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Mining Guide

From A Tale in the Desert
Revision as of 16:24, 23 December 2008 by Sekhar (talk | contribs)
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This page will contain methods for extracting ore as well as any other theories on mining.

To work a mine, you must learn the skill Ore Extraction from the School of Architecture. To further increase your yield per mining attempt, you may learn the second level of ore extraction (7 tin ore, 7 copper ore, 7 iron ore).

Iron

  • Click the color cystal that doesn't belong and then work the mine. Success yields 3 ore at level 1 and 2 Ore Extraction skill. At OE level 2, Clicking the odd crystal one cycle later results in 4 ore.

Copper

  • To get a normal yield, click the most saturated color. Saturated = Fullest, deepest, richest color. To get extra yield, click where that saturated color was 1 turn later. For example, if you see a very deep blue gem, click where it was in the next round (after it changes) to get the extra yield (4 with OE2). (Combined from Zreyas' info)

Tin

It looks like mining the most brownish crystal results in a constant 1 tin ore revenue. There's no difference between the ore extraction levels as far as I can tell. It is said to be possible to get up to 3 tin ore from the mine, but this is not (yet) repeatable. Macbeth

*I Was able to get 4 per pull at OE 2, no clue why. cory0210