card: ''' Find a blade with the a high number of a certain blade (i.e. 4+) and eventually bid high enough on that blade to make your opponent uncomfortable.
  
= Screen Shot =
+
*''' Ambush: ''' Play as if you have multiple of a certain type of blade, when in fact you have none (i.e. 4 axes) and when they bid higher (i.e. 5 axes), deny their bid.
[[Arena_Games/Sevenblade$Example.jpg]]
 

Latest revision as of 05:26, 1 July 2009

Overview

The game of Sevenblades is a Conflict Game, accessible only through a Shrine of Conflict at the time of a tournament.

The gameplay of Sevenblades is analogous to the real-world game known variously as Liar's Dice, Perudo, Bluff, or Bullshit. Each player takes turns guessing the combined total of blades until someone denies the bid, and asks that the blades be shown.

Game Flow

Two duelists stand at opposite ends of the game table and select the other as an opponent. Each player then chooses a sevenblade from their inventory. Their blade is hidden from the opposing player and the public until the end of the game.

Once both players have selected blades, a random side is chosen to place a bid and begin the game. This person must make a claim. The second player must either raise the bet, or deny. Eventually, somebody will deny. If the denial is correct, he who denied wins. But if the Sevenblades, taken together, have the requisite number of blades, he who denied loses.

It is traditional when playing Sevenblade that the winner takes the loser's blade.

The Blades

Sevenblade Blade.jpg
Central to this game are the ritual weapons known as "Sevenblades". You will receive three whenever you participate in an event, including practice sessions.

Each Sevenblade consists of seven weapon heads of various types (dagger, hammer, sword, etc.) branching from a central pole. It is not uncommon to have three of a single type of blade (i.e. three daggers). Four and five of a kind are less common, but not unheard of.

Note: You can view Sevenblades in your inventory through your Special menu, as seen in the picture to the left.

Bidding

A bid consists of a quantity and type of weapon--for example "two daggers" or "three swords". Weapons have different values; a bid of four swords is higher than one of four daggers.

  • Rank of weapons: Dagger, Club, Hammer, Mace, Trident, Axe, Sword.

Players alternate turns. On each turn, a player may either increase or challenge the current bid. The game ends when a player challenges. The challenger wins if the *combined* number of weapons in both players' Sevenblades is insufficient to match the bid; otherwise the challenged player wins.

For example, if Player A has chosen a Sevenblade with two axes while Player B has chosen a Sevenblade with one axe, and Player B bids three axes, Player A will lose if he challenges. If Player B had bid four axes, Player A would win a challenge.

The winner of a game takes the loser's sevenblade. (Players often agree to return lost sevenblades once a match is done; it is best to agree beforehand whether a game is "for keeps".)

Ranking

As with most Conflict Games, your rank advances when you have won two games more then you've lost. At the change of rank, wins/losses are reset and you can play against people you've played in previous ranks.

You cannot play if you have two losses, but can 'trade a win' to cancel out a loss and continue playing. However, wins count towards your total score when determining the top 7, 21 or 49 players; a player at Rank 3 with 2 wins (3.2) would be considered a higher rank then someone Rank 3 with 0 wins (3.0).

Losses count as negative wins. A rank 3 player with 1 win and 1 loss (3.0) would be a higher rank then rank 3 with 2 wins and 3 losses (3.-1).

Strategy

If someone feels it is against the character of the game to share observed strategies, feel free to delete this section. Below are some ones I've observed - feel free to add to this list.

  • High Card: Find a blade with the a high number of a certain blade (i.e. 4+) and eventually bid high enough on that blade to make your opponent uncomfortable.
  • Ambush: Play as if you have multiple of a certain type of blade, when in fact you have none (i.e. 4 axes) and when they bid higher (i.e. 5 axes), deny their bid.